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Fleets synchonized
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ilofuyci
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Joined: 19 Mar 2007
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Location: Seattle, WA, USA

 Post Posted: Wed Feb 25, 2009 2:00 am    Post subject:
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When you describe the problem, it makes it sound as if this is an extension of the clicking problem. Like each time you click the fleet screen, to change destination, the timer gets nudged a bit, and causes the fleets to go out of synch.

Is that possible? Could this all be caused by the same problem?

(My feeling, though wrong for the game, is that this is exactly what would actually happen. The more you learn about physics, regarding mass and momentum, and calculus, in trying to get things to follow a curved path, the more you'll realize that a massive ship, such as the shadow star, would indeed lag in the event of a course correction. Unless you applied an equally reactional energy expenditure, which, since energy affects (and effects) gravity, would possibly warp spacetime enough to cause a similar lag anyway.

So yay for realism regarding space travel!

But still, I must concur that this is an issue that should not exist in the game...)
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Joined: 09 Jan 2002
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 Post Posted: Thu Mar 12, 2009 11:41 am    Post subject:
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ilofuyci wrote:
it makes it sound as if this is an extension of the clicking problem. Like each time you click the fleet screen, to change destination, the timer gets nudged a bit, and causes the fleets to go out of synch.

Is that possible? Could this all be caused by the same problem?
if so, then i guess it is fixed now, cause we fixed the deep scan freeze loophole:
http://www.spacetrace.com/forum/viewtopic.php?p=81331
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 Post Posted: Mon Feb 21, 2011 8:46 pm    Post subject:

The out of sync-button is fixed now!
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