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why didn't I lose my flagg ? ? ?
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Connor McCloud
Admiral
Admiral


Joined: 15 Jun 2004
Posts: 916
Location: Netherlands

 Post Posted: Fri Apr 28, 2006 11:54 pm    Post subject: why didn't I lose my flagg ? ? ?
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I have a question , because I don't understand this BR .
I think I should have lost my flagg , but I didn't

your base fights against fleet 1 from Nyguacrym of Alistis at XXX/XXX/XX
28.04 12:09:56 - the enemy fleet arrived

yours: 249 ships
class 1:
88 fighters (1/1, 1 MP)
26 bounty hunters (0/1, 4 MP)
class 2:
108 destroyers (10/10, 8 MP)
class 3:
12 cruisers (100/100, 60 MP)
14 apollo cruiser (0/100, 85 MP)
class 4:
1 mothership (0/1000, 320 MP)
buildings:
1 intelligence station (0/1, 0 MP)
1 transwarp-network (0/100, 0 MP)
1 defensive array (0/500, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)

enemy: 94 ships
class 1:
57 mine-deployers (0/1, 4 MP)
class 2:
15 HQ invader (0/10, 150 MP)
15 probe-invaders (0/10, 6 MP)
class 3:
5 cruisers (100/100, 60 MP)
1 cloud cruiser (50/100, 80 MP)
class 4:
1 mothership (0/1000, 320 MP)

--------------------------------------------------------------------------------
your class 1 vs enemy class 1: V ^
you:
88 fighters
26 bounty hunters
enemy:
57 mine-deployers



57 fighters vs 57 mine-deployers






57 mines deployed




losses:
you :
-
enemy :
57 mine-deployers
score in this subbattle: 228

--------------------------------------------------------------------------------
your class 2 vs enemy class 2: V ^
you:
108 destroyers
57 mines
enemy:
15 probe-invaders
15 HQ invader



12 mine-explosions detected
15 destroyers vs 15 probe-invaders
15 destroyers vs 15 HQ invader






30 troop transport released the landing vessels




losses:
you :
8 destroyers
16 mines
enemy :
15 probe-invaders
15 HQ invader
score in this subbattle: 2276

--------------------------------------------------------------------------------
your class 3 vs enemy class 3: V ^
you:
12 cruisers
14 apollo cruiser
enemy:
5 cruisers
1 cloud cruiser



4 cruisers vs 2 cruisers
1 cruiser vs 1 cloud cruiser
3 cruisers vs 3 cruisers






1 clouding cruiser reduced visibility of 6 ships
1 cloud cruiser vs 1 cruiser
3 cruisers vs 3 cruisers
2 cruisers vs 2 apollo cruiser




losses:
you :
2 cruisers
2 apollo cruiser
enemy :
5 cruisers
1 cloud cruiser
score in this subbattle: 90

--------------------------------------------------------------------------------
your class 4 vs enemy class 4: V ^
you:
1 mothership
1 shipyard
1 research center
1 transwarp-network
1 defensive array
1 intelligence station
enemy:
1 mothership



1 defensive array defends in class 1: 50 ships










losses:
you :
-
enemy :
10 probe-troopers
40 flag-trooper
score in this subbattle: 0

--------------------------------------------------------------------------------
summary:
your losses:
class 2:
16 mines
8 destroyers
class 3:
2 apollo cruiser
2 cruisers

enemy losses:
class 1:
57 mine-deployers
troopers:
10 probe-troopers
40 flag-trooper
class 2:
ships:
15 empty probe-invader
15 empty HQ invader
class 3:
5 cruisers
1 cloud cruiser

score: 2594

--------------------------------------------------------------------------------
ground battle:
your defensive ground forces: 100 - enemy offenders: 1900
an enemy probe-trooper enters the base and destroys all probes


Is it because my ground forces fought his probe troopers so his flagg troopers didn't get their turn

I realy need to know this
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Rubens
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Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sat Apr 29, 2006 12:43 am    Post subject:
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An instant answer if i am not wrong in that just 1 FUNTION could be done.

What does that mean? You cant still thing from the enemy twice in a battle...you cant use probe invaders and com invaders together.

SO you just got lucky or and he just destroy your probes.


I am 90% about this....i hope somebody comfirm this
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DavAlan
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Joined: 24 Aug 2004
Posts: 778
Location: Palo Alto, California

 Post Posted: Sat Apr 29, 2006 3:33 am    Post subject: LMAO :D
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Conner, Renee experimented with those different invader types a month back. Like rubens says: you can only do one type of invasion. And all deployed troopers regardless of their original pupose with be used on the invasion that has precedence.
We knew alliance invasion takes priority over production invasion. I guess HQ invasion is bottom priority? :|
Also I imagine this in not a bug or a loophole but was intended this way.
Otherwise one could (in one attack and after visiting a few prewarps to get the other invader types not availible to the race): steal alliance info, steal comm links, stop production, destroy all probes, return all fleets and capture a flag!!!! Which would really not be fair.

Nice error to have occur
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Rubens
Admiral
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Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sat Apr 29, 2006 4:38 am    Post subject: Re: LMAO :D
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DavAlan wrote:
Conner, Renee experimented with those different invader types a month back. Like rubens says: you can only do one type of invasion. And all deployed troopers regardless of their original pupose with be used on the invasion that has precedence.
We knew alliance invasion takes priority over production invasion. I guess HQ invasion is bottom priority? :|
Also I imagine this in not a bug or a loophole but was intended this way.
Otherwise one could (in one attack and after visiting a few prewarps to get the other invader types not availible to the race): steal alliance info, steal comm links, stop production, destroy all probes, return all fleets and capture a flag!!!! Which would really not be fair.

Nice error to have occur




Another one for us...Now there still a dilema...Does a trooper has priority over another or its just matter of luck of turns=?
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SOAT
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Joined: 02 May 2005
Posts: 91

 Post Posted: Sat Apr 29, 2006 7:07 am    Post subject: Re: LMAO :D
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DavAlan wrote:
Conner, Renee experimented with those different invader types a month back. Like rubens says: you can only do one type of invasion. And all deployed troopers regardless of their original pupose with be used on the invasion that has precedence.
We knew alliance invasion takes priority over production invasion. I guess HQ invasion is bottom priority? :|
Also I imagine this in not a bug or a loophole but was intended this way.
Otherwise one could (in one attack and after visiting a few prewarps to get the other invader types not availible to the race): steal alliance info, steal comm links, stop production, destroy all probes, return all fleets and capture a flag!!!! Which would really not be fair.

Nice error to have occur



Could you support the "priority" with some specific datas? As I understand, and tried few times, it is completly random, for example you have released 1 HQ and 1 probe invader and 1 production invader, then the chance you steal flag is 120/140 (86%), destroying probes 10/140 (7%) and stopping production (7%). I mean all were released, so there were 140 troopers entering enemy base. But interesting would be if enemy does not have Flag there, if it is still this way (nothing happen if flag stealer is first after the defender troopers are killed) or there is chance to stop production / destroy probes if there left any such trooper after battle with defender troopers. (you would need to try many times to get enought results to conclude that, or the spacetrace could tell)



regards
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kamekaze6
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Joined: 12 Aug 2003
Posts: 1312
Location: Malta

 Post Posted: Sat Apr 29, 2006 3:16 pm    Post subject:
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I think it s luck.
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Rubens
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Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sat Apr 29, 2006 5:48 pm    Post subject:
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kamekaze6 wrote:
I think it s luck.


Me too
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Connor McCloud
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Joined: 15 Jun 2004
Posts: 916
Location: Netherlands

 Post Posted: Sat Apr 29, 2006 11:07 pm    Post subject:

I also think it was luck , but I need to know from Admin how it works .
and I need to know for sure if it was luck
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