Recent topics Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
Start up alliance
Goto page 1, 2  Next

Post new topic   Reply to topic
SpaceTrace Forum Forum Index » General Discussion » Start up alliance
View previous topic :: View next topic  

Are you for newbie alliance?
yes
73%
 73%  [ 11 ]
no...I will post why not reason(otherwise i wont click no option)
26%
 26%  [ 4 ]
Total Votes : 15

Author Message
Failtrip1
Vice Admiral
Vice Admiral


Joined: 31 May 2005
Posts: 437

 Post Posted: Wed Sep 20, 2006 10:38 pm    Post subject: Start up alliance
Reply with quote

So again Im making some topic noone will read or respond to it and will be ignored by everyone...but nontheless I will make one...and here it is...

I was thinking that there should be default start up alliance in which everyone who makes new account would end up and once there he could choose to leave or stay...normally guys with some expirience and nOObs would leave but those who would like to learn anything would stay.

Basicly we would need at least two good players to be leaders to help,give guide and to make Spacetrace interesting to new players(not that is not interesting,but many people leave the game not even knowing for real what is it about).Well all in all to be like goodfathers to new guys.So that would eliminate those gold stars which are pritty usseles and are mostly used for constructing worm holes and many of them are attached to the wrong people.

With this I think there would be new bread of good players,multiing would decrease and maybe there would be player number increase...
_________________
http://toptenproxysites.com/
http://www.chooseyourproxy.com/
 Back to top »
View user's profile Send private message
T2
Admiral
Admiral


Joined: 26 Mar 2005
Posts: 1398
Location: Ontario

 Post Posted: Thu Sep 21, 2006 12:15 am    Post subject:
Reply with quote

Failtrip1...your posts are always thought provoking and hard questions to answer.

I think it is a great idea with some modifications or perhaps you just did not post to see the reaction.
How about 2 newb alliances. The Gold Stars and the Red Stars. Alternate memberships so they remain about the same size. An experienced volunteer or 2/ team to lead. Leaders can set up battles between new players . Nothing like fighting your own level at first to catch on the idea.
Easily identifiable by the star for regular players not to bang on .

In all fairness I do get a fair amount of requests from newer players asking for help or advice.
 Back to top »
View user's profile Send private message
Failtrip1
Vice Admiral
Vice Admiral


Joined: 31 May 2005
Posts: 437

 Post Posted: Thu Sep 21, 2006 12:23 am    Post subject:
Reply with quote

Exactly my thoughts T2...I was also thinking of making two of them and to battle one another...
Off course there has to be some modification to it...It is just rough idea...
Bottom line is I would really like to see this happen...It is not unussuall for online games to have welcome aboard players...and this game needs them bad...
_________________
http://toptenproxysites.com/
http://www.chooseyourproxy.com/
 Back to top »
View user's profile Send private message
Connor McCloud
Admiral
Admiral


Joined: 15 Jun 2004
Posts: 916
Location: Netherlands

 Post Posted: Thu Sep 21, 2006 12:52 pm    Post subject:
Reply with quote

I agree on this , there for I will volunteer to become a trainer in this alliance. if this isn't going to be implemented for the next ERA I will start a training alliance wich all NooBs can join and be trained by me and I hope another experienced player , who wants to join and help me out .
_________________
Greetz Connor


 Back to top »
View user's profile Send private message
T2
Admiral
Admiral


Joined: 26 Mar 2005
Posts: 1398
Location: Ontario

 Post Posted: Thu Sep 21, 2006 1:39 pm    Post subject:
Reply with quote

Conner you should be commended to volunteer your time solely to train new players. A round is a lengthy tenure to commit to. Of course we need Admin's blessing and help to make sure that it goes well. Of course there also needs to be another alliance to battle with of similar calibre of players and a volunteer to lead them.
This would make the best and most effective method of training. The leaders could always switch teams after a length of time to get the hybrid effect that 2 trainers could impart.

It is a good time to start this program as many new players are showing interest in the game and it is the start of a new round.

I would consider helping out however, if there is anyone who is "without alliance" atm or just bored with their status, that would be the best person to get.
 Back to top »
View user's profile Send private message
kamekaze6
Admiral
Admiral


Joined: 12 Aug 2003
Posts: 1312
Location: Malta

 Post Posted: Thu Sep 21, 2006 2:59 pm    Post subject:
Reply with quote

I'm in.
_________________
STFU N00B!!!!111!1!

Click!!
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
mjx1
Admiral
Admiral


Joined: 07 Mar 2004
Posts: 2258
Location: england

 Post Posted: Thu Sep 21, 2006 4:06 pm    Post subject:
Reply with quote

offcause ur in kame its exactly the same as space academy that ended up pissin everyone off with which u was the headmaster was u not?
_________________
"Although the constant shadow of certain death looms over everyday, the pleasures and joys of life can be so fine and deeply affecting that the heart is nearly stilled by astonishment" - Dean R Koontz
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
T2
Admiral
Admiral


Joined: 26 Mar 2005
Posts: 1398
Location: Ontario

 Post Posted: Thu Sep 21, 2006 4:11 pm    Post subject:
Reply with quote

We certainly have 1/2 of what it takes. Through an agreed upon tag, the teams should be readily identifiable as training.
Of course some students are needed. That is where admin could help out in the new account pages or something that signifies to a new player the option of joining is available.

If it helps, I have typed the same thing over and over to new players. I was considering making a "handout" saved in word or something covering all the questions and answers I get most frequently. I will start saving any I make in the future and edit it down into a "most wrong assumptions and asked questions" sheet that might be incorporaated into the manual or made available in the log in page.
 Back to top »
View user's profile Send private message
T2
Admiral
Admiral


Joined: 26 Mar 2005
Posts: 1398
Location: Ontario

 Post Posted: Thu Sep 21, 2006 4:20 pm    Post subject:
Reply with quote

This would be different mjx. The leaders will cooperate with each other in setting up battles and matching new player against new player. Colabaration in attack/defence methods high lighting to the students the importance of battle order should be arranged from the leaders. The leaders could share membership lists and "plan" together , battle situations for each team. Within a little while, the teams will be capable of going out and discover the fun of new ships researched without compromising their defensive abilities and enjoy the game the way it should be enjoyed.
 Back to top »
View user's profile Send private message
Achilles
1st Rear Admiral
1st Rear Admiral


Joined: 22 May 2003
Posts: 334
Location: Wisconsin-USA

 Post Posted: Thu Sep 21, 2006 7:04 pm    Post subject:
Reply with quote

I know this was brought up before, but to no avail.

If the admin implements this, I would like to volunteer to be a part of it.

Another benefit is the ability to welcome new players to the game personally. Right now, they join and disappear before anyone even knows they gave ST a try.
 Back to top »
View user's profile Send private message Yahoo Messenger ICQ Number
kamekaze6
Admiral
Admiral


Joined: 12 Aug 2003
Posts: 1312
Location: Malta

 Post Posted: Thu Sep 21, 2006 8:24 pm    Post subject:
Reply with quote

We could rotate it. We don't need many vets in the alliance. 3 at a time would be more than enough and we could take it in turns.
_________________
STFU N00B!!!!111!1!

Click!!
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website MSN Messenger
Dutchbatter
Admiral
Admiral


Joined: 19 Dec 2003
Posts: 848
Location: Hardenberg, the Netherlands

 Post Posted: Thu Sep 21, 2006 8:30 pm    Post subject:
Reply with quote

i am not for a newbie alliance, why?

if a newbie has to teach a newbie, how they can grow fast in the game? Not a real option. It's better to combine it.

For example, every 3 experienced players takes 1 newbie in the ally. So a ally of 10 a 12 players has about 2 or 3 newbies. When the newbies getting experience, they teach new newbies etc. etc.

Keep the soul alive.

So if the players want to do something for the community, they have to teach newbies. If newbies get bashed over and over again, they don't like the game and leave. If they understand the game and winn battles, they like the game. The bigger the chance they stay in the game.

So my advice, score your points in good battles (better players) and don't attack newbies over and over again (your easy newbie neighbour), that will damage the game.
 Back to top »
View user's profile Send private message
T2
Admiral
Admiral


Joined: 26 Mar 2005
Posts: 1398
Location: Ontario

 Post Posted: Thu Sep 21, 2006 10:04 pm    Post subject:
Reply with quote

The problem is DB , like Achillies says...playerts come and go without ever getting a good feel for the community or the game. Our latest new player was on his way out ...quitting after trying to understand the game and he got slapped a few times by another player. He decided to join up with us to give the game another chance before he threw in the towel. He is still with us and is now learning the finer points of the game. Still he has lots to learn however now, I can look at his fleet and suggest what might work or what is not an acceptable fleet stack. He needs people of his own skill level to fight against. The best fleets in the world can be manipulated by someone with battle experience to give no points or even lose . These guys are not ready for that kind of stuff yet but it will come naturally after they start figuring out why 2 or 3 fleets is better than 1. Fighting against players of your own skill is a definite asset when you are learning.
When a player starts to win all the time, it's time for him to move out into the "real " world of ST and test his skill. At that point, he will know why all it takes is 1 ship of each class to protect a base from a single fleet normal attack.
We need 2 alliances to pull this off effectively and the rest of the group to leave the new players alone for a few weeks .
Perhaps the colored star idea would be a good signpost for a new player to wear identifing them as new players as that gives other new players a target, someone they can relate to and new players, once identified will assist each other as well.
I think a GREEN star should be assigned to every player who is just starting out. None of the more experienced players will have any excuses as well for attacking them if their status is clearly displayed.
The forums have useless ranking systems however if the players in game had a similar ranking in accordance to the number of evo's they have completed, it would be helpful for everyone.
 Back to top »
View user's profile Send private message
Scipio Africanus
1st Rear Admiral
1st Rear Admiral


Joined: 06 Jul 2006
Posts: 379
Location: North Cal USA

 Post Posted: Thu Sep 21, 2006 11:44 pm    Post subject:
Reply with quote

I dont like the idea and im the one who supports everyones creative genuis and supports there new ideas.
_________________
http://img402.imageshack.us/img402/883/templarknightrp9.gif
 Back to top »
View user's profile Send private message
DavAlan
Admiral
Admiral


Joined: 24 Aug 2004
Posts: 778
Location: Palo Alto, California

 Post Posted: Fri Sep 22, 2006 2:38 am    Post subject:
Reply with quote

Scipio Africanus wrote:
I dont like the idea and im the one who supports everyones creative genuis and supports there new ideas.


DavAlan had to learn the old fashion way and may very well hold the record low scores for his 1st two evo's ....IMHO the losses are a bigger lesson than the wins

Now I am sure there are alot out there thinking "what I could be now had this idea been implemted when I started" IMHO they need to consider that in depth as what did they become without it ???
_________________
"Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524
 Back to top »
View user's profile Send private message Send e-mail
T2
Admiral
Admiral


Joined: 26 Mar 2005
Posts: 1398
Location: Ontario

 Post Posted: Fri Sep 22, 2006 5:21 am    Post subject:
Reply with quote

Quote:
DavAlan had to learn the old fashion way and may very well hold the record low scores for his 1st two evo's ....IMHO the losses are a bigger lesson than the wins


I think I would have give you a good run for the basement position Dave...as a matter of fact I know I had the lowest score in ST for my first 2 evo's. Yep...right on the very bottom of the list I was.

For some like you and I, the challenge is stimulating. For others however it is discouraging.
It took me a fair length of time before I was able to remain in positive score through a complete evo.
Of course when you and I started, the game was well populated with some of the old vets and it made competion tough for a new guy.
 Back to top »
View user's profile Send private message
DavAlan
Admiral
Admiral


Joined: 24 Aug 2004
Posts: 778
Location: Palo Alto, California

 Post Posted: Fri Sep 22, 2006 5:38 am    Post subject: More on this too....
Reply with quote

Achilles wrote:
I know this was brought up before, but to no avail.

If the admin implements this, I would like to volunteer to be a part of it.

Another benefit is the ability to welcome new players to the game personally. Right now, they join and disappear before anyone even knows they gave ST a try.


From what I have seen these new players enter this game expecting to excel within a few weeks if not days. They always attempt to take on way too much such as attempting to attack BEFORE exiting np ( to that one!!!), sending a single fleet to hit your base with, spam the forum with imposible inventions, send you pm's warning you not to hyperpass within 20 sectors (that gets me on em quicker ) and, esp. by immediately forming an alliance...there is alot more as well...
And t2 would have alot to say about alot of thier failure to follow advice
After failing to grasp the concepts in that impossibly short time they get discoraged and leave.

I went through this (along w/ Renee) for a while and we gave up on noob training as a result.

ST is not a typical shoot-em up game or fast paced real time strategy (ie Playstation, WoW, or C&C) actually it more reallistic in that effect and is very slow for most peoples expectations and patience.
_________________
"Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524
 Back to top »
View user's profile Send private message Send e-mail
iuztheevil
Commander
Commander


Joined: 02 Jun 2006
Posts: 86

 Post Posted: Fri Sep 22, 2006 6:00 am    Post subject:
Reply with quote

ST is not for everyone. Noobs who want to exploit a system to become "unbeatable" will quickly grow tired of this game, because losing is INHERENT in ST. It is nearly impossible to fight a real battle and not lose ships. And most new players are simply looking for a game that offers the path of least resistance.... ....The normal progression of the average player would be.... then to quit, because ST is a REALTIME strategy game, it takes DAYS to accomplish things, you have to PLAN and spend REAL TIME doing tasks that other games allow you to do within minutes....ST will always be for the more discriminating gamer....and I have not even mentioned the massively steep learning curve...(THANKS DAVALAN AND RENEE!!!!) My first EVO ended over -25K, and now I'm having my best evo to date.....

just my .02
_________________
No don't kill it, I'm sure it's harmless.....
 Back to top »
View user's profile Send private message
eraer
1st Rear Admiral
1st Rear Admiral


Joined: 14 Jul 2006
Posts: 222
Location: Heaven

 Post Posted: Fri Sep 22, 2006 6:04 am    Post subject:
Reply with quote

lol
_________________
http://www.youtube.com/watch?v=evTTHS9hwvU&mode=related&search=
http://www.youtube.com/watch?v=_pJ1ccnC1GI&mode=related&search=
http://www.youtube.com/watch?v=SKMYeXkYcgs&mode=related&search=
 Back to top »
View user's profile Send private message Send e-mail
T2
Admiral
Admiral


Joined: 26 Mar 2005
Posts: 1398
Location: Ontario

 Post Posted: Sat Sep 23, 2006 3:21 am    Post subject:

You make some good points Iuz. The trick is to make a first time player enjoy his experience in the game.
Now it is far more enjoyable to play in an alliance than solo or in a 2 person alliance. Much more can be learned much faster as well. Getting a new player to understand the concept of the game is the main thing that might avoid the evolution of a new players experience as you pointed out.
It is a much more complex game than it appears on the surface to a new player.
 Back to top »
View user's profile Send private message
Display posts from previous:   
SpaceTrace Forum Forum Index » General Discussion » Start up alliance
Post new topic   Reply to topic All times are GMT + 1 Hour
Goto page 1, 2  Next

Page 1 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB © 2001, 2002 phpBB Group

Impressum