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pengs don't recycle and shields are active in C2
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SpaceTrace Forum Forum Index » Bug Reports » pengs don't recycle and shields are active in C2
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Connor McCloud
Admiral
Admiral


Joined: 15 Jun 2004
Posts: 916
Location: Netherlands

 Post Posted: Sat Dec 10, 2005 11:46 am    Post subject: pengs don't recycle and shields are active in C2
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Could someone explane these 2 BR's for me , both have a bug
1 pengs should recycle
2 shields should stay away till end of battle

your fleet 3 fights against fleet 2 from *** of *** at ***/***/**
10.12 10:28:50 - your fleet arrived
09.12 20:32:17 - the enemy fleet arrived

yours: 4 ships
class 2:
1 shield generator (0/2, 4 MP)
class 3:
1 cruiser (100/100, 60 MP)
1 plasma gunship (0/100, 92 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 1020 ships
class 1:
17 bulk fighters (2/4, 3 MP)
1000 penguins (4/1, 1 MP)
class 2:
1 eagle (2/10, 4 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)


- click here to see the complete battlereport -



summary:
your losses:
-

enemy losses:
class 2:
1 eagle
class 3:
1 cruiser

score: 64


10.12 10:31
your fleet 3 fights against fleet 1 from *** of *** at ***/***/**
10.12 10:28:50 - your fleet arrived
09.12 20:32:16 - the enemy fleet arrived

yours: 10 ships
class 2:
6 shield generators (0/2, 4 MP)
1 spectre (0/10, 400 MP)
class 3:
1 cruiser (100/100, 60 MP)
1 plasma gunship (0/100, 92 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 889 ships
class 1:
500 interceptors (0/1, 1 MP)
class 2:
306 eagles (2/10, 4 MP)
30 missile-launchers (0/10, 10 MP)
50 wasps (1/10, 11 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)


- click here to see the complete battlereport -



summary:
your losses:
class 2:
5 shield generators
1 spectre

enemy losses:
class 1:
500 interceptors

score: 80

This really S.U.C.K.S.
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Spyder
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Joined: 09 Sep 2004
Posts: 565

 Post Posted: Sat Dec 10, 2005 11:53 am    Post subject:
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I think in the second battle the shields did not shield the spectre cos the interceptors did no damage to it., Or it fired first and end of class one battle. Had a similar problem the other day myself, not so keen on the shield spectre combo anymore.
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Connor McCloud
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Joined: 15 Jun 2004
Posts: 916
Location: Netherlands

 Post Posted: Sat Dec 10, 2005 2:05 pm    Post subject:
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shields where generated but still they pop up in C2 battle !
here is the complete BR
your fleet 3 fights against fleet 1 from *** of *** at ***/***/**
10.12 10:28:50 - your fleet arrived
09.12 20:32:16 - the enemy fleet arrived

yours: 10 ships
class 2:
6 shield generators (0/2, 4 MP)
1 spectre (0/10, 400 MP)
class 3:
1 cruiser (100/100, 60 MP)
1 plasma gunship (0/100, 92 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 889 ships
class 1:
500 interceptors (0/1, 1 MP)
class 2:
306 eagles (2/10, 4 MP)
30 missile-launchers (0/10, 10 MP)
50 wasps (1/10, 11 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
1 mothership (0/1000, 320 MP)
1 major reconstructor (0/150, 550 MP)

--------------------------------------------------------------------------------
your class 2 vs enemy class 1: V ^
you:
6 shield generators
1 spectre
enemy:
500 interceptors



6 shields generated
1 heavy shock wave detected: destructed 500 ships










losses:
you :
-
enemy :
500 interceptors
score in this subbattle: 500

--------------------------------------------------------------------------------
your class 2 vs enemy class 2: V ^
you:
6 shield generators
1 spectre
enemy:
306 eagles
30 missile-launchers
50 wasps



5 shields generated






2 eagles vs 1 spectre
1 wasp increased the firepower of 4 ships
1 wasp vs 1 shield generator
5 eagles vs 5 shield generators




losses:
you :
5 shield generators
1 spectre
enemy :
-
score in this subbattle: -420

--------------------------------------------------------------------------------
your class 3 vs enemy class 3: V ^
you:
1 cruiser
1 plasma gunship
enemy:
1 cruiser



1 cruiser vs 1 cruiser










losses:
you :
-
enemy :
1 cruiser
score in this subbattle: 60

--------------------------------------------------------------------------------
your class 4 vs enemy class 4: V ^
you:
1 mothership
enemy:
1 mothership
1 major reconstructor









1 reconstructor reactivates in class 3: 1 ship




losses:
you :
-
enemy :
-
score in this subbattle: -60

--------------------------------------------------------------------------------
summary:
your losses:
class 2:
5 shield generators
1 spectre

enemy losses:
class 1:
500 interceptors

score: 80



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Rubens
Admiral
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Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sat Dec 10, 2005 5:14 pm    Post subject:
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Weird indeed, to be honest, the penguins bug has happened before with me, but i wanted my points so i didnt post it because surely it was a random bug.
Now that you post it you are in ur right to demand your pts or something, i think is a bug too.
In the second BR, i am disagree with spyder. At the subbattle of class 2 i think there is no random to say why the shields didn't protect ur spectre. But i think the bugs is at the begining. We should make a topic about all those fights with shields. Why? Cuz i am also disagree with COnnor cuz the shields CAN NOT be generated at the class 1's subbattles, cuz anyship was attacked...
Really weird indeed
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Connor McCloud
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Joined: 15 Jun 2004
Posts: 916
Location: Netherlands

 Post Posted: Sat Dec 10, 2005 5:26 pm    Post subject:
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@ Rubens
Interceptors do attack only they don't do harm to others then C1 ships
it is useless against other ships but it still attacks them .

greetz Connor
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Rubens
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 Post Posted: Sat Dec 10, 2005 5:42 pm    Post subject:
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SO what? the SG only protects ships already DAMAGED. The interceptor can fights but it does 0 of DAMAGE
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Commx
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Joined: 15 Nov 2005
Posts: 19

 Post Posted: Sat Dec 10, 2005 7:03 pm    Post subject:
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"2 eagles vs 1 spectre
1 wasp increased the firepower of 4 ships
1 wasp vs 1 shield generator
5 eagles vs 5 shield generators"

To be honest I don't see what's the problem here.

If you read the bottom one first(which I believe is the way they are supposed to be read) it all makes sense. 5 Eagles attack 5 Shield Generators, destroying them and not allowing shielding. Then 1 Wasp attacks the last Generator, which then shields itself. The Wasp also strengthens 4 Eagles, which then kill the Spectre which cannot be shielded anymore by lack of Shield Generators.(5 are destroyed, and one is already in the other dimension)
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Rubens
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Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sat Dec 10, 2005 7:56 pm    Post subject:
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Mmm there is a problem. SUPOUSLY the oerder in wich is shown the BR is the order of the battle...SO if you are reading by the bottom it dosnt helps.At least i am wrong cuz i am not sure of that.
If we read it from the begining IT'S a bug, cuz after 1 eagle attacks the spectre hould be protected.
If we do it in ur way, i think you are right, there is no problem. But the posibilities of that order of attack are reaaaaaaaaally difficult
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Star Commander
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Joined: 26 Sep 2004
Posts: 1734
Location: Bolton

 Post Posted: Sun Dec 11, 2005 3:00 pm    Post subject:
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I got a problem with my battle syntax now look:

yours: 205 ships
class 1:
3 interceptors (0/1, 1 MP)
class 2:
201 destroyers (10/10, 8 MP)
class 4:
1 mothership (0/1000, 320 MP)

enemy: 7 ships
class 1:
5 fighters (1/1, 1 MP)
class 4:
2 motherships (0/1000, 320 MP)
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)

--------------------------------------------------------------------------------
your class 1 vs enemy class 1: V ^
you:
3 interceptors
enemy:
5 fighters



2 interceptors intercept 4 ships






3 fighters vs 3 interceptors




losses:
you :
3 interceptors
enemy :
4 fighters
score in this subbattle: 1

--------------------------------------------------------------------------------
your class 2 vs enemy class 4: V ^
you:
201 destroyers
enemy:
2 motherships
1 shipyard
1 research center
1 transwarp-network



201 destroyers vs 1 research center










losses:
you :
-
enemy :
-
score in this subbattle: 0

--------------------------------------------------------------------------------
your class 4 vs enemy class 4: V ^
you:
1 mothership
enemy:
2 motherships
1 shipyard
1 research center
1 transwarp-network













losses:
you :
-
enemy :
-
score in this subbattle: 0

--------------------------------------------------------------------------------
summary:
your losses:
class 1:
3 interceptors

enemy losses:
class 1:
4 fighters

score: 1

My class 2 should havet hought his base directly ie. 2 motherships!

Admin please saught it out
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Commx
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Joined: 15 Nov 2005
Posts: 19

 Post Posted: Sun Dec 11, 2005 5:39 pm    Post subject:
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"your class 2 vs enemy class 4: V ^
you:
201 destroyers
enemy:
2 motherships
1 shipyard
1 research center
1 transwarp-network

201 destroyers vs 1 research center "

I don't see a problem here.

You fought his C4 directly, which includes his buildings. Because of random order, the Research Center was his first 'ship' so all of your Destroyers attack it first. But as 201 Destroyers isn't enough to destroy a Research Center, there are no losses.

Any more persons who I can tell their problems don't exist?
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Star Commander
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 Post Posted: Sun Dec 11, 2005 6:04 pm    Post subject:
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well commx, that could be correct but i thugt that my 201 destoyers would have targeted his motherhips as they are SHIPS and are CLASS4 SHIPS and not building!
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Commx
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 Post Posted: Sun Dec 11, 2005 6:32 pm    Post subject:
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That doesn't matter at all here. The facts are that both Motherships and Buildings are C4, and 'fight' (Or rather, get shot at.) in C4. As both fight in C4, all of them are now randomly mixed up to make the Battle Order, and in this case the Research Center was the first in the Order.

As it was the first in the Order, the Destroyers had to destroy it before they could go to the next target, but as they couldn't destroy it, the other targets which includes the Motherships did not get harmed at all.
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Hannibal
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Joined: 10 Oct 2005
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 Post Posted: Sun Dec 11, 2005 6:41 pm    Post subject:
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You always kill the motherships before the buildings, at least that is what I noticed in the long time I play this game.

So keeping that in head Evans is troubled by a bug indeed
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Connor McCloud
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Location: Netherlands

 Post Posted: Sun Dec 11, 2005 11:29 pm    Post subject:
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Nope attacks are placed randomly so if the destroyers attack the research building first there is nothing wrong . There is no rule that says you first attack ships after that the buildings

Greetz Connor
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Rubens
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Joined: 20 Apr 2003
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 Post Posted: Mon Dec 12, 2005 12:30 am    Post subject:
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I have never talked with Commx, but seems like he knows a lot.
Correcting it..it's random because they are all TARGETS..ships or building but targets!
But plz Evans dont put that thing here, can we continue the topic?
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Star Commander
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 Post Posted: Mon Dec 12, 2005 9:01 am    Post subject:

I thought that might be it
Just wanted to check as incase it was ships that got attacked first and CommX are you mighty in disguise lol

But hey hey i toook out Tee2s fleets and sent in anothe rfleet afterwards and took out a mothership sorry for wasting everybodys time
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