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this vote will decide about the future of this invention: |
this can be added to the game |
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0% |
[ 0 ] |
it needs some changes but it is a good invention |
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20% |
[ 1 ] |
i will post the needed changes here |
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20% |
[ 1 ] |
no good try another one |
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60% |
[ 3 ] |
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Total Votes : 5 |
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Author |
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tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Fri Mar 17, 2006 8:27 pm Post subject: alliance fleet carrier |
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alliance fleet carrier (class 4 ship)
this ship is used by the commander of war only. this ship replaces the use of a mothership and identical attack code. the afc can carry the fleets of every member of one alliance. one per alliance.
upon distruction, 100 fighters, 15 cruiser and destroyers, along with 25 motherships will be constructed out of the remains of teh afc. for every time the afc is hit, 20 mines will appear in the enemy´s fleet in which ever class the enemy ship was in that attacked the afc.
attack/life: 0/2000
manpower: 3000
speed: transwarp 20
researchtime: 2 d
buildingtime: 1 d
nanite-technology
needed research:
advanced tactics
battle details:fights
(battle engine syntax: f)
if this ship gets destroyed it creates 15 destroyers in your own fleet in class 2
battlemessage: "the alliance fleet carrier attacked ... ships"
(battle engine syntax: trigger_destruction@create,self,15,2,destroyer,the alliance fleet carrier attacked)
trigger_destruction it creates 15 cruisers in your own fleet in class 3
battlemessage: "the alliance fleet carrier attacked ... ships"
(battle engine syntax: trigger_destruction@create,self,15,3,cruiser,the alliance fleet carrier attacked)
trigger_destruction it creates 100 figther in your own fleet in class 1
battlemessage: "the alliance fleet carrier attacked ... ships"
(battle engine syntax: trigger_destruction@create,self,100,1,figther,the alliance fleet carrier attacked)
trigger_destruction it creates 30 motherships in your own fleet in class 4
battlemessage: "the alliance fleet carrier attacked ... ships"
(battle engine syntax: trigger_destruction@create,self,30,4,mothership,the alliance fleet carrier attacked)
if this ship is hit it creates 20 mines in the enemy fleet in the class they belong and the created ships will stay in that fleet after battle.
battlemessage: "the alliance fleet carrier attacked ... ships"
(battle engine syntax: trigger_hit@create,enemy,20,stay,mine,the alliance fleet carrier attacked) |
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Knight of Truth Admiral


Joined: 12 Jan 2006 Posts: 2011
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Posted: Fri Mar 17, 2006 8:31 pm Post subject: |
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That is a big syntax...
And whats with all the inventions!? 25 ms?! Too strong! _________________ [img]http://img408.imageshack.us/img408/599/kot2ks1.jpg[/img]
MicroJak wrote: |
For fuck's sake would you both please stop fucking swearing!!!! |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Fri Mar 17, 2006 8:51 pm Post subject: Re: alliance fleet carrier |
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tec_server wrote: | alliance fleet carrier (class 4 ship)
this ship is used by the commander of war only. this ship replaces the use of a mothership and identical attack code. the afc can carry the fleets of every member of one alliance. one per alliance.
upon distruction, 100 fighters, 15 cruiser and destroyers, along with 25 motherships will be constructed out of the remains of teh afc. for every time the afc is hit, 20 mines will appear in the enemy´s fleet in which ever class the enemy ship was in that attacked the afc.
attack/life: 0/2000
manpower: 3000
speed: transwarp 20
researchtime: 2 d
buildingtime: 1 d
nanite-technology
needed research:
advanced tactics
battle details:fights
(battle engine syntax: f)
if this ship gets destroyed it creates 15 destroyers in your own fleet in class 2
battlemessage: "the alliance fleet carrier attacked ... ships"
(battle engine syntax: trigger_destruction@create,self,15,2,destroyer,the alliance fleet carrier attacked)
trigger_destruction it creates 15 cruisers in your own fleet in class 3
battlemessage: "the alliance fleet carrier attacked ... ships"
(battle engine syntax: trigger_destruction@create,self,15,3,cruiser,the alliance fleet carrier attacked)
trigger_destruction it creates 100 figther in your own fleet in class 1
battlemessage: "the alliance fleet carrier attacked ... ships"
(battle engine syntax: trigger_destruction@create,self,100,1,figther,the alliance fleet carrier attacked)
trigger_destruction it creates 30 motherships in your own fleet in class 4
battlemessage: "the alliance fleet carrier attacked ... ships"
(battle engine syntax: trigger_destruction@create,self,30,4,mothership,the alliance fleet carrier attacked)
if this ship is hit it creates 20 mines in the enemy fleet in the class they belong and the created ships will stay in that fleet after battle.
battlemessage: "the alliance fleet carrier attacked ... ships"
(battle engine syntax: trigger_hit@create,enemy,20,stay,mine,the alliance fleet carrier attacked) |
Who has so many credits to waste?
This is indeed a joke and a perfect thing to multies
Anyway i just read "it can only be used by the CoW" and i realize its useless |
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DavAlan Admiral

Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Sat Mar 18, 2006 8:30 am Post subject: REDICULOUS.....LOL..... |
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For simplicity...shorten the battle syntax to: "Replaces what you lose with a fleet that is 2x your total mp"
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mjx1 Admiral


Joined: 07 Mar 2004 Posts: 2258 Location: england
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Posted: Sat Mar 18, 2006 6:45 pm Post subject: |
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get rid of the construct thing and lower the mp then it might just have a use _________________ "Although the constant shadow of certain death looms over everyday, the pleasures and joys of life can be so fine and deeply affecting that the heart is nearly stilled by astonishment" - Dean R Koontz |
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