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Disposistion of TF and IG: |
DISBAND THEM |
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63% |
[ 7 ] |
KEEP THEM |
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36% |
[ 4 ] |
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Total Votes : 11 |
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Renee Davis 1st Rear Admiral

Joined: 22 Jul 2005 Posts: 298 Location: Lautem, Timor Leste - Lautem District
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Posted: Mon Aug 13, 2007 9:16 pm Post subject: Straw ballot on the start-up alliances |
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I say disband them as they are taking any balance out of ST totally and completely.
On the creation of these 2 alliances we were all informed that they would be training for new players and would improve the game by bringing more people in.
SO WHY THE HELL HAS ST MEMBERSHIP DROPPED AND WHERE THE HELL ARE THE NEW PLAYERS ??? THESE ALLIANCES HAVE BEEN IN EXSISTANCE FOR OVER 1 YEAR AND I HAVE PERSONALLY TRAINED MORE THAT THE 2 OF THEM PUT TOGETHER HAVE. _________________
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al12 Admiral


Joined: 17 Apr 2006 Posts: 844
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Posted: Mon Aug 13, 2007 9:25 pm Post subject: |
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If they are disbanded shouldn't there still be a way to train all the new players? _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
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Posted: Mon Aug 13, 2007 9:32 pm Post subject: |
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the loss of players has other reason (ehem, inactivity of those lazy admins )! the noob allies are cool and make perfectly sense, because they allow players to share one of the most important things in st-game-play right from the beginning: alliance play. |
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DavAlan Admiral

Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Mon Aug 13, 2007 9:33 pm Post subject: |
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al12: as renee stated in the other post. The other alliances are doing way better in noob training, always have been.
IMHO-the start up alliances teach people how to multi (and get away with it)....
....* votes to ban em asap ............. _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524 |
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Dinskydude Admiral

Joined: 18 May 2006 Posts: 854 Location: Nijmegen, The Netherlands, Europe, Earth
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Posted: Mon Aug 13, 2007 9:56 pm Post subject: |
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I'm sorry to say: DISBAND. They do not contribute a lot to the ST universe, stop alliances from getting new players without them being self-trained in gang-banging or multying, and make a sort of junkyard of the alliances. _________________
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al12 Admiral


Joined: 17 Apr 2006 Posts: 844
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Posted: Mon Aug 13, 2007 10:07 pm Post subject: |
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There are maybe 70 members in those alliances, I do not know how many are multies but to have then trained by the rest of the alliances might be abit much. That's like if in a good case 10 new members per alliance to train, is probobly more. I wouldn't want 10 extra new players to train from scratch in the alliance, they will loose points and that is a lot if you look at the amount of players in the alliances that are capable of training them. Maybe somehting just needs to be done that the leaders of the newbie allainces sper them on to battle eachother a lot and gie them advise for the battles. _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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Knight of Truth Admiral


Joined: 12 Jan 2006 Posts: 2011
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Posted: Tue Aug 14, 2007 8:31 am Post subject: |
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DISBAND. I do not think they have done what they were intended to do. They are a gathering place for Multi's. Improvement, or disbandment. _________________ [img]http://img408.imageshack.us/img408/599/kot2ks1.jpg[/img]
MicroJak wrote: |
For fuck's sake would you both please stop fucking swearing!!!! |
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spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
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Posted: Tue Aug 14, 2007 9:09 am Post subject: |
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i am sorry, i cannot understand your complaints: all that drawbacks - multis,no good training, etc. would happen to noobs without the startup alliance too... the is no drawback;
the benefits are obvious: easy contact to a good player (the leaders) and participation in alliance play right from the beginning. Noobs can ask the leader to find a good alliance etc.
i think the leaders make a great job and it is unfair to blame the leaders or the noobs that some unexpeirinced players do multi, nor should we blame noobs for being inactive/bad playing; this is absolutely normal. We cannot expect that this (very) complex game is a game for everyone; and why should we? We offer this game, and some may like it. Skilled players will leave the startup alliances anyway and will join a better alliance, and that' it! |
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mjx1 Admiral


Joined: 07 Mar 2004 Posts: 2258 Location: england
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Posted: Tue Aug 14, 2007 12:44 pm Post subject: |
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well the last time i created an account i was automatically put in one of these alliances and i thought hey lets hang around for a bit and see wat these alliances actually do seens as ive no intension on joinin any of the alliances playin atm anyway and i was shocked 2 learn in my few days of hanging around that no messages were sent within the alliance and most of the players were in abandoned mode so how these alliances are doing what they set out 2 do i have no idea _________________ "Although the constant shadow of certain death looms over everyday, the pleasures and joys of life can be so fine and deeply affecting that the heart is nearly stilled by astonishment" - Dean R Koontz |
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Mighty Admiral


Joined: 24 Feb 2005 Posts: 738
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Posted: Tue Aug 14, 2007 1:37 pm Post subject: |
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as one of a few people who has led big training alliances before I can certainly tell you that they are not as effective as smaller alliances, it is just too much of a burden on the advise givers as the game is complicated and they are many questions, some rather very stupid and some very interesting, they will be asked over and over and over... man i spent 3 weeks trying to teach KOT how to play after he had been playing for 3 months already, at the end I gave up!!!
for optimum efficiency you need 1 old player for every 3 noobs they actively train. and new players need to be motivated and kept interested by the game and the advisor otherwise there activity will soon fall off and they leave faster than they joined
as I have mentioned before ST needs a training script offering rewards (such as if you finish the training script your Defarrey or TWG or what ever will be built right after your done... or you get a fleet or what ever)
this training script should require the new players to take actions step by step and be rewarded for every step.. it can be programmed in java and have a virtual story line having player to join an alliance, create an alliance, send fleets to places (that get there instantly), change attack codes and use basic ships and learn basic setups ....
by having such basic training script, many of the dumb questions banish which will greatly help the people trying to train the noobs and will hopefully result in smaller amount of sad cases such as KOT
It would also pick the interest of the newly joined and motivate them to stay, giving them the illusion that they can now hold there own
The fact is that the present system is effectively ineffective _________________
AKA "Ace" (21 Apr 2008)
AKA "God" (29 Sep 2002)
AKA "SMod" (25 oct 2002)
Permanently inactive since - 20 Mar 2009
Last edited by Mighty on Tue Aug 14, 2007 1:49 pm; edited 3 times in total |
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al12 Admiral


Joined: 17 Apr 2006 Posts: 844
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Posted: Tue Aug 14, 2007 1:38 pm Post subject: |
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Maybe it woud help if there was an extra member to help out the leadre, maybe he could get to be the CoW or so. Then two members can help the newbis and maybe even make sure that they battle more. _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Tue Aug 14, 2007 2:40 pm Post subject: |
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As I stated earlier somewhere, 5% the people who join the training alliance are real players who ask the same old "dumb" questions. BTW...there are no dumb questions...just dumb answers on occasion.
Currently in IG there are 3 real, genuine new players. The rest...hurumph... dead accounts or multi's. This is average. Regardless... 1 or 2 out of those 3 will learn the game and go on to be a valuable member of the ST community.
Perhaps even form a new alliance.
That's better than none.
Mighty...your comments have a real truth to it as well. It would be a very nice way to teach and welcome new players.
If the Start-up fleets were not available,it would solve many of the problems that have been outlined above however, the start-up fleets helped me learn when I was struggling with the game.
Last edited by T2 on Tue Aug 14, 2007 5:55 pm; edited 1 time in total |
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al12 Admiral


Joined: 17 Apr 2006 Posts: 844
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Posted: Tue Aug 14, 2007 4:45 pm Post subject: |
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I think that the start up alliances should stay because it is even harder for players to learn the game without it. And as T2 has pointed out there have been players from those alliances thathave gotten somewhere with the game. Also I don't know if I remember this correcly but wasn't NoStars started by new players? They are doing well as an alliance and WFS the alliance I am in was started by me and a player from IG, the first players were all new to the game and yet we are moving forward and becoming a bettter alliance each era. And those players in IG and TF that are amking progress can later be trained further by the rest of alliances which have players capable of doing so. _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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Dinskydude Admiral

Joined: 18 May 2006 Posts: 854 Location: Nijmegen, The Netherlands, Europe, Earth
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Posted: Tue Aug 14, 2007 5:02 pm Post subject: |
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If i'm correct, in NS, i was the only one with more then one evo  _________________
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Tue Aug 14, 2007 5:44 pm Post subject: |
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Quote: | If the Start-up fleets were not available,it would solve many of the problems that have been outlined above however, the start-up fleets helped me learn when I was struggling with the game. |
Discussing the pros and cons of the start-up fleet may be something to debate. After all, this gives the guy who makes multiple accounts then leaves them after the fleet is exhausted, reason to use this tactic. Is the elimination of the start-up fleet a possible cure or detriment to the guy who abuses this teaching tool?
Maybe something else could be done in a different way... bestow some already researched ships to a new account besides the basic fighter, destroyer etc. ? |
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Noxus Vice Admiral


Joined: 20 Apr 2006 Posts: 493 Location: Michigan, USA
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Posted: Tue Aug 14, 2007 5:48 pm Post subject: |
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Keep them, infact.. expand the help to keep these alliances going. Renee, you may have pointed out that you trained more people than this alliance, but you dont know the complicity of training someone in a default alliance. Like many have pointed out, you dont know the real people, you could be help a hopeless cause/multy. Also you should try to train 5-15 newbies and check on their progress all at once. And maintain an alliance of 40 people or more.
if anything, improve the way these alliance's are structured. Make a button in the beginning to "Join Newbie Alliance." This might help weed out the multies from the actual players. And maybe another person is needed to help train the newbies. _________________ -==Frag the Weak, Hurdle the Dead.==- |
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Senor Admiral


Joined: 12 Nov 2003 Posts: 1114 Location: estonia
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Posted: Tue Aug 14, 2007 8:49 pm Post subject: |
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i think newbies need a more personal, mentor-like approach. we already have the newbie helper system and i think we should go on from there. instead of just answering their questions when asked, we (more experienced players) should make contact ourselves and take one or two newbies under personal care: answering questions, talking in msn, irc etc. encouraging them to post in forums and spend time reading manual. that could lead to something like 1 new player per newbie helper an era. (possibly less though)
maybe its a stupid idea, but i think it could work.
i don't know about newbie alliances...they could probably work better, the idea itself is good though. although for me it reduces the number of players i want to attack, because attacking a TF/IG makes me feel like making exp by blowing up the gecko powerplant instead of repairing it.
(ignore the last sentence...too much fallout 2) |
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Failtrip1 Vice Admiral

Joined: 31 May 2005 Posts: 437
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Posted: Tue Aug 14, 2007 11:17 pm Post subject: |
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spacetrace wrote: | i am sorry, i cannot understand your complaints: all that drawbacks - multis,no good training, etc. would happen to noobs without the startup alliance too... the is no drawback;
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Yep once again where are drawbacks...mah nevermind I will never understand it... _________________ http://toptenproxysites.com/
http://www.chooseyourproxy.com/ |
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Renee Davis 1st Rear Admiral

Joined: 22 Jul 2005 Posts: 298 Location: Lautem, Timor Leste - Lautem District
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Posted: Wed Aug 15, 2007 12:16 am Post subject: |
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Actually after communication with IG leadership we have decieded to assist in the training of those members (a few of them). David will be working some with IG and I may assist TF if needed. _________________
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spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
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Posted: Wed Aug 15, 2007 12:29 am Post subject: |
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nice  |
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