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Noxus Vice Admiral
Joined: 20 Apr 2006 Posts: 493 Location: Michigan, USA
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Posted: Wed Jul 11, 2007 5:43 am Post subject: Ship Help Game: 1 Up! |
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Ok, I found this one game called 1 Up, which you basically find something that beats the last person's post. Well, lets make it ST style and help newbies at the same time! So I'm going to imply rules.
1. Use least amount of man power possible. Don't over kill the enemy.
2. All you have to do is score more than 1 point.
3. You can't use more than 5000mp. With each page on this thread the mp maximum amount goes down 250mp. So on page 5, 5 X 250 = 1250, so 5000-1250=3750mp could be used on page 5. To make it interesting.
4. No motherships are need, you and your enemy will be stranded.
5. Only attack with one fleet. If you need another, then include a mothership into your second and/or third fleet.
6. This is like Rock, Paper, Scissors but the next person to post has the advantage of seeing what he's going up against. So you can't lose unless your a complete failure or KoT.
That's mostly what i can think of, if I need to imply more then I will. So to get things rolling and examples:
Person1 Post: 1 Fighter
Noxus Post: 1 Destroyer
Person1 Post: 1 Crusier
Noxus Post: 7 Kamikazes
and so on... so to start it:
2 Cruisers
1 Apollo
Find a way to score at least 1 point. _________________ -==Frag the Weak, Hurdle the Dead.==-
Last edited by Noxus on Thu Jul 12, 2007 4:02 am; edited 1 time in total |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Wed Jul 11, 2007 6:33 am Post subject: Re: Ship Help Game: 1 Up! |
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Noxus wrote: |
2 Cruisers
1 Apollo
| hmmm, let's see
...
the apollo cruiser has 85 mp,
the cruisers 60mp each,
so i may loose only 204mp max (205-1)
...
the apollo cruiser destroys 10 ships in class 2
...
maybe this:
1 dominator (70mp, it jams two enemy class 3 vessels)
and 4 cruisers.
if i am lucky, the dominator shoots first or second, then i loose only one ship |
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SkyFire Captain
Joined: 29 Jan 2007 Posts: 121 Location: Slovenia
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Posted: Wed Jul 11, 2007 11:37 am Post subject: |
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130 penguins should do the job just fine
and cuz i still got lots of MP and points to waste, i'll throw in some more for the amusement of the next poster
+
50 blockade runners
2 evaporators
2 sporators _________________
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al12 Admiral
Joined: 17 Apr 2006 Posts: 844
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Posted: Wed Jul 11, 2007 12:21 pm Post subject: |
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I think 105 mosquito's and 314 fighters should do the job. _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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Noxus Vice Admiral
Joined: 20 Apr 2006 Posts: 493 Location: Michigan, USA
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Posted: Wed Jul 11, 2007 6:04 pm Post subject: |
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I could make the most amount of points with
3 Spectres _________________ -==Frag the Weak, Hurdle the Dead.==- |
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Dinskydude Admiral
Joined: 18 May 2006 Posts: 854 Location: Nijmegen, The Netherlands, Europe, Earth
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Posted: Wed Jul 11, 2007 6:27 pm Post subject: |
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200 Eagles! _________________
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al12 Admiral
Joined: 17 Apr 2006 Posts: 844
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Posted: Wed Jul 11, 2007 7:42 pm Post subject: |
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240 destroyers can handle this _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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Connor McCloud Admiral
Joined: 15 Jun 2004 Posts: 916 Location: Netherlands
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Posted: Wed Jul 11, 2007 8:01 pm Post subject: |
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Noxus wrote: | I could make the most amount of points with
3 Spectres | not possible since blockade are immune against spectre .
just simple ships would do the trick so DD and al12 are right _________________ Greetz Connor
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Renee Davis 1st Rear Admiral
Joined: 22 Jul 2005 Posts: 298 Location: Lautem, Timor Leste - Lautem District
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Posted: Wed Jul 11, 2007 8:12 pm Post subject: |
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Connor McCloud wrote: | Noxus wrote: | I could make the most amount of points with
3 Spectres | not possible since blockade are immune against spectre .
just simple ships would do the trick so DD and al12 are right |
Better have alot of sg's or other c2 or those evaps kill 2 spectres on the retal then the blockade runners (immune to any modification and must be taken out with the fight command) get that 3rd one.
Actually 3 spectres vs. 2 evaps and 50 blockade runners is gonna lose all 1200 points and maybe kill the 2 evaps (maybe not?)
I always used a penguin / emp c1 / commando c1 / sporator combo to kill a runner spam _________________
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al12 Admiral
Joined: 17 Apr 2006 Posts: 844
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Posted: Wed Jul 11, 2007 8:42 pm Post subject: |
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Are you sure that noxus didn't use the 3 spectres on my fighters and mosquito's? I think he has to because I already took out the other fleet( I think) _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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DavAlan Admiral
Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Wed Jul 11, 2007 9:29 pm Post subject: |
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Beat 1 c1 nanovirus, 1 c2 nano virus, 16 plasma gunships, 8 doms, 1 major rc, 1 ms AS NANITE with one fleet. (seems very hard but can be done with 1 basic type + a nanite specific type that is rarely used and of course an ms). _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524 |
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al12 Admiral
Joined: 17 Apr 2006 Posts: 844
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Posted: Wed Jul 11, 2007 10:16 pm Post subject: |
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1 figther, 1 destroyer, 112c-cannon-modules, 2 clustercrusers, 56 c-cannon-platforms 1 major reconstructer
The best I could think of. the fighter and destroyer to take out the virus, the c-cannon-modules will be used to take out the class 3 when mounted on the platforms. the cluster cruisers should draw away the fire from the lasma gun ships( not sure if this works although I think I once saw a battle report from someone that showed them do that), I have 56 c-cannon-platforms incase 16 get jammed and all plasmas fire there should still be enough to destroy the enmys. 112 modules so that each platform will have atleast 2 modules wich gives it enough fire power if it fights first to destroy the enemy. Then there are the ms and major reconstructer, not sure about taking them out. I thought putting in major rc so that your class 3 would have a chanse at destroying his class 4, but worse case is that his goes of first so i guess you would need to have -5 modules and an extra major rc. I think this would do the job, and you would have used 5009 mp and would have 7730 ap( I don't think that matters that much in this case) against 3550 lp.
I hope this is right, it sure did take me a long time to think of with the manual and calculating at and mp.
Now I need to wait about 10 hours as I need to go to bed and won't come out to early _________________
X: The "Warriors of the Fallen Star" era
4. SpaceTrooper of Upenix score 16239 relative 16226 |
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SkyFire Captain
Joined: 29 Jan 2007 Posts: 121 Location: Slovenia
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Posted: Wed Jul 11, 2007 11:14 pm Post subject: |
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Dave: 150 missile-launchers score big time on your stack
...and if they, by any miracle get destroyed, you will RC them for me
May not destroy all of your ships since you will RC some, but i should score without a loss _________________
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DavAlan Admiral
Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Wed Jul 11, 2007 11:41 pm Post subject: |
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SkyFire wrote: | Dave: 150 missile-launchers score big time on your stack
...and if they, by any miracle get destroyed, you will RC them for me
May not destroy all of your ships since you will RC some, but i should score without a loss |
Sky: wont work as your c1 and c2 would not get hardly any (if any) turns at all, those nano-viruses act as self-destructing blocks (ie. they are destroyed at the start of sub-battle)...one missile launcher may get a turn in at that single nano but, the nano is gone after the 1st hit and the other c2 are effectively blocked out and the c3 sub-battle starts.
Nano-viruses are great for robbing an entire class of it's turns, when you get hit (or hit) by a plague ship, save those nano's by themselves for use as blocks (really great for c1 block on base defense to prevent ex. a HQ invader from getting a turn off your c1 and releasing those invaders in mass and overwhelming the c2).
Other than that missiles with thier 17ap leave c3 non-reconstructable (the ap totals will never equal 100, 200, or etc). Now if that c2 was not a nano or some other self destructing ship, then your entire stack of launchers would take a turn at it.
Hint: a nanite 0 0 (36+) 1 would get you a + score but what c3 to use (keep in mind the mr in the target stack) ??? _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524
Last edited by DavAlan on Thu Jul 12, 2007 12:01 am; edited 1 time in total |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Thu Jul 12, 2007 12:00 am Post subject: |
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DavAlan wrote: | Beat 1 c1 nanovirus, 1 c2 nano virus, 16 plasma gunships, 8 doms, 1 major rc, 1 ms AS NANITE with one fleet. (seems very hard but can be done with 1 basic type + a nanite specific type that is rarely used and of course an ms). |
this could be beaten by:
2 hammer , 1 destroyer, 32 cruiser |
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DavAlan Admiral
Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Thu Jul 12, 2007 12:02 am Post subject: |
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spacetrace wrote: | DavAlan wrote: | Beat 1 c1 nanovirus, 1 c2 nano virus, 16 plasma gunships, 8 doms, 1 major rc, 1 ms AS NANITE with one fleet. (seems very hard but can be done with 1 basic type + a nanite specific type that is rarely used and of course an ms). |
this could be beaten by:
2 hammer , 1 destroyer, 32 cruiser |
Or a spam of cluster cruisers (the rarely used nanite ship I was refering to) and standard cruisers
Note: a ps gunship getting hit by a cluster then a cruiser is unreconstructable (101 ap applied) _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524 |
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Renee Davis 1st Rear Admiral
Joined: 22 Jul 2005 Posts: 298 Location: Lautem, Timor Leste - Lautem District
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Posted: Thu Jul 12, 2007 3:16 am Post subject: |
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Beat: 1 c1 nano, 1 c2 nano, 1 c3 nano, 4 time slippers, 1 pirate flagship as kazu, eray or myc. using one fleet
Beat: the above as a detected incoming (when it eta's on you, you must kill the c4---all of it) as nanite or human using 2 fleets. List the stacks used and the procedure. _________________
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Noxus Vice Admiral
Joined: 20 Apr 2006 Posts: 493 Location: Michigan, USA
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Posted: Thu Jul 12, 2007 3:44 am Post subject: |
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Renee Davis wrote: | Beat: 1 c1 nano, 1 c2 nano, 1 c3 nano, 4 time slippers, 1 pirate flagship as kazu, eray or myc. using one fleet
Beat: the above as a detected incoming (when it eta's on you, you must kill the c4---all of it) as nanite or human using 2 fleets. List the stacks used and the procedure. |
easy, get two fleets, put a mantis in one fleet and get the mothership from that fleet and swap it to one fleet, leaving you with one fleet with no c4 + mantis and another with 2 motherships. win.
try to kill a fleet of 500 interceptors, 25 multi-emp vessels +35 destroyers, with 2 flamingos and 7 apollos which = 1925mp _________________ -==Frag the Weak, Hurdle the Dead.==- |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Thu Jul 12, 2007 3:48 am Post subject: |
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Ahmmm people, plz respect the notes of Noxus, if not we should continue in my topic, not here
You can't say "if it is coming" because the ships are quite...also the topic is not about we posting tests, we have to beat the last post, remember that, it is more difficult to think about but its simpler and shorter remember making difficult stuff won't help noobs.
@Renee Beat 1: Is Impossible (so don't beat this:P)
Beat 2: 1 Ms 1 fleet 51 crusiers 1 MS (answer this:) ) _________________ KoT Stop spamming...i dont care about Runescape or your opinions...limit your comments to something usefull.
*Founder of the last top alliance at rounds
*Founder of the alliance with the biggest score ever
*Adicted to ST and Hincha of Caracas F.C. |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Thu Jul 12, 2007 3:56 am Post subject: |
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Noxus wrote: | Renee Davis wrote: | Beat: 1 c1 nano, 1 c2 nano, 1 c3 nano, 4 time slippers, 1 pirate flagship as kazu, eray or myc. using one fleet
Beat: the above as a detected incoming (when it eta's on you, you must kill the c4---all of it) as nanite or human using 2 fleets. List the stacks used and the procedure. |
easy, get two fleets, put a mantis in one fleet and get the mothership from that fleet and swap it to one fleet, leaving you with one fleet with no c4 + mantis and another with 2 motherships. win.
try to kill a fleet of 500 interceptors, 25 multi-emp vessels +35 destroyers, with 2 flamingos and 7 apollos which = 1925mp |
The Mantis could never take a turn because the Nanos destroy them self first:). I think you should change the rules...and estabilish that you have to beat the challenge posted..because like this we are going no-where..
Answer: 4 cylops 5 apollos 5 plasma gunship: 1325 _________________ KoT Stop spamming...i dont care about Runescape or your opinions...limit your comments to something usefull.
*Founder of the last top alliance at rounds
*Founder of the alliance with the biggest score ever
*Adicted to ST and Hincha of Caracas F.C. |
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