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Ship Help Game: 1 Up!
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Noxus
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 Post Posted: Wed Jul 11, 2007 5:43 am    Post subject: Ship Help Game: 1 Up!
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Ok, I found this one game called 1 Up, which you basically find something that beats the last person's post. Well, lets make it ST style and help newbies at the same time! So I'm going to imply rules.

1. Use least amount of man power possible. Don't over kill the enemy.

2. All you have to do is score more than 1 point.

3. You can't use more than 5000mp. With each page on this thread the mp maximum amount goes down 250mp. So on page 5, 5 X 250 = 1250, so 5000-1250=3750mp could be used on page 5. To make it interesting.

4. No motherships are need, you and your enemy will be stranded.

5. Only attack with one fleet. If you need another, then include a mothership into your second and/or third fleet.

6. This is like Rock, Paper, Scissors but the next person to post has the advantage of seeing what he's going up against. So you can't lose unless your a complete failure or KoT.

That's mostly what i can think of, if I need to imply more then I will. So to get things rolling and examples:

Person1 Post: 1 Fighter

Noxus Post: 1 Destroyer

Person1 Post: 1 Crusier

Noxus Post: 7 Kamikazes

and so on... so to start it:



2 Cruisers
1 Apollo

Find a way to score at least 1 point.
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Last edited by Noxus on Thu Jul 12, 2007 4:02 am; edited 1 time in total
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 Post Posted: Wed Jul 11, 2007 6:33 am    Post subject: Re: Ship Help Game: 1 Up!
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Noxus wrote:

2 Cruisers
1 Apollo
hmmm, let's see
...
the apollo cruiser has 85 mp,
the cruisers 60mp each,
so i may loose only 204mp max (205-1)
...
the apollo cruiser destroys 10 ships in class 2
...
maybe this:
1 dominator (70mp, it jams two enemy class 3 vessels)
and 4 cruisers.
if i am lucky, the dominator shoots first or second, then i loose only one ship
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SkyFire
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 Post Posted: Wed Jul 11, 2007 11:37 am    Post subject:
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130 penguins should do the job just fine
and cuz i still got lots of MP and points to waste, i'll throw in some more for the amusement of the next poster
+
50 blockade runners
2 evaporators
2 sporators
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al12
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 Post Posted: Wed Jul 11, 2007 12:21 pm    Post subject:
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I think 105 mosquito's and 314 fighters should do the job.
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Noxus
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 Post Posted: Wed Jul 11, 2007 6:04 pm    Post subject:
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I could make the most amount of points with

3 Spectres
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Dinskydude
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 Post Posted: Wed Jul 11, 2007 6:27 pm    Post subject:
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200 Eagles!
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al12
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 Post Posted: Wed Jul 11, 2007 7:42 pm    Post subject:
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240 destroyers can handle this
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Connor McCloud
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 Post Posted: Wed Jul 11, 2007 8:01 pm    Post subject:
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Noxus wrote:
I could make the most amount of points with

3 Spectres
not possible since blockade are immune against spectre .
just simple ships would do the trick so DD and al12 are right
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Renee Davis
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 Post Posted: Wed Jul 11, 2007 8:12 pm    Post subject:
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Connor McCloud wrote:
Noxus wrote:
I could make the most amount of points with

3 Spectres
not possible since blockade are immune against spectre .
just simple ships would do the trick so DD and al12 are right


Better have alot of sg's or other c2 or those evaps kill 2 spectres on the retal then the blockade runners (immune to any modification and must be taken out with the fight command) get that 3rd one.

Actually 3 spectres vs. 2 evaps and 50 blockade runners is gonna lose all 1200 points and maybe kill the 2 evaps (maybe not?)

I always used a penguin / emp c1 / commando c1 / sporator combo to kill a runner spam
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al12
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 Post Posted: Wed Jul 11, 2007 8:42 pm    Post subject:
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Are you sure that noxus didn't use the 3 spectres on my fighters and mosquito's? I think he has to because I already took out the other fleet( I think)
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DavAlan
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 Post Posted: Wed Jul 11, 2007 9:29 pm    Post subject:
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Beat 1 c1 nanovirus, 1 c2 nano virus, 16 plasma gunships, 8 doms, 1 major rc, 1 ms AS NANITE with one fleet. (seems very hard but can be done with 1 basic type + a nanite specific type that is rarely used and of course an ms).
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al12
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 Post Posted: Wed Jul 11, 2007 10:16 pm    Post subject:
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1 figther, 1 destroyer, 112c-cannon-modules, 2 clustercrusers, 56 c-cannon-platforms 1 major reconstructer

The best I could think of. the fighter and destroyer to take out the virus, the c-cannon-modules will be used to take out the class 3 when mounted on the platforms. the cluster cruisers should draw away the fire from the lasma gun ships( not sure if this works although I think I once saw a battle report from someone that showed them do that), I have 56 c-cannon-platforms incase 16 get jammed and all plasmas fire there should still be enough to destroy the enmys. 112 modules so that each platform will have atleast 2 modules wich gives it enough fire power if it fights first to destroy the enemy. Then there are the ms and major reconstructer, not sure about taking them out. I thought putting in major rc so that your class 3 would have a chanse at destroying his class 4, but worse case is that his goes of first so i guess you would need to have -5 modules and an extra major rc. I think this would do the job, and you would have used 5009 mp and would have 7730 ap( I don't think that matters that much in this case) against 3550 lp.

I hope this is right, it sure did take me a long time to think of with the manual and calculating at and mp.
Now I need to wait about 10 hours as I need to go to bed and won't come out to early
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SkyFire
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 Post Posted: Wed Jul 11, 2007 11:14 pm    Post subject:
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Dave: 150 missile-launchers score big time on your stack

...and if they, by any miracle get destroyed, you will RC them for me
May not destroy all of your ships since you will RC some, but i should score without a loss
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DavAlan
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 Post Posted: Wed Jul 11, 2007 11:41 pm    Post subject:
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SkyFire wrote:
Dave: 150 missile-launchers score big time on your stack

...and if they, by any miracle get destroyed, you will RC them for me
May not destroy all of your ships since you will RC some, but i should score without a loss


Sky: wont work as your c1 and c2 would not get hardly any (if any) turns at all, those nano-viruses act as self-destructing blocks (ie. they are destroyed at the start of sub-battle)...one missile launcher may get a turn in at that single nano but, the nano is gone after the 1st hit and the other c2 are effectively blocked out and the c3 sub-battle starts.

Nano-viruses are great for robbing an entire class of it's turns, when you get hit (or hit) by a plague ship, save those nano's by themselves for use as blocks (really great for c1 block on base defense to prevent ex. a HQ invader from getting a turn off your c1 and releasing those invaders in mass and overwhelming the c2).

Other than that missiles with thier 17ap leave c3 non-reconstructable (the ap totals will never equal 100, 200, or etc). Now if that c2 was not a nano or some other self destructing ship, then your entire stack of launchers would take a turn at it.

Hint: a nanite 0 0 (36+) 1 would get you a + score but what c3 to use (keep in mind the mr in the target stack) ???
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"Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
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https://www.youtube.com/watch?v=YlUKcNNmywk
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Last edited by DavAlan on Thu Jul 12, 2007 12:01 am; edited 1 time in total
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 Post Posted: Thu Jul 12, 2007 12:00 am    Post subject:
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DavAlan wrote:
Beat 1 c1 nanovirus, 1 c2 nano virus, 16 plasma gunships, 8 doms, 1 major rc, 1 ms AS NANITE with one fleet. (seems very hard but can be done with 1 basic type + a nanite specific type that is rarely used and of course an ms).


this could be beaten by:

2 hammer , 1 destroyer, 32 cruiser
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 Post Posted: Thu Jul 12, 2007 12:02 am    Post subject:
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spacetrace wrote:
DavAlan wrote:
Beat 1 c1 nanovirus, 1 c2 nano virus, 16 plasma gunships, 8 doms, 1 major rc, 1 ms AS NANITE with one fleet. (seems very hard but can be done with 1 basic type + a nanite specific type that is rarely used and of course an ms).


this could be beaten by:

2 hammer , 1 destroyer, 32 cruiser


Or a spam of cluster cruisers (the rarely used nanite ship I was refering to) and standard cruisers

Note: a ps gunship getting hit by a cluster then a cruiser is unreconstructable (101 ap applied)
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"Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
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Renee Davis
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 Post Posted: Thu Jul 12, 2007 3:16 am    Post subject:
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Beat: 1 c1 nano, 1 c2 nano, 1 c3 nano, 4 time slippers, 1 pirate flagship as kazu, eray or myc. using one fleet

Beat: the above as a detected incoming (when it eta's on you, you must kill the c4---all of it) as nanite or human using 2 fleets. List the stacks used and the procedure.
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Noxus
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 Post Posted: Thu Jul 12, 2007 3:44 am    Post subject:
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Renee Davis wrote:
Beat: 1 c1 nano, 1 c2 nano, 1 c3 nano, 4 time slippers, 1 pirate flagship as kazu, eray or myc. using one fleet

Beat: the above as a detected incoming (when it eta's on you, you must kill the c4---all of it) as nanite or human using 2 fleets. List the stacks used and the procedure.


easy, get two fleets, put a mantis in one fleet and get the mothership from that fleet and swap it to one fleet, leaving you with one fleet with no c4 + mantis and another with 2 motherships. win.


try to kill a fleet of 500 interceptors, 25 multi-emp vessels +35 destroyers, with 2 flamingos and 7 apollos which = 1925mp
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Rubens
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 Post Posted: Thu Jul 12, 2007 3:48 am    Post subject:
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Ahmmm people, plz respect the notes of Noxus, if not we should continue in my topic, not here

You can't say "if it is coming" because the ships are quite...also the topic is not about we posting tests, we have to beat the last post, remember that, it is more difficult to think about but its simpler and shorter remember making difficult stuff won't help noobs.

@Renee Beat 1: Is Impossible (so don't beat this:P)
Beat 2: 1 Ms 1 fleet 51 crusiers 1 MS (answer this:) )
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 Post Posted: Thu Jul 12, 2007 3:56 am    Post subject:

Noxus wrote:
Renee Davis wrote:
Beat: 1 c1 nano, 1 c2 nano, 1 c3 nano, 4 time slippers, 1 pirate flagship as kazu, eray or myc. using one fleet

Beat: the above as a detected incoming (when it eta's on you, you must kill the c4---all of it) as nanite or human using 2 fleets. List the stacks used and the procedure.


easy, get two fleets, put a mantis in one fleet and get the mothership from that fleet and swap it to one fleet, leaving you with one fleet with no c4 + mantis and another with 2 motherships. win.


try to kill a fleet of 500 interceptors, 25 multi-emp vessels +35 destroyers, with 2 flamingos and 7 apollos which = 1925mp


The Mantis could never take a turn because the Nanos destroy them self first:). I think you should change the rules...and estabilish that you have to beat the challenge posted..because like this we are going no-where..

Answer: 4 cylops 5 apollos 5 plasma gunship: 1325
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