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Ship Inventing: unknown and unsused
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DavAlan
Admiral
Admiral


Joined: 24 Aug 2004
Posts: 778
Location: Palo Alto, California

 Post Posted: Tue Jul 24, 2007 11:56 pm    Post subject: Ship Inventing: unknown and unsused

Anyone familiar with this one? Seems to me this would allow a user selection on how it would behave in battle

This would create an entire new strategy concept if, implemented.

Ship Construction

trigger_rec@
select the action the ship will do when it comes to battle:

EX. you go in for a hit and find c2 where there was c1. Select the ship function and turn your "cyclopses" into "apollos" naturally this ship mp would need to be like 200 or so mp?
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