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Shield Generator, a nice ship
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SpaceTrace Forum Forum Index » Battle reports » Shield Generator, a nice ship
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sat Mar 18, 2006 6:09 am    Post subject: Shield Generator, a nice ship
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I have seen this many time and i still dont get a solution...Thats why i put this at the bug section. It may not one but it should need an explanation, anyway, at least we have a wrong text on the BR that dosnt specifies which ship hits first etc. I suggest to add a "extension" mode to know how the BR works


Maybe 1 shield protected another so the spectre couldnt be protected but it dosnt has sense when you think the spectre was hit first. Also i have seen 1 Shield Generator that shield him-self when THEY ARE NOT even hit which has no sense either. It has to be damaged!

yours: 5 ships
class 2:
2 shield generators (0/2, 4 MP)
1 spectre (0/10, 400 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 1706 ships
class 1:
1706 fighters (1/1, 1 MP)
your class 2 vs enemy class 1: V ^
you:
2 shield generators
1 spectre
enemy:
1706 fighters

2 shields generated
1 heavy shock wave detected: destructed 1000 ships

10 fighters vs 1 spectre
1 fighter vs 1 shield generator

losses:
you :
1 spectre
enemy :
1000 fighters
score in this subbattle: 600
summary:
your losses:
class 2:
1 spectre

enemy losses:
class 1:
1000 fighters

score: 600
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spacetrace
Board Admin
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Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Sat Mar 18, 2006 9:40 pm    Post subject:
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no bug (the order of the messages in the battle report can differ from the real order they occured...this has an seroius reason, but can be confusing sometime):
he order of your ships in class 2 was:
1. spectre
2. sg
3. sg
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sat Mar 18, 2006 9:53 pm    Post subject:
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spacetrace wrote:
no bug (the order of the messages in the battle report can differ from the real order they occured...this has an seroius reason, but can be confusing sometime):
he order of your ships in class 2 was:
1. spectre
2. sg
3. sg


Well i think you wanted to say

1 SG
2 SG
3 Spectre.


Yeah thats why i said it could be a false bug...But can you "fix" the problem of the battle order shown at the BR?

Why cant the BR put the real battle order? It would be easy to know when a battlle has a bug and noobs can understand the battles better

So i just got bad luck righ? 1/3 odd Bahh:S...the other 2/3 didnt work:P
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spacetrace
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Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Sat Mar 18, 2006 10:08 pm    Post subject:
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the battle engines produce thousends of battle messages which are collected and bundled to the final messages. Due the bundeling some order information gets lost. This routine can be improved a little , but how to solve this problem (example):

shield generated
battle drone released
battle drone released
battle drone released
shield generated
shield generated
shield generated
shield generated
battle drone released
shield generated


you see, this cannot be bundles without loss of order information...
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sat Mar 18, 2006 11:02 pm    Post subject:
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spacetrace wrote:
the battle engines produce thousends of battle messages which are collected and bundled to the final messages. Due the bundeling some order information gets lost. This routine can be improved a little , but how to solve this problem (example):

shield generated
battle drone released
battle drone released
battle drone released
shield generated
shield generated
shield generated
shield generated
battle drone released
shield generated


you see, this cannot be bundles without loss of order information...


Thx for moving the topic.

What about putting all this information not even resume and have a link in bottom of the BR that says "See the extended BR"

I know it would be a lot to read but the question is if its so difficult or takes too much CPU power?
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spacetrace
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Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Sun Mar 19, 2006 12:39 am    Post subject:
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there is a full battle report availble (once we planned a battle animation), but it is really a lot of stuff to read.

your battle above would have produced ~1800 very cryptic lines of battle report

pls check out this topic for more information , you will find a java script extension for a complete battle report (only IE)

http://www.spacetrace.com/forum/viewtopic.php?t=340&highlight=battle+visualisation
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sun Mar 19, 2006 12:58 am    Post subject:
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spacetrace wrote:
there is a full battle report availble (once we planned a battle animation), but it is really a lot of stuff to read.

your battle above would have produced ~1800 very cryptic lines of battle report

pls check out this topic for more information , you will find a java script extension for a complete battle report (only IE)

http://www.spacetrace.com/forum/viewtopic.php?t=340&highlight=battle+visualisation



ok thanks..i am taking a look over it.
LOL i didnt know about those 1800 lines

Greetings and thanks
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spacetrace
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Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Sun Mar 19, 2006 1:06 am    Post subject:
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Rubens wrote:

1 SG
2 SG
3 Spectre.



this solution is possible too

P.S
sure the SG is the most confusing ship, that is why the manual entry of it is sooooo long. But i love little ship so much...
it is an honor to be part of the space navy and doing service on a shield generator to protect the fighting forces...
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Connor McCloud
Admiral
Admiral


Joined: 15 Jun 2004
Posts: 916
Location: Netherlands

 Post Posted: Sun Mar 26, 2006 12:15 am    Post subject:
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Could someone explane this BR to me .
I think something went wrong , I should have kept my Spectre

your fleet 3 fights against fleet 1 from XXX of XXX at xxx/xxx/xx
25.03 23:02:03 - your fleet arrived
21.03 16:00:28 - the enemy fleet arrived

yours: 9 ships
class 2:
7 shield generators (0/2, 4 MP)
1 spectre (0/10, 400 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 1095 ships
class 1:
970 fighters (1/1, 1 MP)
class 2:
94 destroyers (10/10, 8 MP)
class 3:
29 cruisers (100/100, 60 MP)
class 4:
2 motherships (0/1000, 320 MP)

--------------------------------------------------------------------------------
your class 2 vs enemy class 1: V ^
you:
7 shield generators
1 spectre
enemy:
970 fighters



4 shields generated
1 heavy shock wave detected: destructed 970 ships






4 fighters vs 4 shield generators
1 fighter vs 1 spectre




losses:
you :
-
enemy :
970 fighters
score in this subbattle: 970

--------------------------------------------------------------------------------
your class 2 vs enemy class 2: V ^
you:
7 shield generators <---- THIS SHOULDN'T BE HERE
1 spectre <---- THIS SHOULDN'T BE HERE
enemy:
94 destroyers



6 shields generated






7 destroyers vs 7 shield generators
1 destroyer vs 1 spectre




losses:
you :
7 shield generators
1 spectre
enemy :
-
score in this subbattle: -428

--------------------------------------------------------------------------------
your class 4 vs enemy class 3: V ^
you:
1 mothership
enemy:
29 cruisers









10 cruisers vs 1 mothership




losses:
you :
1 mothership
enemy :
-
score in this subbattle: -320

--------------------------------------------------------------------------------
summary:
your losses:
class 2:
7 shield generators
1 spectre
class 4:
1 mothership

enemy losses:
class 1:
970 fighters

score: 222


Greetz Connor
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Greetz Connor




Last edited by Connor McCloud on Sun Mar 26, 2006 12:06 pm; edited 1 time in total
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Renee Davis
1st Rear Admiral
1st Rear Admiral


Joined: 22 Jul 2005
Posts: 298
Location: Lautem, Timor Leste - Lautem District

 Post Posted: Sun Mar 26, 2006 1:17 am    Post subject: Spectres and SG's
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It worked great last night


25.03 07:27
your fleet 2 fights against fleet 1 from ****** of **** ****** at ***/***/**
25.03 07:27:43 - your fleet arrived
24.03 21:03:23 - the enemy fleet arrived

yours: 39 ships
class 2:
26 shield generators (0/2, 4 MP)
2 spectres (0/10, 400 MP)
class 3:
10 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 4026 ships
class 1:
2638 fighters (1/1, 1 MP)
1187 mosquitoes (0/3, 1 MP)
200 bounty hunters (0/1, 4 MP)
class 4:
1 mothership (0/1000, 320 MP)


- click here to see the complete battlereport -



summary:
your losses:
class 2:
2 shield generators

enemy losses:
class 1:
1116 fighters
85 bounty hunters
class 4:
1 mothership

score: 1768


Due to the spectres targeting mosquitos, (3 lp each) the number of c1 was
lower than the usual 1000 for each spectre

And today

25.03 23:22
your fleet 2 fights against the base from ***** of ****** at ***/***/**
25.03 23:22:21 - your fleet arrived

yours: 40 ships
class 2:
24 shield generators (0/2, 4 MP)
2 spectres (0/10, 400 MP)
2 sporogenator (4/5, 25 MP)
class 3:
11 cruisers (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 3581 ships
class 1:
3579 fighters (1/1, 1 MP)
class 4:
2 motherships (0/1000, 320 MP)
buildings:
1 research center (0/3500, 0 MP)


- click here to see the complete battlereport -



summary:
your losses:
class 1:
6 sporators
class 2:
5 shield generators
1 spectre

enemy losses:
class 1:
2002 fighters

score: 1552

I took out the expected number of c1 but, it cost me 1 spectre that time.
In the details we have.

your class 2 vs enemy class 1: V ^
you:
24 shield generators
2 spectres
2 sporogenator
enemy:
3579 fighters

24 shields generated
2 sporogenator releases sporators 6 ships
2 heavy shock waves detected: destructed 2006 ships
2 sporogenator vs 2 fighters

10 fighters vs 1 spectre
10 fighters vs 5 shield generators
2 fighters vs 1 sporogenator
19 fighters vs 19 shield generators
1 fighter vs 1 sporogenator
1 fighter vs 1 spectre

losses:
you :
5 shield generators
1 spectre
6 sporators
enemy :
2002 fighters
score in this subbattle: 1552

I dont see how the sg could work if 10 fighters are going to hit the spectre 1st.
I guess the above combo does not work out all the time which is not a big problem except the time it will take me to continue with that setup.
1 full day to replace a spectre

BTW-there is a single stranded sg at the black hole, and the damn thing has taken probably a dozen incomings which have failed to destroy it
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Connor McCloud
Admiral
Admiral


Joined: 15 Jun 2004
Posts: 916
Location: Netherlands

 Post Posted: Sun Mar 26, 2006 4:24 pm    Post subject:
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My battle should be like Renee's first my Spectre was hit by a fighter so it should have been shielded for the rest of the battle , but it showed up at C2 battle this isn't the right way

PLZ Admin could you explane this to me

Greetz Connor
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Greetz Connor


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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sun Mar 26, 2006 7:55 pm    Post subject:

Connor McCloud wrote:
My battle should be like Renee's first my Spectre was hit by a fighter so it should have been shielded for the rest of the battle , but it showed up at C2 battle this isn't the right way

PLZ Admin could you explane this to me

Greetz Connor


Its already explained...Its just as my battle


Bad luckS:
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