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Failtrip1 Vice Admiral

Joined: 31 May 2005 Posts: 437
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Posted: Tue Apr 10, 2007 1:56 am Post subject: Startup alliance-clarification |
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I am sick and tired of hearing crap about those 2 allinces so let me clarify thing or two about them.I dont give a rat azz what the hell do you think about them,is it good or bad idea,is it nest of multies or isnt....
I DONT CARE!!!
What i do care is helping out The Game,hence my idea about this kind of alliances.Couse i think people if they get greeted by real players will tend to try out The Game for a day or two more and maybe stick around to find out what is The Game really about not just let to faint away...
So i dont care if multies are henging there,they dont do any harm.I do my battles with mostly live online players and almost never had to battle a multi.If anyone thinks this is such a big problem he cant overlook,well there arent many options left is there.
So clarification(goes mostly for Twilght force since Im/was leader there):
-there is no protection newbies get from anyone in those 2 alliances,not from me,not from anyone else,its just not polite to bang new players,but not forbidden.Only protection he can gain there is advice!
-there is no startegy betwen players there,most of the players dont even know they are in an alliance and those who do mostly dont interact betwen them,couse if they would,i dont see a reason why dont they create their own alliance rather then hide in training one.It is just place you end up when you start your new account
-"I notice that the "tiny and minute" 46 member (!!!) training allliance TF has taken the flag of the " very large" 5 member"-this kind of statement i dont understand TF is tiny as it is big.It is not an allaince most of you are in.There isnt any plan to take over the galaxy with newbies and multies.And I dont see a reason why would someone do so under cover of starting allaince
-this flag capture is one man deal,he tried it and he got it.I evoed out with my account so I lost leadership there and Im waiting for that to be restored so I will claim the flag ASAP(will pay with points from my live acount if neccessery).Cureent leader prolly doesnt even know he is one,so much for conspiracy theory.
Each and everyone of you started in on of those allainces and you saw what was the deal,what is written on alliance board etc.No mistery,no multi nests,no nothing so please stop panic.There isnt 46 people planing an attack on your bases,there are hardly 5 active players and maybe 5 more semi actives so you can rest in peace for some time more.
IT IS ONLY A PLACE TO GET HELP TO START UP AND GET AN ADVICE OR TWO AND THATS IT!!!
Greetz Marlito _________________ http://toptenproxysites.com/
http://www.chooseyourproxy.com/ |
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DavAlan Admiral

Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Tue Apr 10, 2007 2:06 am Post subject: |
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Well if it is just one on one then I guess there is np...I would just continue with it with say the best 5 of TF vs thier 5 then. Although finding thier flag amongst 46 bases may take a while??? :|
DavAlan notes TF's posts are even larger than thier membership LMAO _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
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Failtrip1 Vice Admiral

Joined: 31 May 2005 Posts: 437
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Posted: Tue Apr 10, 2007 2:13 am Post subject: |
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How can you imagine that 46 people not knowing eachother,from all around the world,with no coentction betwen them and no knowledge of the game could ever come up with any plan yet alone flag snatch.I guess flag was undefended and he took it.If there is a group of people doing this I see no reason of why are they doing this in TF,they can form their own allaince.
And TF flag holder was forwarded to Sonics leader so he can take aprropriate messures. _________________ http://toptenproxysites.com/
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DavAlan Admiral

Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Tue Apr 10, 2007 2:26 am Post subject: |
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Failtrip1 wrote: | How can you imagine that 46 people not knowing eachother,from all around the world,with no coentction betwen them and no knowledge of the game could ever come up with any plan yet alone flag snatch.I guess flag was undefended and he took it.If there is a group of people doing this I see no reason of why are they doing this in TF,they can form their own allaince.
And TF flag holder was forwarded to Sonics leader so he can take aprropriate messures. |
At any rate...it keeps everyone guarding thier flag better. (undefended? lmao)
as far as 46 people in a plot...only 5 or so would be needed and the others could be unaware inc the leader. 46 members cant be easy to keep tabs on.
But still, gonna be a challenge for KOT and his bunch.  _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524 |
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Failtrip1 Vice Admiral

Joined: 31 May 2005 Posts: 437
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Posted: Tue Apr 10, 2007 2:36 am Post subject: |
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DavAlan wrote: |
(undefended? lmao) |
Whats there to laugh about?
DavAlan wrote: | as far as 46 people in a plot...only 5 or so would be needed and the others could be unaware inc the leader. 46 members cant be easy to keep tabs on.
But still, gonna be a challenge for KOT and his bunch.  |
DavAlan wrote: |
DavAlan notes TF's posts are even larger than thier membership LMAO |
Apparently not long enough... _________________ http://toptenproxysites.com/
http://www.chooseyourproxy.com/ |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Tue Apr 10, 2007 3:09 am Post subject: |
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Quote: | What i do care is helping out The Game,hence my idea about this kind of alliances.Couse i think people if they get greeted by real players will tend to try out The Game for a day or two more and maybe stick around to find out what is The Game really about not just let to faint away... |
This simple truth ^^ makes for very strong arguments to why the starter alliances should continue. They have a very good potential to increase enrollment in the game.
Ways should be explored to how the leadership job could be made easier and more effective in controlling multiple accounts and making sure each new player gets acknowleged and greeted.. ATM it is a big job trying to keep track of who has rx'ed a welcome msg and if you miss a day or 2...well...trying to get caught up is a major pain in the backside.
I really wish someone else would do the job for a while as I grow weary of it however, if i did not think it was worth it, I would have abandoned it months ago...that's right...it's been months now.
Certainly long enough to create a reasonable data base of players who have entered into ST via the starter alliance and moved on to regular alliances.
Some input by these players would be valuable as to their opinion if the Starter Alliance helped them decide if they were going to stay in the game or not. |
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DavAlan Admiral

Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Tue Apr 10, 2007 4:35 am Post subject: |
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Failtrip1 wrote: | DavAlan wrote: |
(undefended? lmao) |
Whats there to laugh about? |
oh...LOL...I think it is rather funny they leave themselves wide open. It's been so long since much flag napping was done I think a few are overlooking the flag as a factor nowdays? Guess they will have to recollect a few memories now?...hmm...  _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Tue Apr 10, 2007 6:09 am Post subject: |
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I certainly cannot blame the guy who wanted to try out an H.Q. invader in the TF. What Failtrip says is probably very true about the current leader does not know anything about the situation and depending on the leadership, it could be shifting as accounts die, the leadership moves as well. Big Ship and nobody at the helm !
The "gods" have not been very active as of late T2 observes.
Of course, if a ratpack happened and there was collaboration between IG and TF in the attack multi definitely suspected, or, even getting 5 or 6 players within the 40+ membership of either alliance to work together, is somewhat of a miracle.
When there are 2,3, or 4, players that get to know each other, the first thing that happens is they break away and form their own alliance. This is encouraged. The multi's give themselves away...like Dave says by sequencial log on.
There is always the uncertainty however unless you know their alliance affialiate or you see them ratting someone on DSP scan.
I think the whole multi thing could be "guided" much easier than trying to eliminate it.
It never will be eliminated just due to the "@$#%-you" attitude to the game and community in general. As a result, some will do it just out of spite. In short...it never will be eliminated ...especially a game that is free.
Guide it instead...put 40 players of 1 alliance against 40 players of the other alliance. In actual fact it's like 5 members on each side. Unless 1 side started to lose, then they can spawn more accounts. Problem is, the new account ends up in the alliance you are at war with. Then things get really interesting from an observers point of view and rather humourous as well.
They can fight each other, multi against each other, learn the game against each other. Now...do not get me wrong, I do not encourage multiple accounts.. I'm just saying guide it into where it hurts the game the least and has the least impact on the players who have endorsed the game on a more serious level.
I also think a conflict the first day or 2 of a new players existance would also decrease the current drop off rate of 85-95 %. With these conflicts willl grow the multi problem cause somebody wins and somebody loses. The loser tries again and loses again.
Maybe he will try 6 times and if he loses, he'll say " I'm going to beat him then quit. I'll do it by spawning a few accounts and rat pack him"
Many times, this offender will learn the game in the course of these battles, get to know the people in the community and quit multi'ing and become good players of the game.
Many do quit in frusturation and complication of the game as well. |
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