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this vote will decide about the future of this invention: |
this can be added to the game |
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28% |
[ 2 ] |
it needs some changes but it is a good invention |
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71% |
[ 5 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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0% |
[ 0 ] |
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Total Votes : 7 |
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Author |
Message |
tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Wed Apr 26, 2006 9:27 pm Post subject: tornado |
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tornado (class 3 ship)
a cruiser with smaller weaponry.
attack/life: 20/100
manpower: 38
researchtime: 1 d
buildingtime: 12 h
kazuuula-technology
needed research:
advanced tactics
battle details:
fights
(battle engine syntax: f) |
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Grim Fandango Lieutenant Commander


Joined: 26 Mar 2006 Posts: 58 Location: USA
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Posted: Wed Apr 26, 2006 11:36 pm Post subject: |
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hmm.... not too bad but it makes spamming much easier I like it though  |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Thu Apr 27, 2006 3:37 am Post subject: Re: tornado |
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tec_server wrote: | tornado (class 3 ship)
a cruiser with smaller weaponry.
attack/life: 20/100
manpower: 38
researchtime: 1 d
buildingtime: 12 h
kazuuula-technology
needed research:
advanced tactics
battle details:
fights
(battle engine syntax: f) |
Useless..too much mp... |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Thu Apr 27, 2006 3:40 am Post subject: |
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This ship is cool...a class 3 eagle...not too sure about the mp but it is close to where it should be. As the ap is lowered by 80% from a standard cruiser maybe a 50% reduction of mp is all that is needed.
Yea...as I conjure up thoughts of jammers posing as tornado's and tornados posing as jammers...escort for swank fleets..... definitely has promise in my opinion.
It could spawn a whole new series of c3 ships.... retreat cruisers, , wasp type c3's.
OK...let's hear the down side of this from a good critic  |
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SOAT Commander


Joined: 02 May 2005 Posts: 91
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Posted: Thu Apr 27, 2006 7:22 pm Post subject: |
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Good invention indeed, but it is not as useless as Rubens think. Flamingo has 0/500 and cost 100 mp, and is good in many ocasions. But to balance the manpower, it could cost maybe 35, but added ability to intercept one incoming torpedo. I guess it would be balanced with the Flamingo and other C3 ships, or very close. It is ship for defence purpose, so dont flame me that you need 5 these (5*35=175 mp) to destroy 1 cruiser (60 mp)
regards |
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Vrictus Admiral


Joined: 01 Aug 2005 Posts: 662
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Posted: Thu Apr 27, 2006 7:29 pm Post subject: |
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im glad people like my invention
i was considering giving it 50% of the manpower of a cruiser...
but the calculator suggested 38
not my choice
i wasnt sure if it could be balanced that way
but i think we know what changes should occur to it then |
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DavAlan Admiral

Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Thu Apr 27, 2006 7:42 pm Post subject: Actaully we already got one |
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AKA the c-cannon platform, the "eagle" of the c3 set but, includes optonal modifiable ap from your c2 as well (c2 ap modules with 20lp add 70ap each) _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524 |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Thu Apr 27, 2006 8:52 pm Post subject: |
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SOAT wrote: | Good invention indeed, but it is not as useless as Rubens think. Flamingo has 0/500 and cost 100 mp, and is good in many ocasions. But to balance the manpower, it could cost maybe 35, but added ability to intercept one incoming torpedo. I guess it would be balanced with the Flamingo and other C3 ships, or very close. It is ship for defence purpose, so dont flame me that you need 5 these (5*35=175 mp) to destroy 1 cruiser (60 mp)
regards |
I think is a really bad invention..Never trust the calculator of the game.
Seriously...you have 2000 mp, try to show me a good use of this ship...? |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Thu Apr 27, 2006 10:26 pm Post subject: |
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You could also lower the lp to 60..raise the ap to 30 and put the mp at 30- 35 in that range maybe ? |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Fri Apr 28, 2006 12:56 am Post subject: |
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T2 wrote: | You could also lower the lp to 60..raise the ap to 30 and put the mp at 30- 35 in that range maybe ? |
49 ap/ 100 lp
30 mp¿? |
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T2 Admiral

Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Fri Apr 28, 2006 4:25 am Post subject: |
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That puts it 2 ap less than a cruier for the same moneybut the advantage of possible loss of half the mp to a plasma gunship for instance...... hmmm.....you could be right Rubens.
Yea...Iwould like it even if it was 49/50 for 30 mp. Nice Plasma gunship countrer. |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Fri Apr 28, 2006 2:29 pm Post subject: |
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T2 wrote: | That puts it 2 ap less than a cruier for the same moneybut the advantage of possible loss of half the mp to a plasma gunship for instance...... hmmm.....you could be right Rubens.
Yea...Iwould like it even if it was 49/50 for 30 mp. Nice Plasma gunship countrer. |
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ebo of febo 2nd Lieutenant

Joined: 15 May 2006 Posts: 16
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Posted: Mon May 15, 2006 4:43 pm Post subject: |
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this is a great ship
greetz  |
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blackmagic Admiral


Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Tue May 16, 2006 10:52 pm Post subject: |
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Sry but i have to say for the sake of practicallity it won't work. With the ships currently in the game a ship of this kind is no mor than another ship. The manpower and the attack power does not fairly equal eachother. Why would you want to build something that can't kill another class3 ship equally? _________________ From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!! |
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