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The Core: How Spacetrace was made
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blackmagic
Admiral
Admiral


Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Thu Dec 06, 2007 8:16 am    Post subject: The Core: How Spacetrace was made
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Hi admin!
I wanted to know how spacetrace was made ^__^ I'm learning some programming in college now and working on building my own website. I know that much of this is in php. Could you explain to the ST world on how spacetrace works on the inside for the tech geeks? I'm assuming tat you use a SQL database to store some kind of information of fleets and run a code that starts a battle. Then the data in the database is altered according to the results??

Could you show snippets of ST code and wat they do? Also, any tips on how to start creating a game like this?? I want to be able to make a simple game for my forum or something but i don't know were to start.

AND, how bout some history on how you got the idea of spacetrace and its construction?? This is your moment to shine!


Thankx!! ^____^
long live ST

I was browsing the forum and came across a topic tat had some of the answers so i guess could you explain more about how spacetrace works??

Quote:

So spacetrace, to start off with how spacetrace started. How did you start it and with who?

spacetrace-"Once we played Planetarion a MPOG, i liked it a lot. We found out that the we could win with a guerrilla tactic, it was fun. But they decided to make it a commercial game, so we decided to make our own free game, but better with a real time and real space simulation. In fact, I think Spacetrace is much better than Planetarion."

Very interesting, so what were your plans with making this game, such as, what are you trying to achieve?

spacetrace-"The main goal was to make a game that can be played with browser, but has real 3D map interaction and is a real time game. I think our creation is pretty unique. Another goal was to keep it balanced and original. Also trying to maintain a "low nerd factor," which means that a people with a "real life" should be able to have fun with ST.".

Awesome, I can't believe what you have done for hundreds of people all over the world. It is very kind and considerate. So, is there any new changes in ST recently or plans of changes?

Amazing how much time you put into developing such an outstanding game. How has Spacetrace effected your life?

spacetrace-"A child's dream came true with ST. As a kid I always dreamed of a game like ST. Some ST players visited us here at home and I was very proud to meet such gentle people who enjoyed our game. It is a great pleasure to offer something that people can enjoy all over the world. I am very pleased to meet people from Venezuela, Slovenia, Scotland, Belgium. You name it. This is fun, isn't it?"

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~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!!
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MicroJak
Admiral
Admiral


Joined: 27 Jun 2006
Posts: 2315
Location: London, UK

 Post Posted: Thu Dec 06, 2007 7:16 pm    Post subject:

Wow . Spaceman sounded really director-like there . I guess that was when Spacetrace was in it's hey-day. However I tried to get some of my friends involved and they said it was too complicated . I think they'd think I'm a nerd lol, but then they wouldn't be much friends.

I'd like to meet spacetrace and admin one day, infact I'd like to meet all of you guys one day. Wouldn't it be cool if we had like a Spacetrace conference . Ok, probably not, but still, I would like to meet some of the people on here who I have been talking to and trying to fight against for the past 1.5 years .
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