View previous topic :: View next topic |
Author |
Message |
Lord Philemon Vice Admiral
Joined: 12 Mar 2002 Posts: 556 Location: Germany
|
Posted: Wed Aug 14, 2002 8:50 pm Post subject: pioneer-ship |
|
|
Quote: | pioneer-ship (class 4 ship)
with this ship you can move your shipyard to another pre-warp-planet.
it has a small defense system that destroys up to 400 class1, 120 class 2 and 4 class 3 ships. i each class fight it gets one attack on all these ships.
this ship transports all your men and the technology you need to put up an outpost on another planet. you can install your shipyard only on pre-warp-worlds. the fleet with the pioneer-ship has to stay on that planet as long as you leave your shipyard there.
when you reach the planet you can recycle the pioneer-ship to get the manpower free for production but
you can only move the shipyard and your fleet away from there if you have the manpower to build a new pioneer-ship or your shipyard gets destroyed
attack/life: 0/2000
manpower: 4750
warp: 4
researchtime: 1 d
buildingtime: 1 d 12 h
needed research:
gravity
battle details:modifies AP/LP by 0/-1100 of 100 ships of any ship-type in the enemy fleet in class 1
battlemessage: "pioneer-ship defends in class 1: ... ships"
(battle engine syntax: mod,enemy,100,1,all,+,0,-1100,pioneer-ship defends in class 1:)
modifies AP/LP by 0/-1100 of 30 ships of any ship-type in the enemy fleet in class 2
battlemessage: "pioneer-ship defends in class 2: ... ships"
(battle engine syntax: mod,enemy,30,2,all,+,0,-1100,pioneer-ship defends in class 2:)
modifies AP/LP by 0/-1100 of 1 ship of any ship-type in the enemy fleet in class 3
battlemessage: "pioneer-ship defends in class 3: ... ships"
(battle engine syntax: mod,enemy,1,3,all,+,0,-1100,pioneer-ship defends in class 3:)
|
When I moved my shipyard and it gets destroyed, is it then rebuilt at my base? |
|
Back to top » |
|
|
admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
|
Posted: Wed Aug 14, 2002 9:38 pm Post subject: |
|
|
yes. then it is rebuit at your base
Quote: | how do i use a pioneer ship? | Just build the pioneer ship and fly to an abandoned planet of your choice. once you reach the target you can set up your shipyard there in the planet screen of that planet. from that point on, all ships you produce will spawn at that planet.
Last edited by admin on Sat Feb 21, 2009 3:14 am; edited 1 time in total |
|
Back to top » |
|
|
Dougster 1st Rear Admiral
Joined: 14 Apr 2002 Posts: 251
|
Posted: Thu Aug 15, 2002 12:36 am Post subject: |
|
|
Can u build a transwarp at the site of the new shipyard, and if so, what of your other one on your home world??? |
|
Back to top » |
|
|
admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
|
Posted: Thu Aug 15, 2002 10:07 am Post subject: |
|
|
no, we think one transwarp gate is enough. as said before: the transwarpnet is mainly for defense, and if you could move your TWG to another planet, it would be misused for massive attacks |
|
Back to top » |
|
|
Dougster 1st Rear Admiral
Joined: 14 Apr 2002 Posts: 251
|
Posted: Thu Aug 15, 2002 4:02 pm Post subject: |
|
|
erm yes, but I think I would prefer to defend my shipyard rather than my research centre, I am a little puzzled by this. Does the new planet with shipyard appear on com lists and in what way, as an inhabited planet or a pre-warp world? I forget. What was the reason for moving my shipyard? |
|
Back to top » |
|
|
flitze Captain
Joined: 06 May 2002 Posts: 97 Location: Northern Germany
|
Posted: Thu Aug 15, 2002 4:13 pm Post subject: |
|
|
hi all,
could u pls tell me if that is right:
ships (A/D) mp build time in stock
pioneer-ship (0/2000) 4750 – 1 d 12 h – ???
why should i want to move my shipyard to somewhere else when i can´t have a fleet. i would rather lose my shipyard and lose 500 points than having a ship and a shipyard in the middle of nowhere with no fleet.
regards,
flitze
_________________ All my problems seem to come from a lack of solutions. Either that or spelling mistakes. |
|
Back to top » |
|
|
admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
|
Posted: Thu Aug 15, 2002 6:17 pm Post subject: |
|
|
if you would have read the manual thoroughly, you would have come to this:
Quote: | the fleet with the pioneer-ship has to stay on that planet as long as you leave your shipyard there. when you reach the planet you can recycle the pioneer-ship to get the manpower free for production |
[ This Message was edited by: admin on 2002-08-15 19:19 ] |
|
Back to top » |
|
|
peluc 2nd Lieutenant
Joined: 09 Nov 2003 Posts: 16
|
Posted: Fri Nov 28, 2003 1:10 pm Post subject: |
|
|
But Exactly, what the fact to move the shipyard to another planet is usefull for ? Please give an example. |
|
Back to top » |
|
|
steven1982 Admiral
Joined: 24 Oct 2003 Posts: 970 Location: Zwolle, the Netherlands
|
Posted: Fri Nov 28, 2003 1:36 pm Post subject: |
|
|
So you can continue production while your planet is under heavy attack, you won't loose your shipyard this way, and you can still produce ships. A shipyard takes quite long to rebuild, so in fact, you can fly it away and after the attack fly it right back in your base, and you can still produce ships for your defense.
_________________
|
|
Back to top » |
|
|
Passchendaele Lieutenant Commander
Joined: 24 Nov 2003 Posts: 65
|
Posted: Sat Nov 29, 2003 3:55 am Post subject: |
|
|
You can build it on a pre-warp planet and build ships there. That means fast reinforcements. Build it near your target, and you won't have to travel for hours on end.
@steven1982-If you want to build a pioneer ship, wait until someone attacks you, then fly away, go ahead. Send me a message when you are ready. |
|
Back to top » |
|
|
darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
|
Posted: Wed Dec 31, 2003 5:07 am Post subject: |
|
|
Build a Pioneer ships move it and give your ally a Messages |
|
Back to top » |
|
|
admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
|
Posted: Sat Jul 09, 2005 8:40 am Post subject: |
|
|
Star Commander wrote: | To be honest the Pioneer Ship i think is a bit shitty... Because you move your ship-yard etc... To designated prewarp world. Then you have to return to your planet to recylce it! |
thats not correct!
you can recycle it at the new position too |
|
Back to top » |
|
|
Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
|
Posted: Thu Aug 18, 2005 5:33 am Post subject: nice |
|
|
@spyeder:thx i dont know why, but i havnt read this topic. Now i see u are right
@admin: WTH?isnt stupid that you move your shipyard and not the TWG? So u can have allies cuz your shipyard is moved and the allies cant go to your planet faster. And your research will never has defense i really think this is ridicolous(if its true, cuz i remember that i move all my buildings:S) |
|
Back to top » |
|
|
vyor 1st Rear Admiral
Joined: 11 Feb 2011 Posts: 218
|
Posted: Mon Feb 21, 2011 11:24 pm Post subject: |
|
|
ever think about the mTWG. |
|
Back to top » |
|
|
Cloudgatherer 2nd Rear Admiral
Joined: 29 Dec 2011 Posts: 177 Location: Florida, USA
|
Posted: Wed Jan 25, 2012 10:30 am Post subject: |
|
|
Does this work with ALL pre-warp planets or what? How does it react now that there are other peoples colonies all over most pre-warps? Do colonies effect it? Also.. What happens to my base fleet? Does it stay at my base or is it moved with the Shipyard? If yes then what fleet does the displaced Shipyard show up in, if at all, on a probe? A 2nd base fleet? One final question: What about alliance fleets when the FC uses a Pioneer Ship? I imagine I would have to bring the ships to it with a secondary fleet because it cannot move to pre-warp planets, right? |
|
Back to top » |
|
|
Senor Admiral
Joined: 12 Nov 2003 Posts: 1114 Location: estonia
|
Posted: Wed Jan 25, 2012 5:45 pm Post subject: |
|
|
As far as i know you can land it on any planet. haven't tried landing it on other players planet, but pretty much everywhere else.
Colonies do not affect it, but having a shipyard stationed on a key colony will make it easier to defend it.
Your base fleet will remain, but all new produced ships will appear in your pioneer ship fleet. So you will have only 2 mobile fleets.
Shipyard shows up on a dsp as a regular c4 in regular fleet.
Did not understand the last question about the FC. |
|
Back to top » |
|
|
Cloudgatherer 2nd Rear Admiral
Joined: 29 Dec 2011 Posts: 177 Location: Florida, USA
|
Posted: Wed Jan 25, 2012 8:30 pm Post subject: |
|
|
Ok, thanks. That answers mostly everything. I mentioned FC but I forgot to add in one that is using an Alliance Defense System. I was unclear that the pioneer took up one of your fleets, so I would guess using an "A.D.S" aswell you would only have 1 mobile fleet. (Maybe none with Final Exploration?) My question was would the FC have to actually fly the ships that are apart of the alliance MP (because they would be getting made at the pioneer fleets position) to the alliance fleet stationed at one of the members planets? (Because it cant move to pre-warps) |
|
Back to top » |
|
|
admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
|
Posted: Wed Jan 25, 2012 11:02 pm Post subject: |
|
|
i think there could be some problem with the alliance fleet in combination with a pioneer ship
we didnt think f that ... has to be tested |
|
Back to top » |
|
|
Cloudgatherer 2nd Rear Admiral
Joined: 29 Dec 2011 Posts: 177 Location: Florida, USA
|
Posted: Fri Feb 03, 2012 7:31 am Post subject: |
|
|
Can a "Production fleet" be cloaked? |
|
Back to top » |
|
|
spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
|
Posted: Sun Feb 05, 2012 9:44 pm Post subject: |
|
|
you cannot cloak your production fleet except with the vacation device |
|
Back to top » |
|
|
|