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battleship cruiser
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SpaceTrace Forum Forum Index » New Technology Inventions » battleship cruiser
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this vote will decide about the future of this invention:
this can be added to the game
30%
 30%  [ 3 ]
it needs some changes but it is a good invention
10%
 10%  [ 1 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
60%
 60%  [ 6 ]
Total Votes : 10

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tec_server
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 Post Posted: Sat May 13, 2006 6:24 am    Post subject: battleship cruiser
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battleship cruiser (class 3 ship)


this is a weaker verison of a cruiser that has a excellent targeting system on the class 1. this targeting system destroys 2 class 1 ships.


attack/life: 40/40
manpower: 25

researchtime: 1 d
buildingtime: 12 h


needed research:
improved targeting

battle details:fights
(battle engine syntax: f)
reduces LP to 0 of 2 ships of any ship-type in the enemy fleet in class 1 but some ships are immune against destruction
battlemessage: "long range system destroys ... ships"
(battle engine syntax: destroy,enemy,2,1,all,long range system destroys)
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Noxus
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 Post Posted: Sat May 13, 2006 6:25 am    Post subject:
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3rd try.... hope you guys actually like this one
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Rubens
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 Post Posted: Sat May 13, 2006 7:38 am    Post subject:
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Nope...First if it kill c2 or destroyer you have to put class 2 at the syntax!.

If it certainly kill class 1 is useless...

If it would kill c2...is also useless...we have the apollo crusero, this ship hasnt lp either...in short words NO
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mjx1
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 Post Posted: Sat May 13, 2006 10:13 am    Post subject:
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for 25mp its quite useless

if it kills 2 class 1s you gain a absolute maximum score of 8 points

but when it gets killed you lose 25 points

quite pointless really
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Noxus
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 Post Posted: Sat May 13, 2006 4:25 pm    Post subject:
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it not all about the syntax... its about the use of this ship.. if you have a hug e fleet of these then it would do pretty good..
this is just like a "troika module" in class 3 form, now if you have a numerous number of these with a major recontructor then that would be pretty good..and its cheap so you can get about 120 of these for about 3000 mp.. which is a good amount for a class 3, yet this fleet could dominate

A 120 fleet of this ship with a mothership and major reconstructor...
could kill 360 class 1 - 120 class 2 - <48 class 3 then on top of that you get the advantage of the major reconstructor getting back a possible 175 mp....

not a bad ship i'd say
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lilkrnboi1018
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 Post Posted: Sat May 13, 2006 4:28 pm    Post subject:
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still say no
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 Post Posted: Sat May 13, 2006 4:29 pm    Post subject:
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it's ok
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Knight of Truth
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 Post Posted: Sat May 13, 2006 7:13 pm    Post subject:
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oops, accidently voted no, becasue i thought it was part of those stupid underwater ships....

But anyway, still no.
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Noxus
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 Post Posted: Sat May 13, 2006 8:30 pm    Post subject:
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honestly guys.. whats wrong with it? no one really give me a straight answer besides its pointless.... POINTLESS HOW??

its a weaker version of the cruiser that happens to destroy two class 1 ships..

you could use this ship for good such as...
3 of these ships against one cruiser
cruiser loses and you gain 35 plus that cruiser is unconstructable

if you dont see the point in this ship then you probably never used a troika...
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lilkrnboi1018
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 Post Posted: Sat May 13, 2006 8:45 pm    Post subject:
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wat??? troika's are good for strategy, u are creative and think a lil more than some people, but how can we strategicly place this ship in a fleet and how does this balance a game? and also, aren't their other ships that can be combined to create a better set than having mass of these ships?
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Noxus
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 Post Posted: Sat May 13, 2006 8:56 pm    Post subject:
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first off i think this will neutralize sum what the use of a Major Reconstructor...
second this ship could balance the use of plasmagun ships.. instead of a cruiser getting destroy and losing 60mp you just lose 25mp instead
thirdly if you put this ship in a fleet of multiples of 3 then it makes cruisers unconstructable
fourthly you only need two of these for a price of 50 mp to destroy an apollo and 3 of these for the price of 75 mp to destroy a cyclops

i dont mean to be a d.i.ck or anything.. im just trying to get my point across and get a ship of mine into spacetrace

@lilkrnboi--> next time ill make a ship all about strategy just for you its just hard cause theres a lot of strategy in ST already...
hmmm.. back to the drawing boards
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Rubens
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 Post Posted: Sun May 14, 2006 1:32 am    Post subject:
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Noxus wrote:
first off i think this will neutralize sum what the use of a Major Reconstructor...
second this ship could balance the use of plasmagun ships.. instead of a cruiser getting destroy and losing 60mp you just lose 25mp instead
thirdly if you put this ship in a fleet of multiples of 3 then it makes cruisers unconstructable
fourthly you only need two of these for a price of 50 mp to destroy an apollo and 3 of these for the price of 75 mp to destroy a cyclops

i dont mean to be a d.i.ck or anything.. im just trying to get my point across and get a ship of mine into spacetrace

@lilkrnboi--> next time ill make a ship all about strategy just for you its just hard cause theres a lot of strategy in ST already...
hmmm.. back to the drawing boards


Why its so hard to understand that this is point less?

Not every fleet has 1 crusero and a major...If it attacks class 1 it is not inmune to evap.

And you are not right, its all abou the syntax, that is how works a Battle...Its your ship, you will obisuly think is good...but everybody says no.
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Knight of Truth
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 Post Posted: Sun May 14, 2006 7:47 am    Post subject:
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whats a troika?
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Connor McCloud
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 Post Posted: Sun May 14, 2006 9:08 am    Post subject:
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NO GOOD bang head bang head bang head
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 Post Posted: Sun May 14, 2006 11:55 am    Post subject:
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connor, this isnt a watership, or did you mean it?

and i ask again, whats a troika?
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Last edited by Knight of Truth on Sun May 14, 2006 12:41 pm; edited 1 time in total
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Bloodmagic
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 Post Posted: Sun May 14, 2006 12:27 pm    Post subject:
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erm
im only new
but ive read the manual back to front
and the use of plasma gunships restricts you from destroying other class's
so
people using them are taking a gamble as a destroyer/eagle or a penguin/fighter spam fleet would obliterate it.
so
why would you need a ship to balance it?
also
how many people actually use this ship?
it does nothing grand
and
its just a nitty/gritty ship, no doubt designed to overcome a single problem you have found, while other players use other tactics, it appears you have invented a ship based solely on a problem you have encountered.
in my opinion, its not a bad idea, but the use of it is limited
and
how many times in an evo will you need it?
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 Post Posted: Sun May 14, 2006 5:16 pm    Post subject:
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Knight of Truth wrote:
whats a troika?


a troika is an excellent class 2 ship.. it is 0ap/10lp.. its a nanite technology and heres why it is awesome..
the troika splits into 3 4ap/4lp modules in the class 2.. this is awesome because the troika doesnt selfdestruct or anything, so every time you get in a battle with the troika it always splits into 3 smaller parts and those are extra ships that cost 0mp when they get destroyed..
well that about explians it
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kamekaze6
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 Post Posted: Sun May 14, 2006 5:25 pm    Post subject:
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I actually like it. The fact that it destroys 2 c1 ships is useless. but if you take away that and make it instead deal 1 damage to 5 c2 for example I could be useful. What u guys think?

oh and the troika doesn't work like that. At the end of the battle all the left over modules get back together if you started with 100 troika. they became 300 modules, u lost 150 you get 50 troikas at the end and have 800 points deducted.
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blackmagic
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 Post Posted: Sun May 14, 2006 6:47 pm    Post subject:
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Wow you guys need to explain to this guy wat the problem is. I look at it for 5 secs and see potential problems. Lets see if i can explain....
I understand some of the strategies you think you can use with this, but the fact is, that this ship has very little power.
1) You say that this ship needs 3 to make a cruiser unreconstrucable. That means if the opponent has 40 cruisers you would need 120 of these.....ships.... Sure, with the low mp it is possible cause you would only use 3000mp. But it is not very realistic. Simply using a hammer and a cruiser combation will also render the reconstrutor useless.
2) You put the LP as 40. the problem here is that most class3 will be up against other class3. That means no matter how low the lp you make it, its still gonna get killed in one shot. Might as well make the LP 100.
3) You said it attacks the class1 ships rite?? The point difference is too large to make up with the little ability the ship has. 25 mp to gain oni 2 points. Then you have the risk of losing your "battleship cruiser" thus resulting in a -23 pts loss. This is futhermore not balanced by just giving it some AP because it thats 3 to kill a class 3.
4) If this ship was to come across a class2 fleet. the ability will work but still not enough to make up for the point disadvantage. 4 destroyers will kill this ship. thats 32MP vs 25 mp. Kinda low for a class 3 ship. Anyways, you'll end with a net loss of -17 pts. I mean, sure a class 3 should lose pts to class2 ships, but if you look, almost every class3 vs class2 ship results in at least a -80 pt loss.
5) The name is so unoriginal >.<
6) i've seen better inventions
7) Try again......
Quote:
A 120 fleet of this ship with a mothership and major reconstructor...
could kill 360 class 1 - 120 class 2 - <48 class 3 then on top of that you get the advantage of the major reconstructor getting back a possible 175 mp....


The battle syntax never said it will attack class2 ships. Also you math is wrong

9) Some thing i jux notice, why not just make it 120/120 and 75 MP so you don't need 3 to kill a cruiser?? Kinda sounds like a mini dreadnought then .....

Anyways....Yours Truely,
Blackmagic of Shadowball
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Rubens
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 Post Posted: Mon May 15, 2006 1:58 am    Post subject:

I didnt explain it cuz i think he wouldnt understand

It would be great if he reads all th epost of kame or BM...(btw nice to se eyou back)...well NO good...
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