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"Next Battle" Ships


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T2
Admiral
Admiral


Joined: 26 Mar 2005
Posts: 1398
Location: Ontario

 Post Posted: Sat May 27, 2006 8:57 pm    Post subject: "Next Battle" Ships
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The following is a BR that I thought would activate ships that do not become active untill the next battle.
Unfortunately...it didn't happen the way I thought it would.
What did I do wrong?


2006-05-27 19:48:40
your fleet 1 fights against xxx of yyy
27.05 19:18:13 - your fleet arrived

yours: 46 ships
class 1:
1 fighter (1/1, 1 MP)
class 2:
36 destroyers (10/10, 8 MP)
3 commando carrier (5/10, 46 MP)
4 sporogenator (4/5, 25 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 2009 ships
class 1:
2000 fighters (1/1, 1 MP)
5 retreat fighters (0/1, 55 MP)
1 evaporator (1/2, 12 MP)
class 2:
2 destroyers (10/10, 8 MP)
class 4:
1 mothership (0/1000, 320 MP)
buildings:
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)

- click here to see the complete battlereport -

summary:
your losses:
class 1:
1 fighter
class 2:
1 sporogenator
1 destroyer

enemy losses:
class 2:
2 destroyers

score: -18

I thought I would see 3 commando ships and a few sporators in my remaining fleet but it is not to be ?

Do the ships have to actually take a hit to become active?
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Failtrip1
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Joined: 31 May 2005
Posts: 436

 Post Posted: Sat May 27, 2006 10:35 pm    Post subject:
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i guess it went that his destroyer got to shoot first and killed your sporogenator and then 2 of your destroyers killed his 2 with that ending c2 subbattle.if you had none of destroyers in your c2 then your sporogenator and c.c. would get active but just until they wouldnt kill all of his c2.
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T2
Admiral
Admiral


Joined: 26 Mar 2005
Posts: 1398
Location: Ontario

 Post Posted: Sat May 27, 2006 11:38 pm    Post subject:
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Well...I loaded up the C2 ships to reduce the risk of the commando carrier or the sporogenator from getting hit. As it was, a sporogenator was destroyed anyhow but still no sporators for the next battle ?
The only thing I can think of is there can only be 1 CC or Sporo in a fleet.

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Failtrip1
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 Post Posted: Sun May 28, 2006 12:10 am    Post subject:
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your sporogenator got destroyed before he got the chance to do his duty.He was first victim in battle.Your first ship to get its turn was destroyer
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T2
Admiral
Admiral


Joined: 26 Mar 2005
Posts: 1398
Location: Ontario

 Post Posted: Sun May 28, 2006 1:19 am    Post subject:
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Yep...I get that part about being hit and destroyed with 1 destroyer shot...I guess I need to put this ship against something with less ap than it has lp. Then I'll do it again in a new fleet......then I'll do it again in a new fleet......then I'll put all these sporators in 1 fleet with some ...hmmmmmm....let's get really creative and put some commando fighters in there as well along with some other choice c1 type ships. I should be able to make more splinters off some graze reactors as well if i can boost thier lp enough to make a difference. Sure is a lot of "hoops " to jump through though to do this. If nothing else I'll lose a few hunderd and the lesson will be worth it
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Failtrip1
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 Post Posted: Sun May 28, 2006 2:04 am    Post subject:
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well im no expert in c2 based fleets...come to think of it im no expert in any class based fleet...but i dont see practical use of this 2 ships exept if you need those ship for later use or you are attacking multiple fleets and you need c1 block.And if you are using apollos with them then sporators will disable them.but heck im just noob who knows a trick or two
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T2
Admiral
Admiral


Joined: 26 Mar 2005
Posts: 1398
Location: Ontario

 Post Posted: Sun May 28, 2006 2:21 am    Post subject:

actually what i want to find out is if these "special" sporators have a cumlitive effect unlike a regular sporator that self destructs.
Same thing with the Com Carrier...?
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