View previous topic :: View next topic |
this vote will decide about the future of this invention: |
this can be added to the game |
|
75% |
[ 3 ] |
it needs some changes but it is a good invention |
|
0% |
[ 0 ] |
i will post the needed changes here |
|
25% |
[ 1 ] |
no good try another one |
|
0% |
[ 0 ] |
|
Total Votes : 4 |
|
Author |
Message |
tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
|
Posted: Mon Jan 29, 2007 8:25 pm Post subject: sidewinder |
|
|
sidewinder (class 2 ship)
uses nuclear fission to jam a c2 in your own fleet (and trigger a retraitor). however all c2 take a -1 hit to lp from the radiation discharge.
attack/life: 0/10
manpower: 12
researchtime: 1 d
buildingtime: 12 h
human-technology
needed research:
advanced tactics
battle details:fights
(battle engine syntax: f)
jams 1 ship in your fleet in class 2 and you get back the initiative
battlemessage: "radiation discharge jams jams ... ships"
(battle engine syntax: jam,self,1,2,radiation discharge jams)
modifies AP/LP by 0/-1 of all ships of any ship-type in your own fleet in class 2
battlemessage: "radiation discharge damages ... ships"
(battle engine syntax: mod,self,all,2,all,+,0,-1,radiation discharge damages) |
|
Back to top » |
|
|
DavAlan Admiral
Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
|
Posted: Mon Jan 29, 2007 8:27 pm Post subject: |
|
|
SELF TRIGGERING OF RETRAITORS FOR A PRICE _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524 |
|
Back to top » |
|
|
Renee Davis 1st Rear Admiral
Joined: 22 Jul 2005 Posts: 298 Location: Lautem, Timor Leste - Lautem District
|
Posted: Mon Jan 29, 2007 8:45 pm Post subject: |
|
|
Well, this may just bring a rarely used ship out I never encounter retraitors except for the planet crusher start-up fleet and never bothered to research or use them.
And all those non-apollo 0 0 84 1's and etc. had better get some c2 blocks in OR....
retraitor (class 2 ship)
if this ship is jammed it will destroy 2 enemy vessels
attack/life: 10/6
manpower: 8
researchtime: 1 d
buildingtime: 11 h
OUCH!!!
_________________
|
|
Back to top » |
|
|
Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
|
Posted: Mon Jan 29, 2007 11:33 pm Post subject: |
|
|
We could try it...but if we accept this we will have to accept any new ship taht is specially made to do a strategy with another particular ship...
Why not to expand races:P? |
|
Back to top » |
|
|
Scolar Visari Captain
Joined: 13 Dec 2006 Posts: 149
|
Posted: Mon Jan 29, 2007 11:49 pm Post subject: |
|
|
this reminds me of a ship i once invented that would of helped the retraitor...
Rough Stetch, this is with the arguements..
Final Version
dont know about this ship.. it looks good and yet, maybe too powerful..
Heres what im thinking.. why its good is because makes a ship to good use..
the bad thing is... HOW ELSE ARE YOU GOING TO USE THIS???? wow, this ship has only ONE purpose and thats to activate the retraitor....
So i say no good do to the fact that its only purpose is to activate a single ship.. _________________
Join Your Destiny |
|
Back to top » |
|
|
DavAlan Admiral
Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
|
Posted: Tue Jan 30, 2007 1:30 am Post subject: |
|
|
Scolar Visari wrote: | this reminds me of a ship i once invented that would of helped the retraitor...
Rough Stetch, this is with the arguements..
Final Version
dont know about this ship.. it looks good and yet, maybe too powerful..
Heres what im thinking.. why its good is because makes a ship to good use..
the bad thing is... HOW ELSE ARE YOU GOING TO USE THIS???? wow, this ship has only ONE purpose and thats to activate the retraitor....
So i say no good do to the fact that its only purpose is to activate a single ship.. |
Activating a retraitor INDIRECTLY from c1 is probably going to cause it to take out 2 c1... ....not a very favorable result (esp. 19mp -> 2 retraitor + i-recon = 4 fighters, penguins, etc, for 4 points ).
This is why the evap / sporator combo works on the CLASS THE C1 FIGHTS against. If the sporator was c2 then the evaps would only be able to retal / kill c2 AND vice versa...the sporator c1 and the evap c2 then the evap would kill an ENTIRE c1
In short the trigger needs to be the same class as the triggered ship or you cant fight any class except the trigger's class.
This combination would be horribly effective (esp on c3) and like Renee said death for those idiot c3 spammers that insist on no c1 and c2 blockage ...a counter? ....lol...think I can come up with about 2 dozen relatively simple ones from spamming c1 after stripping the c1 off the target stack ... to a huge eagle spam... to an apollo swank.
And like the i-recon this has no other purpose other that to make a generally unused ship very useful which perhaps justifies it's use.
Might be worth a try.... _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524 |
|
Back to top » |
|
|
Scolar Visari Captain
Joined: 13 Dec 2006 Posts: 149
|
Posted: Tue Jan 30, 2007 2:35 am Post subject: |
|
|
DavAlan wrote: | Scolar Visari wrote: | this reminds me of a ship i once invented that would of helped the retraitor...
Rough Stetch, this is with the arguements..
Final Version
dont know about this ship.. it looks good and yet, maybe too powerful..
Heres what im thinking.. why its good is because makes a ship to good use..
the bad thing is... HOW ELSE ARE YOU GOING TO USE THIS???? wow, this ship has only ONE purpose and thats to activate the retraitor....
So i say no good do to the fact that its only purpose is to activate a single ship.. |
Activating a retraitor INDIRECTLY from c1 is probably going to cause it to take out 2 c1... ....not a very favorable result (esp. 19mp -> 2 retraitor + i-recon = 4 fighters, penguins, etc, for 4 points ).
This is why the evap / sporator combo works on the CLASS THE C1 FIGHTS against. If the sporator was c2 then the evaps would only be able to retal / kill c2 AND vice versa...the sporator c1 and the evap c2 then the evap would kill an ENTIRE c1
In short the trigger needs to be the same class as the triggered ship or you cant fight any class except the trigger's class.
This combination would be horribly effective (esp on c3) and like Renee said death for those idiot c3 spammers that insist on no c1 and c2 blockage ...a counter? ....lol...think I can come up with about 2 dozen relatively simple ones from spamming c1 after stripping the c1 off the target stack ... to a huge eagle spam... to an apollo swank.
And like the i-recon this has no other purpose other that to make a generally unused ship very useful which perhaps justifies it's use.
Might be worth a try.... |
the i-recon could attack the c2 and c3!!! just need to know how to use them like the kamikazis.. you wouldnt attack a c1 fleet with kamies now would you??
also the i-recon has more use than this ship.. the i-recon could block an enemy's c2, and with other ships to help take out enemy c2.. not hurt its own c2 by 1 and then stop it from attacking.. hmmm..
EDIT: ok.. i lookd at the retraitor and see how it differs.. ok i see my mistake thanks to Renee! ... but anyways, i think the i-recon is still a good ship and so is this but i believe this ship needs something else to make it more flexible with other ships.. _________________
Join Your Destiny |
|
Back to top » |
|
|
|