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Evaporator didnt work
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SpaceTrace Forum Forum Index » Battle reports » Evaporator didnt work
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Spyder
Vice Admiral
Vice Admiral


Joined: 09 Sep 2004
Posts: 565

 Post Posted: Sun Feb 19, 2006 7:39 am    Post subject:
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When I invented the deathadder/evaporator trigger multiply was one of the triggers, someone who shall remain nameless except as spacetrace removed it cos it would make it too powerful.
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sun Feb 19, 2006 8:55 am    Post subject:
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too powerfull? The only ship that multiplies something is the commando!

Anyway i dont really care... what i am saying here is that the commando dosnt just multiplicate something it MODIFIES, so the triger:plus should be activated or the syntax changed
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Thu Jan 03, 2008 7:18 am    Post subject:
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Posting back...Just giving apologizes to Spacetrace jajaja

Months later i understand my own questions...I, now, understand the function of the evaporator, even so i think it is still confusing...because it is not really clear, because the same question i had someone could have it without reading the forum and will receive bad news jejeje.

Conclussion...for the commando fighters what is important is that "multiplies" at the battle details but for the DA it multiplies for 0/0 and it does "destroy" which activate the evaporators.
But at the syntax it doesn't really matter the "mod" word for the commando. The rest...everyone can figure it out.

Greetings, Rubens
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zenachi
1st Rear Admiral
1st Rear Admiral


Joined: 26 Jan 2007
Posts: 225

 Post Posted: Mon Mar 03, 2008 3:36 am    Post subject:
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2008-03-03 01:28:32
your ***** fights against the base from ***** of ***** at ***/***/**
03.03 01:28:30 - your fleet arrived

yours: 4 ships
class 1:
2 evaporator (1/2, 12 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 16 ships
class 1:
2 retreat fighters (0/1, 55 MP)
class 2:
2 evasors (0/10, 60 MP)
2 flying saucers (10/5, 16 MP)
class 3:
7 cruisers (100/100, 60 MP)
3 dominators (0/100, 70 MP)
class 4:
buildings:
1 defensive array (0/500, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)
your class 1 vs enemy class 1: V ^
you:
2 evaporator
enemy:
2 retreat fighters


1 retreat fighter instructs the retreat of class 1

losses:
you :
-
enemy :
1 retreat fighter
score in this subbattle: 55
your class 3 vs enemy class 2: V ^
you:
1 cruiser
enemy:
2 flying saucers
2 evasors

1 cruiser vs 1 flying saucer

1 evasor explodes and instructs the retreat of class 2
1 flying saucer vs 1 cruiser

losses:
you :
-
enemy :
1 flying saucer
1 evasor
score in this subbattle: 76
your class 3 vs enemy class 3: V ^
you:
1 cruiser
enemy:
7 cruisers
3 dominators

1 cruiser vs 1 dominator

1 cruiser vs 1 cruiser

losses:
you :
1 cruiser
enemy :
1 dominator
score in this subbattle: 10
your class 4 vs enemy class 4: V ^
you:
1 mothership
enemy:
1 shipyard
1 research center
1 defensive array


1 defensive array defends in class 1: 2 ships

losses:
you :
2 evaporator
enemy :
-
score in this subbattle: -24
summary:
your losses:
class 1:
2 evaporator
class 3:
1 cruiser

enemy losses:
class 1:
1 retreat fighter
class 2:
1 flying saucer
1 evasor
class 3:
1 dominator

score: 117

soooo I got extremely unlucky... and my two activated evaps decided to try and destroy the undestroyable research center and the shipyard?
... is that what's going on here? or is this a bug...
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Senor
Admiral
Admiral


Joined: 12 Nov 2003
Posts: 1114
Location: estonia

 Post Posted: Mon Mar 03, 2008 8:43 am    Post subject:

...but some ships and buildings are immune against this effect...

the research center and shipyard are immune to destruction. the only building you could have gotten was def array, but the evaps went off on the indestructible buildings.
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