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VETS!!! pls post your last used fleet!
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spacetrace
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Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Sat Aug 18, 2007 11:07 am    Post subject: VETS!!! pls post your last used fleet!
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it would be nice if you could share your last, succesful fleet setup here!

pls post only fleet setups here! no discussion, no spam pls!

this means: no Discussion pls!

description how the fleet works and how it scored against an enemy are welcome naturally.

i collect them here: http://wiki.spacetrace.org/index.php/Veteran_fleets


Last edited by spacetrace on Sun Aug 19, 2007 5:11 pm; edited 7 times in total
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spacetrace
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 Post Posted: Sat Aug 18, 2007 11:09 am    Post subject:
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this was my last fleets , i made some score with it. you can distribute the blockade runners depending on the fleet the enemy uses.

race: eray


Fleet1:
c1:
1000 blockade runner
c2:
10 eagles
c3:
3 cruiser
c4:
1 mothership

Fleet2:
c1:
1000 blockade runner
c2:
10 eagles
c3:
3 cruiser
c4:
1 mothership

it is good against swank fleets and many other fleets exept against fleets with 1000+ fighters.


Last edited by spacetrace on Sat Aug 18, 2007 11:20 am; edited 2 times in total
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SkyFire
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Joined: 29 Jan 2007
Posts: 121
Location: Slovenia

 Post Posted: Sat Aug 18, 2007 11:15 am    Post subject: Eray
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the base buster
Fleet1:
c1:
1000 interceptors
c2:
1 destroyer
c3:
1 cruiser
c4:
1 mothership

Fleet2:
c1:
1000 fighters
c2:
20 holo-clone ships
c3:
1 cruiser
c4:
1 mothership

Fleet3:
c1:
1000 kamikazes
c2:
1 destroyer
c3:
1 cruiser
c4:
1 mothership

total manpower:
4396
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Renee Davis
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Joined: 22 Jul 2005
Posts: 298
Location: Lautem, Timor Leste - Lautem District

 Post Posted: Sat Aug 18, 2007 12:11 pm    Post subject:
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As kazu on last evo, a reconstructive swank killer (killed a huge myc swank, mr, and ms too and my c1 (even the sporators) and c2 got the rc, did not lose a single ship):

c1:
52 evaps
2 sporators
40 blockade runners

c2:
10 destroyers

c3:
1 minor RC
12 criusers

c4:
1 mothership
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spacetrace
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 Post Posted: Sun Aug 19, 2007 2:06 pm    Post subject:
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come on vets, don't be shy!
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Dinskydude
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Joined: 18 May 2006
Posts: 854
Location: Nijmegen, The Netherlands, Europe, Earth

 Post Posted: Sun Aug 19, 2007 2:48 pm    Post subject:
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Do i count? I do

127 destroyers (10/10, 8 MP)
277 eagles (2/10, 4 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)

Not even 2 fleets, but i made a nice 1000 points outta this setup.

Eagles slash through the c1 and c2, and destroyers do an excellent job against remaining c3 Cruiser there to defend MS.
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Connor McCloud
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Joined: 15 Jun 2004
Posts: 916
Location: Netherlands

 Post Posted: Sun Aug 19, 2007 4:08 pm    Post subject:
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1 spectre 10 shields 1 campaign ship VS 2000 fighters = 2000 +
20 plasma VS 1 fighter , 1 destroyer , 20 cruiser , 10 cyclopses , 10 appolo's. = 3259 +


All depends on what you are facing there isn't 1 perfect fleet , Renee's fleet is getting close but is useless against a C1 fleet , I hope you understand what I mean . I don't want to be negative , but this will be read by NooBs and they think I build the same fleet and I will win

Same ships different enemy

1 spectre 10 shields , 1 campaign ship VS 1 fighter, 20 destroyers = -484
20 plasma's VS 200 destroyers = -1840
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imperial wizzard
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Joined: 08 Sep 2005
Posts: 199
Location: Kerkrade (nl)

 Post Posted: Sun Aug 19, 2007 5:25 pm    Post subject:
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yours: 28 ships
class 3:
8 cruisers (100/100, 60 MP)
9 apollo cruiser (0/100, 85 MP)
11 plasma gunship (0/100, 92 MP)

enemy: 118 ships
class 1:
102 fighters (1/1, 1 MP)
class 3:
14 apollo cruiser (0/100, 85 MP)
1 eye in the sky (0/100, 300 MP)
class 4:
1 mothership (0/1000, 320 MP)

--------------------------------------------------------------------------------
your class 3 vs enemy class 1: V ^
you:
8 cruisers
9 apollo cruiser
11 plasma gunship
enemy:
102 fighters

11 plasma gun locks on one target and kill 11 ships
8 cruisers vs 8 fighters

100 fighters vs 1 apollo cruiser
2 fighters vs 1 plasma gunship

losses:
you :
1 apollo cruiser
enemy :
8 fighters
11 apollo cruiser
score in this subbattle: 858

--------------------------------------------------------------------------------
your class 3 vs enemy class 3: V ^
you:
8 cruisers
8 apollo cruiser
11 plasma gunship
enemy:
3 apollo cruiser
1 eye in the sky

2 plasma gun locks on one target and kill 2 ships
1 cruiser vs 1 apollo cruiser

1 explodes

losses:
you :
-
enemy :
3 apollo cruiser
1 eye in the sky
score in this subbattle: 555

--------------------------------------------------------------------------------
summary:
your losses:
class 3:
1 apollo cruiser

enemy losses:
class 1:
8 fighters
class 3:
14 apollo cruiser
1 eye in the sky

score: 1413
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DavAlan
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Joined: 24 Aug 2004
Posts: 778
Location: Palo Alto, California

 Post Posted: Sun Aug 19, 2007 7:22 pm    Post subject:
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The multiple fleet decapper....

100 or so c1 (any type except kami's)
1 retreat c1 for each fleet being hit
16 or so destroyers
1 evasor for each fleet being hit
10 cruisers
1 mothership

Then find a few noobs using fleets with no c3...and kill all the ms's...hopelessly stranding the entire lot of em
Then pm your allies with the stranded stacks tell them to build a kill fleet based on a core driver and hurry the hell up (before the fools delete thier accounts in total frustration).

If you cant do retreats then reconstruct "your path" though those multiple c1/c2/c4 fleets using combat and / or a minor rc. Kazu got the real advantage here as they can do both.
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imperial wizzard
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Joined: 08 Sep 2005
Posts: 199
Location: Kerkrade (nl)

 Post Posted: Sun Aug 19, 2007 10:30 pm    Post subject:
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So this the latest one:

yours: 577 ships
class 2:
575 destroyers (10/10, 8 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 72 ships
class 3:
71 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)


--OWNED--


summary:
your losses:
class 2:
71 destroyers
class 3:
1 cruiser

enemy losses:
class 3:
57 cruisers

score: 2792
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Mighty
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Posts: 738

 Post Posted: Sun Aug 19, 2007 11:18 pm    Post subject:
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my last fleet

1 doomstar
1 time slipper
1 shadow star
1 major reconstructor
7 shockwave cruisers


it was long ago.. I should warn the noobs though..
DO NOT TRY AT HOME "base"
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guest
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Joined: 26 Oct 2004
Posts: 206
Location: Hamburg, Germany

 Post Posted: Tue Aug 21, 2007 12:22 pm    Post subject:
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Well, I am not a vet but here you can see how good a Eagel/Wasps Fleet work and how you can wipe out the enemy class 3 with missile-launchers.

your fleet 1 fights against fleet 1 from XXX at XXX/XXX/XX
20.08 00:38:17 - your fleet arrived
20.08 10:52:33 - the enemy fleet arrived

yours: 816 ships
class 2:
652 eagles (2/10, 4 MP)
158 wasps (1/10, 11 MP)
class 3:
3 cruisers (100/100, 60 MP)
2 dominators (0/100, 70 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 568 ships
class 2:
459 eagles (2/10, 4 MP)
43 mobile repair bots (1/10, 5 MP)
37 missile-launchers (0/10, 10 MP)
17 multi-emp-vessels (0/10, 14 MP)
9 plasma emitters (0/10, 10 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)


- click here to see the complete battlereport -



summary:
your losses:
class 2:
74 eagles
14 wasps
class 3:
3 cruisers
2 dominators

enemy losses:
class 2:
238 eagles
16 missile-launchers
27 mobile repair bots
9 multi-emp-vessels
3 plasma emitters
class 3:
25 missiles

score: 633
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guest
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Joined: 26 Oct 2004
Posts: 206
Location: Hamburg, Germany

 Post Posted: Wed Sep 12, 2007 5:07 pm    Post subject: right use of sabotage fighters
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the right use of sabotage fighters, i could make more points if i build 41 Intercepters so 1 enemey fighter stay and all sabotage fighter fire on the last fighter.

2007-09-12 16:02:35
your fleet 1 fights against the base from X of X at XXX/XXX/XX
12.09 16:02:30 - your fleet arrived

yours: 3768 ships
class 1:
2 interceptors (0/1, 1 MP)
3763 sabotage fighters (0/1, 1 MP)
class 2:
1 eagle (2/10, 4 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 476 ships
class 1:
83 fighters (1/1, 1 MP)
class 2:
366 destroyers (10/10, 8 MP)
class 3:
25 cruisers (100/100, 60 MP)
1 cyclops (0/100, 120 MP)
class 4:
1 major reconstructor (0/150, 550 MP)
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)


- click here to see the complete battlereport -



summary:
your losses:
class 1:
83 sabotage fighters
class 3:
1 cruiser

enemy losses:
class 1:
4 fighters
class 2:
366 destroyers

score: 2789
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MicroJak
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Joined: 27 Jun 2006
Posts: 2315
Location: London, UK

 Post Posted: Wed Sep 12, 2007 6:43 pm    Post subject:
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Sorry, but what was the need of this topic? (I know there is one, I just don't know what it is ).
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Robert Roy
Vice Admiral
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Joined: 11 Jan 2006
Posts: 525
Location: Netherlands

 Post Posted: Wed Sep 12, 2007 8:11 pm    Post subject:
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Other players can look for good setups to use.
I think I can beat just about everybody with just about every setup with close to only basic ships. There is always a way to get away with a few points.

Today, I was attacked while being offline. I still managed the following:

Quote:
12.09 16:23
your fleet 1 fights against fleet 1 from Zoph of The Old and Senseless at 485/504/74
12.09 08:01:25 - your fleet arrived
12.09 16:23:28 - the enemy fleet arrived

yours: 774 ships
class 1:
578 fighters (1/1, 1 MP)
178 mosquitoes (0/3, 1 MP)
class 2:
13 destroyers (10/10, 8 MP)
1 retraitor (10/6, 8 MP)
class 3:
3 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 80 ships
class 1:
26 fighters (1/1, 1 MP)
class 2:
40 destroyers (10/10, 8 MP)
class 3:
3 cruisers (100/100, 60 MP)
4 cluster-cruisers (0/60, 40 MP)
6 plague ships (50/200, 120 MP)
class 4:
1 mothership (0/1000, 320 MP)

- click here to see the complete battlereport -

summary:
enemy losses:
class 1:
26 fighters
class 2:
14 destroyers
class 3:
3 cluster-cruisers
1 plague ship
20 battle-drones

your losses:
class 1:
13 fighters
4 mosquitoes
class 2:
13 destroyers
1 retraitor
class 3:
3 cruisers

score: 69


12.09 16:23
your fleet 2 fights against fleet 1 from Zoph of The Old and Senseless at 485/504/74
12.09 08:01:25 - your fleet arrived
12.09 16:23:28 - the enemy fleet arrived

yours: 25 ships
class 3:
24 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 36 ships
class 2:
26 destroyers (10/10, 8 MP)
class 3:
3 cruisers (100/100, 60 MP)
1 cluster-cruiser (0/60, 40 MP)
5 plague ships (50/200, 120 MP)
class 4:
1 mothership (0/1000, 320 MP)

- click here to see the complete battlereport -

summary:
enemy losses:
class 2:
24 destroyers
class 3:
4 plague ships
3 cruisers
1 cluster-cruiser
10 battle-drones

your losses:
class 3:
7 cruisers

score: 472

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Sparks
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Joined: 18 Jan 2006
Posts: 135
Location: UK

 Post Posted: Thu Sep 13, 2007 6:42 pm    Post subject:
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My favourite nanite hit squad:

(150-)200 troiks
~50 missile launchers
100 mobile repair bots (mrbs), mothership

-max mp = 4520mp
-max. total hp in cl2=5900
-max. total ships in battle= 950

add ins:
-campaign ship//
-sporators+evaps (-to attack swanks +/- pirate ships)//
-possibly a spectre for high c1 spams

> 200 troikas separate into 800 ships (600 troika modules 4/4 and 200 toikas 0/10)

>missile launchers create missiles in your class 3 so no need to class 3 ships at all really (though I tend to put at least a few to keep my ms safe) every 6 missile launched has a combined fire power of 102hp in class 3 (enough to take out 1 cruiser).

SO....

>>against class 1: can take out max of 700 ships (troika modules+mrbs -remember 100 mrbs will also save a lot of ships by repairing them). With added spectre it is possible to take out a max of 2700 fighters.

>>against class 2: 600 troika modules are their to act as flack for missile launchers. (with added sporator + campaignships you can take out loads of cl2 while saving more of your own)

>>against class 3: if 50 missiles are released in both cl1 and cl2 battles then 100 missiles (1700hp) in cl3 can take out up to 17 cruisers

So I think it is a very versatile little setup.


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Shade
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Joined: 08 Jul 2003
Posts: 510
Location: UK, Denmark, Belgium, South Africa

 Post Posted: Thu Sep 13, 2007 9:44 pm    Post subject:
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Here's an easy way to own a n00b with a "swank", with standard ships.


Quote:


13.09 10:16
your fleet 1 fights against fleet 1 from XXX of XXX at xxx/xxx/xxx
13.09 10:16:13 - your fleet arrived
10.09 04:01:02 - the enemy fleet arrived

yours: 51 ships
class 3:
49 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)

enemy: 110 ships
class 1:
67 interceptors (0/1, 1 MP)
class 2:
3 HQ invader (0/10, 150 MP)
class 3:
1 cruiser (100/100, 60 MP)
14 apollo cruiser (0/100, 85 MP)
22 plasma gunship (0/100, 92 MP)
class 4:
2 motherships (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)


- click here to see the complete battlereport -



summary:
your losses:
class 3:
23 cruisers

enemy losses:
class 1:
49 interceptors
class 2:
3 empty HQ invader
class 3:
9 apollo cruiser
20 plasma gunship
1 cruiser

score: 1784

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Nuten Spesh L
1st Lieutenant
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Joined: 09 Feb 2007
Posts: 44
Location: Out in the wastelands.

 Post Posted: Fri Sep 14, 2007 3:28 am    Post subject:
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Quote:
Other players can look for good setups to use.
I think I can beat just about everybody with just about every setup with close to only basic ships. There is always a way to get away with a few points.


Another fantastic stack brought to you by Robert Roy a true campion.

your base fights against fleet 2 from RobertRoy #02 of Rocking Space! at XXX/XXX/XX
13.09 17:56:48 - the enemy fleet arrived

yours: 4 ships
class 1:
2 fighters (1/1, 1 MP)
class 2:
1 pirate ship (0/5, 15 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
buildings:
1 transwarp-network (0/100, 0 MP)
1 defensive array (0/500, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)

enemy: 215 ships
class 1:
210 fighters (1/1, 1 MP)
class 2:
2 destroyers (10/10, 8 MP)
class 3:
2 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)


- click here to see the complete battlereport -



summary:
enemy losses:
class 1:
51 fighters
class 2:
2 destroyers
class 3:
2 cruisers

your losses:
class 1:
2 fighters
class 2:
1 pirate ship
class 3:
1 cruiser

score: 110

Well done! God you are good at attacking undefended bases!!
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mackman
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Joined: 15 Jan 2003
Posts: 597
Location: Orlando, Florida

 Post Posted: Mon Jun 09, 2008 8:08 pm    Post subject:
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yours: 870 ships
class 1:
2 blockade runners (1/2, 2 MP)
1 sporator (0/1, 5 MP)
class 2:
708 eagles (2/10, 4 MP)
15 shield generators (0/2, 4 MP)
141 wasps (1/10, 11 MP)
class 3:
2 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 450 ships
class 2:
349 destroyers (10/10, 8 MP)
100 eagles (2/10, 4 MP)
class 4:
1 mothership (0/1000, 320 MP)


- click here to see the complete battlereport -



summary:
your losses:
class 1:
1 sporator
2 blockade runners
class 2:
61 wasps
283 eagles
6 shield generators

enemy losses:
class 2:
76 eagles
258 destroyers

score: 532


05.06 01:26
your fleet 1 fights against fleet 1 from at 000/000/00
05.06 01:26:01 - your fleet arrived
05.06 00:28:10 - the enemy fleet arrived

yours: 842 ships
class 2:
688 eagles (2/10, 4 MP)
15 shield generators (0/2, 4 MP)
136 wasps (1/10, 11 MP)
class 3:
2 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 66 ships
class 3:
57 cruisers (100/100, 60 MP)
3 apollo cruiser (0/100, 85 MP)
4 cyclopses (0/100, 120 MP)
class 4:
1 mothership (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)


- click here to see the complete battlereport -



summary:
your losses:
class 2:
74 eagles
2 shield generators
11 wasps
class 3:
2 cruisers

enemy losses:
class 3:
35 cruisers
3 apollo cruiser
1 cyclops

score: 1930
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RenéeAB
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Joined: 09 Dec 2007
Posts: 178
Location: Palo Alto, California

 Post Posted: Fri Jun 20, 2008 12:07 am    Post subject:

After clearing 12 c1 and 4 c2
about 30m ago ---->

yours: 1084 ships
class 1:
72 bounty hunters (0/1, 4 MP)
3 commando-fighters (1/1, 10 MP)
784 penguins (4/1, 1 MP)
class 2:
36 destroyers (10/10, 8 MP)
130 missile-launchers (0/10, 10 MP)
16 retraitors (10/6, 8 MP)
40 troikas (0/10, 16 MP)
1 campaign ship (0/10, 45 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 79 ships
class 3:
79 cruisers (100/100, 60 MP)
class 4:
buildings:
1 transwarp-network (0/100, 0 MP)
1 defensive array (0/500, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)


- click here to see the complete battlereport -



summary:
your losses:
class 1:
784 penguins
22 bounty hunters
3 commando-fighters
class 2:
6 destroyers
17 missile-launchers
5 troikas
2 retraitors
135 troika modules
1 campaign ship
class 3:
1 cruiser
142 missiles

enemy losses:
class 3:
79 cruisers
class 4:
buildings:
1 research center

score: 4496


Note: my c1 wiped the c3 and the campaign ship caused just < 2x missles to hit the base killing the rc too.
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