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retreator
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SpaceTrace Forum Forum Index » New Technology Inventions » retreator
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this vote will decide about the future of this invention:
this can be added to the game
25%
 25%  [ 1 ]
it needs some changes but it is a good invention
25%
 25%  [ 1 ]
i will post the needed changes here
25%
 25%  [ 1 ]
no good try another one
25%
 25%  [ 1 ]
Total Votes : 4

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tec_server
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Posts: 1746

 Post Posted: Fri Jul 27, 2007 2:29 pm    Post subject: retreator
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retreator (class 3 ship)


this is one of a kind ship. its the only ship that has the capability to generate a shield for the class 3. although your whole class 3 will be saved, your other ships will be destroy in the process of making the shield.


attack/life: 0/100
manpower: 225

researchtime: 3 d
buildingtime: 20 h


e-ray-technology
needed research:
holo technology

battle details:fights
(battle engine syntax: f)
tries to generate a shield around 100 ships in your fleet in the same class it is fighting
battlemessage: "retreator shields all of your class 3."
(battle engine syntax: shield,100,retreator shields all of your class 3.,n)
multiplies AP/LP by 0/0 of all ships of any ship-type in your own fleet in class 1
battlemessage: "retreator´s shields destroys your class 1."
(battle engine syntax: mod,self,all,1,all,*,0,0,retreator´s shields destroys your class 1.,n)
multiplies AP/LP by 0/0 of all ships of any ship-type in your own fleet in class 2
battlemessage: "retreator´s shields destroys your class 2."
(battle engine syntax: mod,self,all,2,all,*,0,0,retreator´s shields destroys your class 2.,n)
battle engine syntax: trigger_0_rec@
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Noxus
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 Post Posted: Fri Jul 27, 2007 2:35 pm    Post subject:
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Ok, i think i made this one good.. i hope

but i can't find any real negatives... other than if you have like 14 of these in your fleet, but still thats reta.rded..


But for you n00bl3ts out there, this is what it does:

WHEN IT TAKES IT'S TURN:

1. Generates 100 shields for your class 3. More than likely you'll never have that many.
2. Kills off all your class 1
3. Kills off all your class 2
4. This can't be Reconstructed.
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Holy KNight
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 Post Posted: Fri Jul 27, 2007 6:02 pm    Post subject:
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Noxus wrote:
Ok, i think i made this one good.. i hope

but i can't find any real negatives... other than if you have like 14 of these in your fleet, but still thats reta.rded..


But for you n00bl3ts out there, this is what it does:

WHEN IT TAKES IT'S TURN:

1. Generates 100 shields for your class 3. More than likely you'll never have that many.
2. Kills off all your class 1
3. Kills off all your class 2
4. This can't be Reconstructed.



so wy not just build like 1 fighter 1 destroyer, then all the rest these?
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Renee Davis
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 Post Posted: Fri Jul 27, 2007 6:47 pm    Post subject:
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Holy KNight wrote:
Noxus wrote:
Ok, i think i made this one good.. i hope

but i can't find any real negatives... other than if you have like 14 of these in your fleet, but still thats reta.rded..


But for you n00bl3ts out there, this is what it does:

WHEN IT TAKES IT'S TURN:

1. Generates 100 shields for your class 3. More than likely you'll never have that many.
2. Kills off all your class 1
3. Kills off all your class 2
4. This can't be Reconstructed.



so wy not just build like 1 fighter 1 destroyer, then all the rest these?


Well holy knight then the bulk of your massive fleet totals 9 ap

But use a few with hmm 30+ ps gunships and (tries to think after a late night / early am 5000+ point campaign at 2 score planets using 2 tls players ) and where is the counter???
IMHO ship inventions need to consider the counter alternatives (for all races) or it is unbalanced.

Renee reminds pokey to remove his rear end from the back of his throat where I kicked it to yesterday and last night
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Connor McCloud
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 Post Posted: Fri Jul 27, 2007 6:52 pm    Post subject:
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Renee Davis wrote:

Well holy knight then the bulk of your massive fleet totals 9 ap

But use a few with hmm 30+ ps gunships and (tries to think after a late night / early am 5000+ point campaign at 2 score planets using 2 tls players ) and where is the counter???
IMHO ship inventions need to consider the counter alternatives (for all races) or it is unbalanced.



Nothing more to tell
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Noxus
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 Post Posted: Fri Jul 27, 2007 9:23 pm    Post subject:
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Renee Davis wrote:
Holy KNight wrote:
Noxus wrote:
Ok, i think i made this one good.. i hope

but i can't find any real negatives... other than if you have like 14 of these in your fleet, but still thats reta.rded..


But for you n00bl3ts out there, this is what it does:

WHEN IT TAKES IT'S TURN:

1. Generates 100 shields for your class 3. More than likely you'll never have that many.
2. Kills off all your class 1
3. Kills off all your class 2
4. This can't be Reconstructed.



so wy not just build like 1 fighter 1 destroyer, then all the rest these?


Well holy knight then the bulk of your massive fleet totals 9 ap

But use a few with hmm 30+ ps gunships and (tries to think after a late night / early am 5000+ point campaign at 2 score planets using 2 tls players ) and where is the counter???
IMHO ship inventions need to consider the counter alternatives (for all races) or it is unbalanced.

Renee reminds pokey to remove his rear end from the back of his throat where I kicked it to yesterday and last night


whoa.. wait, 30 plasma gunships? Anything can counter that more or less... hammer and bounties, cruisers would score 46 points off of each ps gunship.. im sure there's more ways..
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Renee Davis
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 Post Posted: Fri Jul 27, 2007 10:34 pm    Post subject:
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Noxus wrote:
[whoa].. wait, 30 plasma gunships? Anything can counter that more or less... hammer and bounties, cruisers would score 46 points off of each ps gunship.. im sure there's more ways..


And how is that gonna happen on shielded ships???, DOH. LOL I am the one who stayed up most of the night not you, wake up
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Holy KNight
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 Post Posted: Sat Jul 28, 2007 3:39 am    Post subject:
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Renee Davis wrote:
Holy KNight wrote:
Noxus wrote:
Ok, i think i made this one good.. i hope

but i can't find any real negatives... other than if you have like 14 of these in your fleet, but still thats reta.rded..


But for you n00bl3ts out there, this is what it does:

WHEN IT TAKES IT'S TURN:

1. Generates 100 shields for your class 3. More than likely you'll never have that many.
2. Kills off all your class 1
3. Kills off all your class 2
4. This can't be Reconstructed.



so wy not just build like 1 fighter 1 destroyer, then all the rest these?


Well holy knight then the bulk of your massive fleet totals 9 ap

But use a few with hmm 30+ ps gunships and (tries to think after a late night / early am 5000+ point campaign at 2 score planets using 2 tls players ) and where is the counter???
IMHO ship inventions need to consider the counter alternatives (for all races) or it is unbalanced.

Renee reminds pokey to remove his rear end from the back of his throat where I kicked it to yesterday and last night




oh shi# I didnt read the attack right. i though it had the same as normal criuser. sorry...
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Noxus
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 Post Posted: Sat Jul 28, 2007 4:19 am    Post subject:
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Renee Davis wrote:


And how is that gonna happen on shielded ships???, DOH. LOL I am the one who stayed up most of the night not you, wake up


no.. the way i see it, if the retreator doesn't activate until like the 6th or 7th attack, you still gain points against plasma gunships, or if this activates in the beginning of the class 3 battle, then all ships besides this one will be left leaving 200some points open...

this is a bit different than a shield generator, the shield generator activates when a ship is hit... whilst this one activates when it gets it's turn.. more of a gamble.
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 Post Posted: Sat Jul 28, 2007 5:46 am    Post subject:
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Problem there is yes with 1 of these mixed in with 14 or so c3 then you got a good chance it wont engage until turn 8, and with 2:14 then good chance it engages at turn 4, and with 3 to 14, turn 2 or 3, 4:16---hope you understand now
in other words you could easily make an invunerable stack this way.

IMHO the flaw of the idea of a c3 SG is unlike the c2 SG you really dont have a ship in the HIGHER CLASS to kill it after the lower class and / or it's own have already engaged it in those sub-battles (note also the sg engages only for the current sub-battle it is in). Unless you run around with 4 timeslippers, 1 c3 --- etc.

David and I ran into a similar flaw on the idea of a "c3 evasor" which also gets an increased chance of early engagement by having more than one (they do sd but, only one not the others too---redundant ones are VERY effective).

Also note the c2 sg DOES NOT shield the entire class and even with that limitation it can be very very hard to hit that spectre from "below" or at it's level sometime esp when you have lp boosting and about a dozen per spectre.
Cover the entire class and ROFL

BTW-great picture but the guts just aint there.

Final advice: make it SD and take any and all of its own SD as well then we may have a balance?
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DavAlan
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 Post Posted: Sat Jul 28, 2007 6:20 am    Post subject:

Renee Davis wrote:
Final advice: make it SD and take any and all of its own SD as well then we may have a balance?


...and NO SHEILDING THE ENTIRE CLASS!!!!

My 2 cents worth:

Have played eray alot IMHO they are the easiest race to play and often in the hands of a skilled player the most difficult to beat, their ships will run from yours in mid-battle, they get to (from human tech) have their class 2 do a "repeat battle", they clone ships from other classes (and again with human tech steal them as well), they have these ships in c3 with huge lp that take 5 cruisers to kill, their class 2 hide behind shields, they have these murderous c1 that can, under the right conditions (easy enough to set up using more than one fleet to hit with) lash way up into c3 or c4 with a 5000 ap hit when they get an inderect or direct mod from either side.
In a week after startup they can have enough of those c1 to pretty much anniahlate a very well known nanite/myc start-up fleet that is almost if not over 5000mp using < 1000mp. They not only got c2 that jam (borrowed from kazu) 3 ships in the class they fight and a c3 that jams 2 in the class it fights but (back to human tech) get to demolish 2 ships in the class that jam the class 2. They get to (kazu ship again) defeat myc reconstuction for the most part by ap mod to 4 of their own c2 . All in all this race gets alot of the best.
The last thing they need to to HAVE THE ENTIRE BLOODY CLASS 3 DUCK INTO A FALLOUT SHELTER BEFORE THEY BARELY EVEN GET A SHOT TAKEN THEM. argue

But like Renee pointed out...that is a really nice picture
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