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torpedo killing cruiser¿


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Rubens
Admiral
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Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Wed Aug 24, 2005 1:35 am    Post subject: torpedo killing cruiser¿
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no sense

your class 3 vs enemy class 3: V ^
you:
1 cruiser
enemy:
8 warcruisers
10 flamingos

1 cruiser vs 1 flamingo


1 torpedo vs 1 cruiser


losses:
you :
1 cruiser
enemy :
1 torpedo
score in this subbattle: -60


What the hell?

BTW i want to ask also, if the torpedo recyles himself after the first subbattle?

Plz fix teh bug and give me my cruiser!
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Rubens
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 Post Posted: Thu Aug 25, 2005 4:02 am    Post subject: lol
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Oh yeah admin thx for the reply...FIX IT!
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SOAT
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Joined: 02 May 2005
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 Post Posted: Thu Aug 25, 2005 8:07 am    Post subject:
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there is no bug

if cruiser has its turn it fights and intercept one enemy torpedo.

so you see losing your cruiser was normal, in fact because you fought his first ship, a flamingo, your cruiser could not intercept even one torpedo!

If the cruiser did the BR would show something like
1 torpedo-interception detected


regards
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Rubens
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 Post Posted: Thu Aug 25, 2005 8:26 am    Post subject:
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well if there are 2 warcrusier my crusier would be destroy, but if i get the first turn i should be inmune to the torpedo
I mean it has no sense that i cant intercept the torpedo...think about it

20 warcrusier vs 20 crusier
so my crusier is fighting vs his ship so it dosnt get his turn and all my crusier are destroyed?...
I HAVE TO GET THE TURN, cuz the torpedo CANT destroy me...
i cant figure it out, it may be not a bug, but i can explain it to my self...
Be more specific plz
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SOAT
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 Post Posted: Thu Aug 25, 2005 9:07 am    Post subject:
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Rubens wrote:
well if there are 2 warcrusier my crusier would be destroy, but if i get the first turn i should be inmune to the torpedo
I mean it has no sense that i cant intercept the torpedo...think about it


Look at the cruiser battlesyntax

1. fights
(battle engine syntax: f)
2. modifies AP/LP by 0/-10 of 1 torpedo in the enemy fleet in the same class
battlemessage: "torpedo-interception detected"
(battle engine syntax: mod,enemy,1,this,torpedo,+,0,-10,torpedo-interception detected,n)



so cruiser destroy one enemy torpedo (if there is any) in the class it fights right and only at the time the cruiser has its turn



Rubens wrote:

20 warcrusier vs 20 crusier
so my crusier is fighting vs his ship so it dosnt get his turn and all my crusier are destroyed?...


no


Rubens wrote:

I HAVE TO GET THE TURN, cuz the torpedo CANT destroy me...


torpedo destroy cruiser normally, cruiser is not immune against torpedo, the cruiser just destroy (or intercept) one torpedo in enemy class if there is any but only at the time the cruiser have its turn


Rubens wrote:

i cant figure it out, it may be not a bug, but i can explain it to my self...
Be more specific plz


Hope it helped you to get answer,


regards
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Rubens
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 Post Posted: Thu Aug 25, 2005 9:20 am    Post subject:
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i can understand that thing
Look
20 crusier vs 20 warcrusier
each crusier attacks the warcrusier and his turn is over so he gets attacked by the torpedo and its killed.That is what i understand of what u are saiying.
It cant be possible so explain me why not? try to figure out the battle, cuz i think

BR:

1 crusier vs 1 warcrusier
1 torpedo is intercepted
1 crusier vs 1 warcrusier
1 torpedo is intercepted

1 warcrusier deploys(or create whatever) 1 torpedo
1 torpedo vs 1 crusier

And so on...so i think none crusier would be destroyed. But u are telling me that they would?

Can i say this.. (from your words)

5 crusier vs 5 flamingos 5 warcrusier
I have the bad luck that i attack all the flamingos (but i think i cant, cuz when 1 ship attacks you, your ships attack it...but nobody have confirmate it yet)

1 crusier vs 1 flamingo
1 torpedo vs crusier
1 crusier vs 1 flamingo
torpedo vs crusier

And so on.
As u said, the turn of my crusiers had gone, so i destroyed a flamingo but he destroyed me each crusier?


Question apart.... the torpedos get recycle in the first subbattle, arent they?
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Star Commander
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Joined: 26 Sep 2004
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Location: Bolton

 Post Posted: Thu Aug 25, 2005 9:43 am    Post subject:
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The Warcriuser is in-effective against standard cruisers.
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Rubens
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 Post Posted: Thu Aug 25, 2005 9:47 am    Post subject:
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oh really? why do u think am i complaining? u are just spaming
cya in 7 hours;)
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SOAT
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Joined: 02 May 2005
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 Post Posted: Thu Aug 25, 2005 10:53 am    Post subject:
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Rubens wrote:

And so on...so i think none crusier would be destroyed. But u are telling me that they would?


you asked

Rubens wrote:

all my crusier are destroyed?...


i answered no. In other words: No, all your cruisers are not destroyed.


Rubens wrote:

Can i say this.. (from your words)

5 crusier vs 5 flamingos 5 warcrusier
I have the bad luck that i attack all the flamingos (but i think i cant, cuz when 1 ship attacks you, your ships attack it...but nobody have confirmate it yet)


what you try to say here? If his flamingo is first, you just attack his one flamingo while destroying it (with your 5 cruisers).


Rubens wrote:

And so on.
As u said, the turn of my crusiers had gone, so i destroyed a flamingo but he destroyed me each crusier?


example 5 your cruisers, his 5 flamingos and 5 warcruisers, let assume the order is flamingo, warcruiser, flamingo, warcruiser, flamingo, warcruiser, flamingo, warcruiser, flamingo, warcruiser

you act first in our example

1st cruiser vs 1st flamingo => flamingo now 0/400
1st flamingo vs 1st cruiser
2nd cruiser vs 1st flamingo => flamingo now 0/300
1st warcruiser vs 1st cruiser => torpedo is created
3rd cruiser vs 1st flamingo => flamingo now 0/200, one torpedo is destroyed
2nd flamingo vs 1st cruiser
4th cruiser vs 1st flamingo => flamingo now 0/100
2st warcruiser vs 1st cruiser => torpedo is created
5th cruiser vs 1st flamingo => flamingo destroyed, one torpedo is destroyed

now, all your cruisers acted, so all enemy ships take its turn (as long as you have any ship there), so the 3 warcruisers will create 3 missiles, and those will destroy first 3 cruisers


So now you know how it works. Cruiser is not immune against torpedo, he just destroy one if there is any when the cruiser have its turn


Rubens wrote:

Question apart.... the torpedos get recycle in the first subbattle, arent they?


I didnt tried that, but worth a try to figure it out.


regards
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Rubens
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 Post Posted: Thu Aug 25, 2005 8:39 pm    Post subject: look
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Well SOAT... i think u ar wrong
( i havent fin the sintax but i think the flamingo dosnt ights)
So the flamingo vs crusier is impossible.

Look

1st cruiser vs 1st flamingo => flamingo now 0/400
1st warcruiser vs 1st cruiser => torpedo is created
2rd cruiser vs 1st flamingo => flamingo now 0/300, one torpedo is destroyed
2st warcruiser vs 1st cruiser => torpedo is created
3th cruiser vs 1st flamingo => flamingo now 0/200
3st warcruiser vs 1st cruiser => torpedo is created
4th cruiser vs 1st flamingo => flamingo now 0/100
4th warcrusier vs 1st crusier => torpedo created

And then the crusier destroys the flamingo.

See i think, the torpedo takes a turn inmediatly when its created.
Are u telling that not even 1 crusier would be destroyed? I think so....
And i also think that it shold be like that...but try again with a REAL battle

1 crusier vs 1 flamingo=>0/400
1 warcrusier vs 1 crusier= torpedo created...then atacks and my crusier still alive...shouldn i destroy the torpedo?

Next time try to give me the score...i mean wich ships are going to be dstroyed;)
Anyway thx for trying to explain me;)
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SOAT
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 Post Posted: Thu Aug 25, 2005 8:56 pm    Post subject:
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Your wrong, but I will not repeat all third time. Reread my posts and belive me that Im right. This is my last reply to this topic, here are some few notes that will help you:

* flamingo is like any other ship, it acts and fight, but has AP = 0
* Warcruiser just create 1 another ship named torpedo, after the torpedo is created, enemy ship has its turn
* torpedo is a ship and act like any other ship when its turn comes

To tell you result of my last simlated battle

You lose
3 cruiser

Enemy lose
1 flamingo

Total score -80


regards, and dont druk so much
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Rubens
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 Post Posted: Thu Aug 25, 2005 10:08 pm    Post subject:
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i am not drunk...i cant lose 4 crusier.no way!
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Rubens
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 Post Posted: Thu Aug 25, 2005 10:24 pm    Post subject:
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ok i found teh description of teh flamingo. IT DOSNT FIGHTS
Can u put plz 1 battle report where the flamingo attacks a crusier? it dosnt recieve turn, it is just a defensive ship! like a wall!
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SOAT
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 Post Posted: Thu Aug 25, 2005 10:47 pm    Post subject:
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bang head
like a wall

flamingo battle details:
fights
(battle engine syntax: f)

the reason you dont see it in a BR is the flamingo do not damage ships...


regards
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Rubens
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 Post Posted: Thu Aug 25, 2005 10:51 pm    Post subject:
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oh really? Where?
http://www.spacetrace.com/forum/viewtopic.php?p=4950&highlight=flamingo#4950

flamingo dosnt fights...my crusier is not dead so the torpedo attacks the it should be myt turn again and i destroy it
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SOAT
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 Post Posted: Thu Aug 25, 2005 11:10 pm    Post subject:
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Rubens wrote:
oh really? Where?


In manual,

http://manual.spacetrace.org/tec.php?details=1&tec_id=134&techname=flamingo&lang=en


regards
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Rubens
Admiral
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 Post Posted: Fri Aug 26, 2005 1:02 am    Post subject:

so we have a bug. Admin, the manual or the forum is wrong, u should fix it, of course IF U READ THIS!!!!

NEway SOAT, if the flamingo really! fights i think is kind of stupid that you are LOSING 1 turn in a ship that CAN NOT do damage to ANY ship. I thought the flamingo was made to make the enemy lose turns by a less mp.

NEway, if the flamingos fights it's even worst.
I think i havent understood u....why do i lose cruisers?
U are telling me that a crusier lose the turn hitting a ship and destroying the torpedo that hitted BEFORE. Sso i lose each crusier in a normal battle.
I would like to fing another player with WC and i will post the BR, till there i will have a dubt if the admin or u dont explain this better
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