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Function needed for fleet synchonization
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SpaceTrace Forum Forum Index » Suggestions » Function needed for fleet synchonization
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Is this needed?
Yes
71%
 71%  [ 5 ]
No
0%
 0%  [ 0 ]
Who cares?
0%
 0%  [ 0 ]
What the hell is synchonization?
28%
 28%  [ 2 ]
Total Votes : 7

Author Message
DavAlan
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 Post Posted: Thu Feb 23, 2006 9:35 pm    Post subject: Function needed for fleet synchonization
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I have experience a fleet synch problem along with alot of other players.
Often when you depart all fleets simultaneously they slip out of coordinate synch with each other before the eta.
This throws off the strategy of the player requiring wasting another hour or two stopping both fleets for resynch.
A simple function to merge the fleets while in warp would be very helpful.
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Robert Roy
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 Post Posted: Thu Feb 23, 2006 9:40 pm    Post subject:
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Yeah as long as the difference between the fleets is no more then x (Let's say between 0 and 0.2 sectors.) sectors you should be able to switch between the fleets, cause such a small difference is in 99% of the cases a mal function of the flight schedule.

If the difference is more then that, you probably either didn't start flight simultaniously or you didn't start flight from the same sector.
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Renee Davis
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 Post Posted: Fri Feb 24, 2006 1:15 am    Post subject: Yes ;)
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But may not be neccessary as I would prefer everyone have a single fleet of 80+ cruisers anyway

Renee Davis - CEO: Bounty hunter / Hammer research fund
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Star Commander
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Location: Bolton

 Post Posted: Fri Feb 24, 2006 8:04 am    Post subject:
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i have found if you are using such browsers such as Mozilla Firefox and Opera that causes the fleets to jump as when it goes to reload ie. fleet setup changed it trys to speed up itself, which causes it to reload abit fster on one fleet then the other.

i have found something which has helped me stop this from happening all the time it still sometimes happens but if you use firefox i can help u.
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admin
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 Post Posted: Fri Feb 24, 2006 8:07 pm    Post subject:
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i think its a good idea, to have a button next to the fleets "synchonize speed" or so
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Knight of Truth
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 Post Posted: Fri Feb 24, 2006 10:24 pm    Post subject:
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i think that that would be a good idea, in doing do i could fool my enemies and move away! then their base will be unportected and their death will be instantanous! Thats number 126 on the How to be Evil handbook.
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admin
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 Post Posted: Sun Mar 19, 2006 2:53 am    Post subject:
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i think this bug is fixed now.

if fleets get out of sync, (which could happen, if the calculation of the fleet position was exactly at the border of a lightyear) now they get resynced

so we dont need a button

if it happens again, please tell us
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admin
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 Post Posted: Sun Mar 19, 2006 3:12 am    Post subject:
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i forgot something: now it is not possible anymore to fly with two fleets one sector out of sync on purpose. so i guess there is a button needed, if you want to keep that option
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admin
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 Post Posted: Sun Mar 19, 2006 3:54 am    Post subject:
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ok, there is a button now next to the target coords, for the fleet you want to syncronize
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Anon De Mouse
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 Post Posted: Sun Mar 19, 2006 11:22 am    Post subject:
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Thank you admin it should make the game more user friendly
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mjx1
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 Post Posted: Sun Mar 19, 2006 1:31 pm    Post subject:

wow these admins have been working hard recently aye?

hip hip hurrey admins
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