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dryice42 2nd Lieutenant
Joined: 25 Oct 2002 Posts: 21
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Posted: Sat Oct 26, 2002 10:09 pm Post subject: |
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Hows about a one use device that will make all the matter floating around in space and pull them toghther to make a new planet for you to inhabbit? Of cousre it would take like almost all your manpower to make one.
_________________ Chaos often breeds life, when order breed habit. |
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Justice 2nd Lieutenant
Joined: 16 Feb 2003 Posts: 12
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Posted: Sun Feb 23, 2003 12:57 am Post subject: |
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this is nice a ship that make a abandoned planet or a prewarp planet for habbit then the wars will be not for points just to get more planets and make ur empire grow
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Metody I The Evil Admiral
Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Sun Feb 23, 2003 2:12 am Post subject: |
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True indeed... Yet the admins don't like it...
No empire-building!
But maybe just 1 planet per player /a pre-warp even/ from where you gain additional 5-10% Manpower?
_________________ _____________________________________________
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Khan Kubrat to his 5 sons |
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Luis Abhorash Admiral
Joined: 22 Jan 2003 Posts: 678 Location: Venezuela!
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Posted: Sun Feb 23, 2003 7:33 pm Post subject: |
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YEAH, and in 2 days will be a total dissapearing of pre-warp planets and the admins must put the mew techs in the black hole(if somebody don't get it yet)
maybe one planet more per alliance at the alliance center(for that ALL the members need send all his MP to there(except 69 of MP(1fighter,1destroyer,1crusier))
and mantein it 2 days?
and if then you add another member to your alliance(the alliance center changes) and whola! do it again !
What admins think
In like 1 month I think they will answer
cya
_________________ Luis Abhorash del Clan Dragon Sangriento
"El azote de los vivos" |
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Metody I The Evil Admiral
Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Sun Feb 23, 2003 11:41 pm Post subject: |
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Aham, Luis, March+1 month = April -> the end of round...
Yet that idea sounds cool - it means keeping the existing alliance in the same bounds... Good indeed
_________________ _____________________________________________
"Unity creates power"
Khan Kubrat to his 5 sons |
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Luis Abhorash Admiral
Joined: 22 Jan 2003 Posts: 678 Location: Venezuela!
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Posted: Mon Feb 24, 2003 2:08 pm Post subject: |
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Sorry...
I mean one week
_________________ Luis Abhorash del Clan Dragon Sangriento
"El azote de los vivos" |
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adamx17 2nd Rear Admiral
Joined: 12 Mar 2003 Posts: 160
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Posted: Sat Jun 14, 2003 8:15 pm Post subject: |
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you could make an alliance HQ that is a TWG in the center of an alliance or somethin like that. |
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Achilles 1st Rear Admiral
Joined: 22 May 2003 Posts: 333 Location: Wisconsin-USA
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Posted: Sun Jun 15, 2003 3:44 am Post subject: |
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What would you really need an alliance HQ for? I can't really think of a purpose. It would just be something more to defend.
The mobile TWG effectively is a forward command post, and it has the benefit of being able to be shuffled around to keep it safe. If you want, you can put it on a pre-warp planet and call it an alliance HQ.
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Metody I The Evil Admiral
Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Sun Jun 15, 2003 9:43 am Post subject: |
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Ahhh yes, alliance HQ - I like that idea - it should consist of:
1.) TWG
2.) DSP /or rather a staton scan or whatever it was called/
It should cost a few points to build, though... Like the MTWG does... It's a variety of the MTWG - it's a deployable TWG without the mobile part, but a DSP for compensation - yup, allmost a MTWG, yet not mobile... Also, since it's not able to move, the leader should be able to leave fleet there to defend it - unlike the MTWG. I suggest it's commanded by the leader rather than the CoW.....
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Khan Kubrat to his 5 sons |
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adamx17 2nd Rear Admiral
Joined: 12 Mar 2003 Posts: 160
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Posted: Sun Jun 15, 2003 6:01 pm Post subject: |
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Yeah that would be cool. |
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