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DavAlan Admiral
Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Mon Sep 11, 2006 6:38 pm Post subject: INVISIBLE FLEET SEIGE :D |
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This idiot eta'ed 2 days back while in np and has not logged on since.
Exited np 2h ago and showed on dsp at 1d 23h since last log on then at 2 d went invisible, however:
confrontations:
your planet is besieged by Mandrake of michichin fleet 1 - next confrontation in 5 h 45 m
fleet 3 is facing Mandrake of michichin fleet 1 - next confrontation in 5 h 45 m
Not a problem, just an annoyance actaully since I know the stacks for the timer expiration and is only a single fleet. However it will anniahlate my base nanoviruses (all 3 of em )
IMHO this is actually a loophole someone is using rather than a bug, simply: create an account, send the fleet(s) to a base while in np and abandon the account, the victim would have to catch the np exit on dsp in that short duration I did. _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
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https://www.facebook.com/david.brass.524 |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Mon Sep 11, 2006 8:40 pm Post subject: |
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any proposals for a solution? |
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Vrictus Admiral
Joined: 01 Aug 2005 Posts: 662
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Posted: Mon Sep 11, 2006 8:55 pm Post subject: |
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delete an account,
all fleets are destroyed (recycled)
evo out an account
all fleets return to base (as they do) |
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DavAlan Admiral
Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Mon Sep 11, 2006 9:34 pm Post subject: |
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Vrictus wrote: | delete an account,
all fleets are destroyed (recycled)
evo out an account
all fleets return to base (as they do) |
Actually neither willl solve this loophole. The best thing to do is to do away with that "subspace" concept. Fleets should never ever go invisible to dsp's etc, before they get deleted for inactivity or intentional deletion.
And do away with that "NP cloaking" from dsp's and base incoming scans too. There is no reason for that except to allow a noob to do an undetected incoming you cant read in advance.
The returning of fleets to the base upon deletion was a great idea however, I witnessed a loophole use 2 days ago with this when a Blackhole incoming deleted the account at 30m eta to the BH then reopened the account and LOL....better than any twn or wh system to get those fleets home.
"Undeleting" an account after deletion should not be allowed either.
Also accounts created and sent to a base or to attack someone with that damn "NP cloak" should kick the np off _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524 |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Mon Sep 11, 2006 10:14 pm Post subject: |
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deleting the account is quite dangerous since some time, cause every few minutes all players, that clicked the delete button are really deleted (only sometimes it take several hours, cause it is random). so players, that try to use that trick are deleted permanently sometimes.
earlyer, it was like that, that you had some 8 days or so, untill your account was really deleted. now it can happen right after you click the button if you are lucky
about the Newbie-protection-cloaked-attacks.
you are right, we should do something: a warning, that you will loose your protection, if you start an attack to another base is usefull i guess |
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