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this vote will decide about the future of this invention: |
this can be added to the game |
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50% |
[ 1 ] |
it needs some changes but it is a good invention |
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0% |
[ 0 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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50% |
[ 1 ] |
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Total Votes : 2 |
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Author |
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tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Thu Nov 23, 2006 7:43 pm Post subject: amalgon fighter |
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amalgon fighter (class 1 ship)
this ship combines with two of its own type ships to form the talear a 10/6 class 2 ship which if it is destroyed it will cause 3 damage to 3 own class 2 ships and 6 damage to 1 enemy ship and if it survives the whole battle it will change back into the original 3 amalgon fighters
attack/life: 1/2
manpower: 2
researchtime: 1 d
buildingtime: 12 h
nanite-technology
needed research:
advanced tactics
battle details:fights
(battle engine syntax: f)
creates 1 talear in your own fleet in class 2
(battle engine syntax: create,self,1,2,talear)
modifies LP by -5000 of itself in your own fleet in the same class, there are no known ships and buildings that survive this effect.
(battle engine syntax: obliterate,self,2,this,itself)
self destructs!
(battle engine syntax: sd) |
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Noxus Vice Admiral


Joined: 20 Apr 2006 Posts: 493 Location: Michigan, USA
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Posted: Thu Nov 23, 2006 8:48 pm Post subject: |
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ummm... kinda confusing.. really pointless.. unless you make a time line of what the heck is going on....
No good.. _________________ -==Frag the Weak, Hurdle the Dead.==- |
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Sparks Captain


Joined: 18 Jan 2006 Posts: 135 Location: UK
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Posted: Thu Nov 23, 2006 9:07 pm Post subject: |
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In it's simplest form it goes like this:
Three a. fighters (cl1) combine to make a class 2 ship which at the end of the battle reform into original class 1 ships:
1. Amalgon fights
2. 3 Amalgons join and reform into 1 Talear (10/6) in class 2
3. If Talear survives in turns back into original 3 class one ships
Just from this there are tactical advantages!  _________________ Darkfire
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Dinskydude Admiral

Joined: 18 May 2006 Posts: 854 Location: Nijmegen, The Netherlands, Europe, Earth
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Posted: Thu Nov 23, 2006 10:14 pm Post subject: |
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Dunno... it looks like some kinda troika, oh and btw, your code is not fail proof as u can just put one in your fleet, which will make three afterwards, that is, if it survives. I thnk its a ship with two purposes, fighting in c1, and afterwards, in c2... that might come in quite handy as it saves me some manpower. _________________
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Sparks Captain


Joined: 18 Jan 2006 Posts: 135 Location: UK
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Posted: Thu Nov 23, 2006 10:27 pm Post subject: |
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Dinskydude wrote: | Dunno... it looks like some kinda troika, oh and btw, your code is not fail proof as u can just put one in your fleet, which will make three afterwards, that is, if it survives. I thnk its a ship with two purposes, fighting in c1, and afterwards, in c2... that might come in quite handy as it saves me some manpower. |
Mmm get the point about having only 1. Could change syntax to destroy 2 other cls ones or add a select clause.. But which ever way it's better to have multiples of this ship other wise it's not worth it.
But you got the first usage of this ship : It lets you fight twice once in cl1 and once in cl2.
The second purpose is related to DSP info. Can u guess what it is yet
(It's a reverse troika btw) _________________ Darkfire
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