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solar ray


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SpaceTrace Forum Forum Index » New Technology Inventions » solar ray
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this vote will decide about the future of this invention:
this can be added to the game
33%
 33%  [ 1 ]
it needs some changes but it is a good invention
33%
 33%  [ 1 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
33%
 33%  [ 1 ]
Total Votes : 3

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tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Fri Apr 28, 2006 3:06 am    Post subject: solar ray
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solar ray (class 3 ship)


technology description for solar ray


attack/life: 0/500
manpower: 600

researchtime: 1 d
buildingtime: 12 h


mycilloid-technology
needed research:
advanced tactics

battle details:fights
(battle engine syntax: f)
reduces LP to 0 of 10 ships of any ship-type in the enemy fleet in class 2 but some ships are immune against destruction
(battle engine syntax: destroy,enemy,10,2,all)
reduces LP to 0 of 1 ship of any ship-type in the enemy fleet in class 3 but some ships are immune against destruction
(battle engine syntax: destroy,enemy,1,3,all)
reduces LP to 0 of 100 ships of any ship-type in the enemy fleet in class 1 but some ships are immune against destruction
(battle engine syntax: destroy,enemy,100,1,all)
self destructs!
(battle engine syntax: sd)
if this ship gets destroyed it reduces LP to 0 of 20 ships of any ship-type in your own fleet in class 2 but some ships are immune against destruction
(battle engine syntax: trigger_destruction@destroy,self,20,2,all)
modifies LP by -5000 of itself in your own fleet in class 3 but some ships and buildings are immune against this effect
(battle engine syntax: kill,self,500,3,itself)
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Grim Fandango
Lieutenant Commander
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Joined: 26 Mar 2006
Posts: 58
Location: USA

 Post Posted: Fri Apr 28, 2006 3:12 am    Post subject:
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a powerful spacestation that destroys 1 class 3 ship,10 class 2 ships ,100 class 1 ships then selfdestructs destroying 20 class 2 ships also only 1 is allowed in your fleet or it will kill the others

for some reason it cut off the description

invention #5 yay
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DavAlan
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Joined: 24 Aug 2004
Posts: 778
Location: Palo Alto, California

 Post Posted: Fri Apr 28, 2006 3:26 am    Post subject: Not bad for the enemy :D
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One plasma gunship kills it along with 20 of your class 2
Or even better a single ms cause it to self destruct (along with those 20 c2)
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And tidal waves couldn't save the world
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Rubens
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Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Fri Apr 28, 2006 2:27 pm    Post subject: Re: Not bad for the enemy :D
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DavAlan wrote:
One plasma gunship kills it along with 20 of your class 2
Or even better a single ms cause it to self destruct (along with those 20 c2)


Yeah is quite stupid the Self Destructions...a bad invention indeed.
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mjx1
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Joined: 07 Mar 2004
Posts: 2258
Location: england

 Post Posted: Fri Apr 28, 2006 7:16 pm    Post subject:
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it sounds like another fuckin defense array therefore i hate it
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Noxus
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Joined: 20 Apr 2006
Posts: 493
Location: Michigan, USA

 Post Posted: Sat Apr 29, 2006 5:17 am    Post subject:
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Could be better in different ways.. like lower mp by like 100.. and like it not destroy 20 of your own ships would be good..
if you think about it this would do you more harm than good..

heres how i see it..
100c1 X lets say 2mp = 200
10c2 X lets say 16mp = 160
1c3 X 120 = 120
TOTAL = 480mp
this ship is 600mp and it destroys 20 other ships of yours.... yeah im thinking this ship would cost more than its worth...

1. Less MP
2. Destroy less of your own fleet.. not 20 but like 5 or 10...
3. Not really mycilloid tech.. maybe more human
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Grim Fandango
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 Post Posted: Sat Apr 29, 2006 8:04 am    Post subject:
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thanks for the constructive critizism noxus I am just burning points though
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Noxus
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Joined: 20 Apr 2006
Posts: 493
Location: Michigan, USA

 Post Posted: Sat Apr 29, 2006 7:02 pm    Post subject:

Grim Fandango wrote:
thanks for the constructive critizism noxus I am just burning points though


hey... no problem
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