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ship enhancements for credits
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admin
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 Post Posted: Thu Aug 04, 2005 1:10 pm    Post subject: ship enhancements for credits
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we could add a new subject to the game:

you could buy special pieces and technologies for your ships for credits, that optimize the behaviour of the ships.
for example enhance the motherships, so they can fly with warp 5.2 (normal: warp 5)
or a kamikaze that fires on 36 ships instead of just 35

there can be lot more enhancements....
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promethius2
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 Post Posted: Thu Aug 04, 2005 2:32 pm    Post subject:
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I very much like this idea Admin.
Infact, it is one of your beter ones.
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Rubens
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 Post Posted: Thu Aug 04, 2005 5:57 pm    Post subject: NO
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no NO NO NO NO!!!!
Are u crazy? you are just changing the game.
NO ADVANTADGE FOR MONEY, NO SENSE!!!! this game is for equal ppl, DO NOT CHANGE IT!
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lilkrnboi1018
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 Post Posted: Thu Aug 04, 2005 6:02 pm    Post subject:
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well i like the idea but make sure u dont change the game TOO much
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Liderant
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 Post Posted: Thu Aug 04, 2005 10:35 pm    Post subject:
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NO WAY!! I HATE THIS IDEA!! whats the point of traveling at warp 5.2?? or it is stupid to give the kame 1 extra attack point. That changes the game too much! I calculate every time before battle what kind of ships the enemy may have, how many kamez will be needed to destroy an amount of ships and that kind of stuff, but with this change isnt it just way harder?? Now i have to be conscius of the decimals? come on!!!
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Liderant
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 Post Posted: Thu Aug 04, 2005 10:37 pm    Post subject:
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i mean, this game already have to many variables in a battle! to add decimals is not the way to make noobs be interested
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lilkrnboi1018
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 Post Posted: Thu Aug 04, 2005 11:56 pm    Post subject:
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well dont change the game too much, and this idea would be okay

also, make it so its available to noobs as well
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DavAlan
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 Post Posted: Fri Aug 05, 2005 1:12 am    Post subject: NO WAY
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Only the players with $ to spend at the "ST store" (the most obvious way of gaining credits) could gain enough advantages from this to make a differance which would be, a major imbalance in favor of the financially better off.

This idea amounts to a "$ for power deal" where your advantages could be purchased for $.

Besides. I don't look forward to having to buy my way into ST competition w/ 100s of US $.
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Spyder
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 Post Posted: Fri Aug 05, 2005 4:08 am    Post subject:
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I dont like the idea either, for some of the reasons already expressed.
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mjx1
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 Post Posted: Fri Aug 05, 2005 4:38 pm    Post subject:
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there not really major advantages your getting and ot os hard too get credits anyway unless you donate sonmething but im 14 i dont have money too donate i would otherwise

anyways perhaps if you could trade technologies with each other or somrt maybe
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lilkrnboi1018
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 Post Posted: Fri Aug 05, 2005 8:54 pm    Post subject:
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well u dont need money, jus a whole lot of invitations!
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 Post Posted: Fri Aug 05, 2005 10:18 pm    Post subject:
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Depends on what these 'upgrades' are.
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Vrictus
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 Post Posted: Fri Aug 05, 2005 10:20 pm    Post subject:
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yea, Rubens has a point. not worth upgrading things if the results are worthless
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lilkrnboi1018
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 Post Posted: Sat Aug 06, 2005 2:00 am    Post subject:
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well, if u think about it, .2 more speed would help save much more time because it builds up slowly
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Farahavar
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 Post Posted: Sat Aug 06, 2005 3:29 am    Post subject: Too Many Variables?
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Who's to say there aren't an enormous amount of variables in a battle. I don't think "because it complicates the way I already play" isn't a strong enough reason to dismiss this idea. But...what if...

Purchasing modifications for a ship logically means this is coming from an outside source. You're purchasing something you don't have the abilities to develop on your planet right? People will probably hate this, but what if you had to bring your 'ship to be modified' to a modification outpost? This way you open up a vulnerability while improving your fleet, as well as allowing some way of monitoring. You post a probe at a modification outpost and you can suddenly track who's been visiting the outpost.

Again, with the scarcity of credits I think the modifications could potentially be more significant...but then again you're creating whole new advantages...
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SOAT
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 Post Posted: Sat Aug 06, 2005 10:30 am    Post subject:
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The admin proposed changes are not so big to have real inpact to those who wouldnt use it, if it will be limited to just few ships per evolution.

Consider this:

some ships like cyclopes, kamikazes, wasp, and others could get a 10% bonus (like cyclopes destroying 110 instead of 100 C1 ships). Warp speed would be increased only by 5%. It is clear that many ships will be not modified like interceptors, destroyers, fighters, cruisers and most C1 ships. Another modification would be Technology from a race you couldnt research.

Player will be limited to have only 3 modifications per evolution, and the drawback would be he need to pay 50 credits per one modification and also the appropriate technology need to be researched and will take 3 days per modification.

Think about it as Epic technology. I believe it could help the players who donate to get a bit of additional enjoyment back, and the server need to be payed anyway , and it would not have so big inpact on the game either.

And yes, in a battle report you will see that it is a modified version of a ship with the appropriate details (like Kamikaze - Epic and the numbers like 40/1), so it will not make a difference to those who thinks what antifleet use against a particular setup

regards
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mjx1
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 Post Posted: Sat Aug 06, 2005 1:11 pm    Post subject:
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i agree with soat apart from 50 credits per upgrade is a bit high and 3 upgrades per player is a bit low
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Rubens
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 Post Posted: Sun Aug 07, 2005 2:35 pm    Post subject: ok
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Ok, i think everybody has a point, let the admin decides.
I am gonna say my point again
EQUAL GAME...FAIR GAME...FREE GAME!!!! NO ADVANTADGE BY PAYING!!!
That's all about.
I mean using TWG u win 0.6 warp! and that's a lot, The lowrider just have 7 and this would have 5.2 in the same price. It wouldnt be balanced. Think in the scout!!!!!
Admin no!!! plz dont do it!! i dont care what the limitations are, i can even pay some money but why? i amy left the game if this happens, maybe nobody would cares about it, but it is serious
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admin
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 Post Posted: Mon Aug 08, 2005 12:08 am    Post subject:
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the main idea of the credits was not that we would earn money... the idea was, that all players invite more new players to get more credits

sure, there shouldnt be a big change in the gameplay. and spacetrac will stay free to play an equal chances for everyone

i was just thinking how we could increase the need for more credits, so we would get more players into the game
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Liderant
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 Post Posted: Mon Aug 08, 2005 2:47 am    Post subject:

what about the forum? I mean, why not "pay" credits to post something in the forum. That way spamers will have some problems, or if they spam, at least they will bring more and more players with them
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