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Pioneer-Ship/Holo Fleet Bay
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SirTaz
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Joined: 07 Jun 2002
Posts: 247
Location: U.S.A in the state of Florida

 Post Posted: Sun Aug 18, 2002 2:37 am    Post subject:
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Could this be added to pioneer-ship research
1 class 4 "holographic Fleet Bay" ?

The fleet with the pioneer-ship has to stay on that planet as long as you leave your shipyard there. ?
"Why can't? a holographic Fleet Bay projecter" be make, so that the ships from the ship yard can be moved in to the fleet that lands next to the prewarp-planet with the ship yard and the holographic projecter a fleet Bay so the ships can be moved into the fleet.
Note:
This holographic fleet projecter can only be used by Planets who have done final exploration research.But you can only move the shipyard again if you make a new pioneer-ship and recycle the holographic Fleet Bay. Shows up after Pioneer-sips rearch is done
---------------------------------------------
Research: name: holographic Fleet Bay projecter
description: holographic Fleet Bay

The holographic Fleet Bay projecter makes it so that the ships from the ship yard can be moved in to the fleets that lands next to the prewarp-planet the holographic projectes a fleet Bay so the ships can be moved in and out of the fleet.
Note:
This holographic fleet projecter can only be used by Planets Races who have done final exploration research.But you can only move the shipyard again if you recycle the holographic Fleet Bay and remake the Pioneer-ship.
Comes out of Pioneer-ship research but only if final exploration research is done

Holographic Fleet Bay

needed research:
science recycle methods
researchtime: 1 d
needed: final exploration
type: basic research
races:
e-rays
mycilloids
humans
kazuuula
nanites
class: 4
warp: 0
modifyer: Holographic Fleet Bay Projecter
Let a planet user of the Pioneer-Ship get to leave there Ship-Yard at a perwarp world with out having to leave a fleet with the ship yard. They would have to recycle the Ship Bay Projecter and make a new Pioneer-ship in order to move there ship yard again.
attack/life: 0/100
manpower: 150mp

speed: warp 0

researchtime: 1 d
buildingtime: 10 hrs
AP: 0
LP: 100
manpower: 150
buildingtime: 10 h

[ This Message was edited by: SirTaz on 2002-08-18 18:31 ]
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Blazedem0n
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Joined: 24 Jul 2002
Posts: 134
Location: Ontario Canada

 Post Posted: Sun Aug 18, 2002 8:35 am    Post subject:
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i like it all but definatly not the final exploration part if u didnt think about doing that reserch before maybe you shoula
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admin
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Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Sun Aug 18, 2002 6:51 pm    Post subject:
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we will change this final exploration next round. i think, it is not good, that you cannot reverse it.

i guess xoyou think of this holo fleet because with the final expl. and a shipyard moved, you would have only one fleet left for movement, so you are right , we have to do something
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SirTaz
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Joined: 07 Jun 2002
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Location: U.S.A in the state of Florida

 Post Posted: Mon Aug 19, 2002 12:09 am    Post subject:
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Thank You Admin
Flying with 2 fleets from Home Planet to lots of perwarp-worlds be kewl.
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littleraven
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Joined: 12 Sep 2002
Posts: 32

 Post Posted: Fri Sep 13, 2002 4:16 am    Post subject:
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take palentes but do not kill people
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littleraven
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Joined: 12 Sep 2002
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 Post Posted: Fri Sep 13, 2002 4:17 am    Post subject:
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if you play kill every one from the allince god
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wizz
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Joined: 10 Sep 2002
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 Post Posted: Fri Sep 13, 2002 12:19 pm    Post subject:
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hey , you dont seem to have too many friends in the galaxy

what has the world one to you ???

wizz
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littleraven
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 Post Posted: Sat Sep 14, 2002 11:24 pm    Post subject:
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they hied some one to kill me
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Lord Philemon
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Joined: 12 Mar 2002
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 Post Posted: Sun Sep 15, 2002 7:49 am    Post subject:
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Well then hire someone to kill them
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God
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Joined: 29 Sep 2002
Posts: 375

 Post Posted: Sun Sep 29, 2002 3:35 am    Post subject:

Hire someone from Sm.inc they are pretty good at doing this kinda staff

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