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AND MORE MULTI'S


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SpaceTrace Forum Forum Index » Multi reports » AND MORE MULTI'S
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DavAlan
Admiral
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Joined: 24 Aug 2004
Posts: 778
Location: Palo Alto, California

 Post Posted: Sat Aug 05, 2006 5:07 pm    Post subject: AND MORE MULTI'S
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RAT PACKING MY NEIGHBOR THIS TIME ALL LOG OFF TIMES FALL WITHIN MINUTES OF EACH OTHER. ANYONE WHO CARES TO ASSIST PM ME INGAME....

sensors:
hyperjumpgate detected: (Rodlee of Rodzor)
fleet 1 from the victor of viczor (ETA 6 h 6 m)
hyperjumpgate detected: (Rodlee of Rodzor)
fleet 1 from Paulzenho of Sixlw (ETA 7 h 24 m)
hyperjumpgate detected: (Rodlee of Rodzor)
fleet 2 from Paulzenho of Sixlw (ETA 6 h 44 m)
hyperjumpgate detected: (Rodlee of Rodzor)
fleet 1 from The Rey of Reyzor (ETA 7 h 20 m)
hyperjumpgate detected: (Rodlee of Rodzor)
fleet 2 from The Rey of Reyzor (ETA 5 h 35 m)
hyperjumpgate detected: (Rodlee of Rodzor)
fleet 1 from Etimus of Ecarimus (ETA 7 h 47 m)
hyperjumpgate detected: (Rodlee of Rodzor)
fleet 2 from Etimus of Ecarimus (ETA 7 h 48 m)
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"Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
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iuztheevil
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Joined: 02 Jun 2006
Posts: 86

 Post Posted: Sat Aug 05, 2006 9:25 pm    Post subject:
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If you are a multi, we will find you....


If you hate multi's, PM us and we'll hand out targets....

If you hate multi's and are a multi....you need help.....send us your coords....
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DavAlan
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Joined: 24 Aug 2004
Posts: 778
Location: Palo Alto, California

 Post Posted: Sun Aug 06, 2006 12:56 am    Post subject: Hmm
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Got a pm from the "victim" who claims these are all his friends and family (all 4 of them) and now we got one more coming in.
No idea what the hell they are defending as this one has yet to take a single base hit.
These multi reports really suck but, gotta be done I guess
_________________
"Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
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DavAlan
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Joined: 24 Aug 2004
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Location: Palo Alto, California

 Post Posted: Sun Aug 06, 2006 1:56 am    Post subject: Hmm
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multi reports are not working and produce sql errors any ideas anyone?
_________________
"Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524
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Vrictus
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 Post Posted: Sun Aug 06, 2006 10:42 am    Post subject:
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yea

when ever someone has been allocated a multie status

they get a red star next to their name, given by admin

if they are then proved to be a multie, they recieve a green star

and

you earn double points for points scored

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T2
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Joined: 26 Mar 2005
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Location: Ontario

 Post Posted: Fri Aug 11, 2006 5:58 pm    Post subject:
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Vrictus wrote:
yea

when ever someone has been allocated a multie status

they get a red star next to their name, given by admin

if they are then proved to be a multie, they recieve a green star

and

you earn double points for points scored



I love your idea Vrictus with the red stars. It would be a just punishment to people who insist on having more than 1 accout. They may find themselves too busy to manage 2 accounts if that were to happen
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Robert Roy
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Joined: 11 Jan 2006
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 Post Posted: Fri Aug 11, 2006 6:42 pm    Post subject:
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And how about people sharing accounts?
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T2
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 Post Posted: Fri Aug 11, 2006 7:44 pm    Post subject:
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The current topic is Multi's Rob. What do you think...you have experience. Do you think someone would be able to manage 2 or 3 accounts at the same time if they had a "marker" that denoted thier status?
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DavAlan
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Joined: 24 Aug 2004
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Location: Palo Alto, California

 Post Posted: Fri Aug 11, 2006 7:55 pm    Post subject:
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T2 wrote:
The current topic is Multi's Rob. What do you think...you have experience. Do you think someone would be able to manage 2 or 3 accounts at the same time if they had a "marker" that denoted thier status?


The problem with this is they would take punishment before proof was done.
These idiots never try to "defend thmselves" against accusations posted in the forum on them so, failure to do so could be the proof we would need to proceed before "conviction".

NOTE TO THE IDIOTS: if "defense" is another "my entire family and freinds play ST" excuse I think that is all the proof we need

PS-also note my sig below as it applies to you maggots in particular
_________________
"Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524
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T2
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 Post Posted: Fri Aug 11, 2006 11:03 pm    Post subject:
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Yea...I guess you are right Dave. These guys do not know how to defend yet so they would just delete and start a couple more accounts. It sure will be nice when these guys realize that 1 account is more than enough to keep you busy by the time you do all your research req'd to perform a successful attack. After all...you need to deploy a DSP, figure out the hyperdrop coords, travel to the target, make sure you are on-line when you attack...jeez...2 accounts...I would never get to sleep trying to manage all of it.
I guess the multi's don't do all the things it takes to make a winning fleet. They just try to overcome with sheer numbers.
Sheer numbers will win in the long run however...it's going to cost lots of points to do it which means you really do not win despite putting someone's base out of action for a couple of days
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DavAlan
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 Post Posted: Fri Aug 11, 2006 11:14 pm    Post subject:
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T2 wrote:
Sheer numbers will win in the long run however...it's going to cost lots of points to do it which means you really do not win despite putting someone's base out of action for a couple of days


T2...I have to strongly disagree with you there as we have yet to be defeated by sheer numbers and only score faster when they try such idiocy on us
However I hope they continue to believe this as (sarcasm) I would hate to see any real competition for the rest of us.
This is why TO broke up, no competition from anyone but thier #1 allly and we were aware that a TO / NZ war would enable another out of control multi spam

So far this "overwhelming number" strategy only feeds the top alliances and pushes them out of everyones reach within days. I have yet to see an exception to this.

IMHO the NZ / TFP war was the last and final REAL WAR in ST and I have no idea when there will be another as the constant presence of multi's makes the distraction from the multies very unbeneficial to the entire game.

I also think we can finally say goodbye to the "good old days" when multi's were the normal rather than the exception as the ways to defeat them have improved greatly and thier intelligence has not
_________________
"Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524
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T2
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 Post Posted: Sat Aug 12, 2006 1:39 am    Post subject:
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Quote:

PostPosted: Fri Aug 11, 2006 6:14 pm Post subject:


T2...I have to strongly disagree with you there as we have yet to be defeated by sheer numbers and only score faster when they try such idiocy on us
However I hope they continue to believe this as (sarcasm) I would hate to see any real competition for the rest of us.

That has been the case so far but only because these guys are not skilled at all and every word you say is the truth however, if two semi-experienced allinces were to band together, or even 2 or 3 semi experienced players were to battle 1 opponent, no matter how skilled that single person is...he would lose hence I say, superior numbers is more powerful. Ironically, these multi players will not be able to achieve the skill required as they concentrate solely on numbers and have not learned any skill yet so victory against even 3 or 4 of them is easy
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DavAlan
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Joined: 24 Aug 2004
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 Post Posted: Sat Aug 12, 2006 1:51 am    Post subject:
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[quote="T2"]
Quote:

PostPosted: Fri Aug 11, 2006 6:14 pm Post subject:
That has been the case so far but only because these guys are not skilled at all and every word you say is the truth however, if two semi-experienced allinces were to band together, or even 2 or 3 semi experienced players were to battle 1 opponent, no matter how skilled that single person is...he would lose hence I say, superior numbers is more powerful. Ironically, these multi players will not be able to achieve the skill required as they concentrate solely on numbers and have not learned any skill yet so victory against even 3 or 4 of them is easy


T2 fortunately most people with even partial skills do not multi or have any reason to (actually quite the oppossite).
Also taking a players base out does not win against him/her esp. if they lose points doing so.
Little do these idiots know...victory never comes via one battle

So far I have seen the following lead to multi'ing for people who would not normally do it...

1) You hit one of them, defend an ally base or etc and beat them so, badly you get immediate multiple incomings within hours...so, you get a few allies and clean up for 10k or better.

2) They have no allies so, rather than join an alliance they try to be thier own one man alliance. Also easy points for the reasons you explained (time and attention required to run multi accounts keeps them from ever doing good with a single one).

3) The most recent and disturbing trend....they could not give a sh*t about score, alliances, or etc. Thier only goal is to ruin this game.
IE. the 3 evap spammings Renee took 2 months back for 12k points to her at the cost of her DA.
For a while we were beginning to wonder if Renee would spned the next 10 evo's spamming all penguins

#3 is by far the easiest to deal with but, the hardest to acually stop, you just got to keep it up until they decide on doing something usefull in life other than cheating in a war game.
_________________
"Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524


Last edited by DavAlan on Sat Aug 12, 2006 2:15 am; edited 1 time in total
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T2
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 Post Posted: Sat Aug 12, 2006 2:14 am    Post subject:
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well...if you are 25,000 pts down and have no chance to ever see the light of day, might as well throw caution to the wind and not play for points. Just dick around and learn what you can and hope for better round next time.
You don't really want to give up all the things you researched so you don't start over...just make a new account and maybe you will do better in the 2nd one.
Soon as these guys figure out they lose less points by fighting with basic ships,that was the big turning point with the new guys we started with. Soon as they figured out you could win with basics, they stopped losing big points and started to improve thier game/skill level. Same thing happened to me when I first started
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DavAlan
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 Post Posted: Sat Aug 12, 2006 2:24 am    Post subject:
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IMHO this game need a new concept...namely "death by negative score" ....meaning under -10k (?? -20k???, -30k???, ???) for over 1 month (???, 2?, 3?) or so and lol....END OF GAME...so you must restart

And applied to alliances as well
_________________
"Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524
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lilkrnboi1018
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 Post Posted: Sat Aug 12, 2006 3:10 am    Post subject:
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lol under -25k for 1 month is death by restart should be a new rule
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T2
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 Post Posted: Sat Aug 12, 2006 3:45 pm    Post subject:

You may have something there DavAlan. I tried to help some of the multi's be educating them in hopes of showing them a better way however I find out via Rob's IP scan that it did not work. The multi'ing continued despite my efforts.
A neg score of -25,000 or better almost guarantee's you will not be able to climb out to the positive side. If you have any knowledge at all, you will not find yourself in such a low score position. I do not think it should follow suit for alliances however. A low scoring alliance could recruit a player that would be able to haul them up to the plus side of things.
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