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this vote will decide about the future of this invention: |
this can be added to the game |
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25% |
[ 1 ] |
it needs some changes but it is a good invention |
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50% |
[ 2 ] |
i will post the needed changes here |
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25% |
[ 1 ] |
no good try another one |
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0% |
[ 0 ] |
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Total Votes : 4 |
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tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Tue Jun 27, 2006 5:11 pm Post subject: incinerator |
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incinerator (class 2 ship)
[img]http://images.google.com/images?q=tbn:fVtjG1tVy9yNyM:http://files2.turbosquid.com/Preview/Content_on_8_15_2005_12_14_20/ship2.bmpff655184-0a54-4616-8f00-c5a1be52707aLarge.jpg[/img]
this is a class two ship that burns down its enemies, killing two enemy class 2 ships. but the heat is so intense that any unproperly protected friendly ship with stand 8 damage. only 4 of your ships are hurt.
attack/life: 0/10
manpower: 18
researchtime: 2 d
buildingtime: 16 h
human-technology
needed research:
fanatic warfare
battle details:fights
(battle engine syntax: f)
modifies LP by -5000 of 2 ships of any ship-type in the enemy fleet in class 2 but some ships and buildings are immune against this effect
battlemessage: "incinerator targets class 2 and burns ... ships"
(battle engine syntax: kill,enemy,2,2,all,incinerator targets class 2 and burns)
modifies AP/LP by 0/-8 of 4 ships of any ship-type in your own fleet in the same class
battlemessage: "incinerators back blast damages ... ships"
(battle engine syntax: mod,self,4,this,all,+,0,-8,incinerators back blast damages) |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Tue Jun 27, 2006 5:26 pm Post subject: |
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Noooo too powerfull! |
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mjx1 Admiral


Joined: 07 Mar 2004 Posts: 2258 Location: england
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Posted: Tue Jun 27, 2006 7:15 pm Post subject: |
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increase the mp _________________ "Although the constant shadow of certain death looms over everyday, the pleasures and joys of life can be so fine and deeply affecting that the heart is nearly stilled by astonishment" - Dean R Koontz |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Tue Jun 27, 2006 10:38 pm Post subject: |
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This ship may be workable ...It's not too far out of whack. Add up the c2 vs c2 situation and you could lose considerable or make a couple of points. Might be nice against Raptors. I'd have to look at everything closer and I probably will. The potential for unbalance comes when used against a c3 ship but...it's no worse than a bounty hunter or evap. Used against c1 would not be effective use of the ship and make sure you don't use them in a Eagle fleet or you lose...
I wont give it "thumbs down " just yet.
Ive seen lots worse ships get in the game |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Tue Jun 27, 2006 10:54 pm Post subject: |
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T2 wrote: | This ship may be workable ...It's not too far out of whack. Add up the c2 vs c2 situation and you could lose considerable or make a couple of points. Might be nice against Raptors. I'd have to look at everything closer and I probably will. The potential for unbalance comes when used against a c3 ship but...it's no worse than a bounty hunter or evap. Used against c1 would not be effective use of the ship and make sure you don't use them in a Eagle fleet or you lose...
I wont give it "thumbs down " just yet.
Ive seen lots worse ships get in the game |
Wrong...vs c3 is useless i fyou see the syntax, it just destroy c2, no c1 n c4.
Why too powerfull? COmbine it with hammers or eagles. |
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TogiraIkonoka 2nd Lieutenant

Joined: 10 Jun 2006 Posts: 15
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Posted: Tue Jun 27, 2006 11:55 pm Post subject: |
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Definetely not a thumbs down..I can see it being very very usefull..It is a bit powerfull, but I think the 18 manpower makes up for that..(Ignore Rubens, I dont think there is a ship invented ever by a player that he gave a streight up thumbs up to, he does that for every ship). Doesnt hit class 1, 3 or 4, so ..I like  _________________ You dont have to eat the whole turd to know its not a crab cake. |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Wed Jun 28, 2006 12:11 am Post subject: |
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see the next post
Last edited by Rubens on Wed Jun 28, 2006 2:07 am; edited 1 time in total |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Wed Jun 28, 2006 2:02 am Post subject: |
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Quote: | Wrong...vs c3 is useless i fyou see the syntax, it just destroy c2, no c1 n c4.
Why too powerfull? COmbine it with hammers or eagles. |
I didn't take the time in first glance to study it closer and I should before making any comments. I still have not looked but I understood the ship would destroy 4 of your own ships or take -8 lp from them. This would be murder on your own fleet of eagles but...As I say...I should look closer.
Usually one can tell if a ship has promise at first glance. After careful study and discussion , decision is made by admin.
New ships are needed that do very similar jobs to the old ships in-game just to make slight changes to the battle outcome. This keeps it interesting for guys who know all the current ships.
This is one reason why I felt the ship needs more discussion. Also...there seems to be a trend for developing some new C2 type ships for different applications. |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Wed Jun 28, 2006 2:11 am Post subject: |
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T2 wrote: | Quote: | Wrong...vs c3 is useless i fyou see the syntax, it just destroy c2, no c1 n c4.
Why too powerfull? COmbine it with hammers or eagles. |
I didn't take the time in first glance to study it closer and I should before making any comments. I still have not looked but I understood the ship would destroy 4 of your own ships or take -8 lp from them. This would be murder on your own fleet of eagles but...As I say...I should look closer.
Usually one can tell if a ship has promise at first glance. After careful study and discussion , decision is made by admin.
New ships are needed that do very similar jobs to the old ships in-game just to make slight changes to the battle outcome. This keeps it interesting for guys who know all the current ships.
This is one reason why I felt the ship needs more discussion. Also...there seems to be a trend for developing some new C2 type ships for different applications. |
Yep you are right i saw it in a bad way.
it 2 destroy 2 ships but it also gets -8 to four of your ship...
Now its not too powerfull its is too useless if this ship is destroyed you already losing pts...i mean vs standard ships is 16 vs 18. Thats why isnot good
Even so i keep my statments about togira's argument.
Also i am not agree with you, i dont think new ships are needed. |
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Noxus Vice Admiral


Joined: 20 Apr 2006 Posts: 493 Location: Michigan, USA
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Posted: Wed Jun 28, 2006 2:52 am Post subject: |
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hehe.. this is my ship.. sorry i made thisbut i just destroyed IT again and im almost evoed out
now if i knew i was going to kill 'It' this much i would of just made a WH..
but this past week i killed it twice and now i have some unused credits but not enough to made a WH in time..
so im going to try to burn them up real quick o yeah the other ship is mine the ... turret one.. thats kinda g.ay but i wanted to come up with something new..
makeing that was a pain in the anus.. i dont think i'll do that again  _________________ -==Frag the Weak, Hurdle the Dead.==- |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Wed Jun 28, 2006 3:17 am Post subject: |
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Quote: | Rubens wrote-Also i am not agree with you, i dont think new ships are needed. |
Most people are naturally resistant to change when they get in a comfort zone.
Problem is.... the next stage is boredom. I'm glad you have not reached that stage yet although some of the older players have. With new ships, all of a sudden you drop out of your comfort zone but fortunately you drop out on the challenge side of things.
There is so many ships I have not tried yet and so few I have mastered it makes no difference to me.....yet  |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Wed Jun 28, 2006 7:49 am Post subject: |
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T2 wrote: | Quote: | Rubens wrote-Also i am not agree with you, i dont think new ships are needed. |
Most people are naturally resistant to change when they get in a comfort zone.
Problem is.... the next stage is boredom. I'm glad you have not reached that stage yet although some of the older players have. With new ships, all of a sudden you drop out of your comfort zone but fortunately you drop out on the challenge side of things.
There is so many ships I have not tried yet and so few I have mastered it makes no difference to me.....yet  |
In part yes in part no.
Of course i feel confortable..but you have also said it...you havnt even tried some ships, so why would we want more when we cant even research all the new things?...And BTW after you try them all you will see how easy is to accept a ship:P |
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