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enemy base attack ship creater imp.


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SpaceTrace Forum Forum Index » New Technology Inventions » enemy base attack ship creater imp.
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this vote will decide about the future of this invention:
this can be added to the game
80%
 80%  [ 4 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
20%
 20%  [ 1 ]
Total Votes : 5

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tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Tue Jun 27, 2006 4:44 pm    Post subject: enemy base attack ship creater imp.
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enemy base attack ship creater imp. (class 1 ship)


by putting together a lot of ships in one, the nanites developed the enemy base attack system, which creates a number of ships that are usefull when attacking a base, it also generates a fairly slow own warp field. but it selfdestructs afer the fight, the ships don´t stay in battle. this are the ships that are created:

4 dreadnaughts
5 hq invaders
5 com invaders
20 cruisers
10 warcruisers
10 troikas
and 50 fighters to defend himself.

it´s a class one ship so that the ships it creates will fight after him. it will also kill your whole fleet., so there can only be one in each fleet. so never put it in a fleet with other ships, or you will lose points.


attack/life: 0/500
manpower: 850

speed: warp 4
(can only establish a warpfield for itself)

researchtime: 3 d
buildingtime: 16 h


nanite-technology
needed research:
science recycle methods

battle details:creates 4 dreadnoughts in your own fleet in class 3
(battle engine syntax: create,self,4,3,dreadnought)
creates 5 HQ invader in your own fleet in class 2
(battle engine syntax: create,self,5,2,HQ invader)
creates 5 com-invaders in your own fleet in class 2
(battle engine syntax: create,self,5,2,com-invader)
creates 20 cruisers in your own fleet in class 3
(battle engine syntax: create,self,20,3,cruiser)
creates 10 warcruisers in your own fleet in class 3
(battle engine syntax: create,self,10,3,warcruiser)
creates 10 troikas in your own fleet in class 2
(battle engine syntax: create,self,10,2,troika)
creates 50 fighters in your own fleet in class 1
(battle engine syntax: create,self,50,1,fighter)
self destructs!
(battle engine syntax: sd)
modifies LP by -5000 of itself in your own fleet in class 1 but some ships and buildings are immune against this effect
(battle engine syntax: kill,self,100,1,itself)
modifies LP by -5000 of 5000 ships of any ship-type in your own fleet in all classes but some ships and buildings are immune against this effect
(battle engine syntax: kill,self,5000,all,all)
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Dinskydude
Admiral
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Joined: 18 May 2006
Posts: 854
Location: Nijmegen, The Netherlands, Europe, Earth

 Post Posted: Tue Jun 27, 2006 4:47 pm    Post subject:
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There you go! The Improved version!!!
I changed it so that everything that was wrong got out,
so I listened to you! As we say in Holland:

De aanhouder wint!

Dinskydude.
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Bloodmagic
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Joined: 12 May 2006
Posts: 80

 Post Posted: Tue Jun 27, 2006 4:51 pm    Post subject:
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you just dont get it do you

no

no
no

and
no

you cant have multiple ships in one ship.....

if that makes sense
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Dinskydude
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 Post Posted: Tue Jun 27, 2006 4:55 pm    Post subject:
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You can, this ship makes it real!
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Dinskydude
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 Post Posted: Tue Jun 27, 2006 4:58 pm    Post subject:
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And what do you think about the Troika?
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Noxus
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Joined: 20 Apr 2006
Posts: 493
Location: Michigan, USA

 Post Posted: Tue Jun 27, 2006 5:21 pm    Post subject:
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Dinskydude wrote:
And what do you think about the Troika?


the troika is fine.. it doesnt make 4000 worth of mp.. it makes what its worth of mp..

also if you were to go to a base that has a 111 defense with this ship you would be loseing a lot of points.. actually the only way to make points with this ship is hope to god your opponent has the perfect fleet to get creamed.. what im saying the self destruction of all your ships in the fleet will lose you a lot of points.. (recycle)

also what make you think that this ships are going to destroy a base? by the looks of it it'll destroy a few ships but nothing special..

no.. please the idea of this ship is not needed, so dont waste your credits on this.. anymore.. ever.. again
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Dinskydude
Admiral
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Joined: 18 May 2006
Posts: 854
Location: Nijmegen, The Netherlands, Europe, Earth

 Post Posted: Tue Jun 27, 2006 6:13 pm    Post subject:
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This time, the ships don't stay, so don't have to be destructed, i thought abouy, you know.Duh
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Dinskydude
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Joined: 18 May 2006
Posts: 854
Location: Nijmegen, The Netherlands, Europe, Earth

 Post Posted: Tue Jun 27, 2006 6:32 pm    Post subject:

[quote="Noxus"]
Dinskydude wrote:
no.. please the idea of this ship is not needed, so dont waste your credits on this.. anymore.. ever.. again


Okay, i'll waste my credits on some other stupid ship!
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