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ioniser
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SpaceTrace Forum Forum Index » New Technology Inventions » ioniser
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this vote will decide about the future of this invention:
this can be added to the game
0%
 0%  [ 0 ]
it needs some changes but it is a good invention
100%
 100%  [ 1 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
0%
 0%  [ 0 ]
Total Votes : 1

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Thu Jun 30, 2005 11:10 am    Post subject: ioniser
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ioniser (class 1 ship)

self destructs creating a powerful ionic storm that charges all wepons of your class 1 ships by +1/+0,
but also charges the shields of all enemy class 1 ships by +0/+2


attack/life: 0/1
manpower: 50

researchtime: 1 d
buildingtime: 15 h


nanite-technology
needed research:
improved field theories

battle details:modifies AP/LP by 0/+2 of all ships of any ship-type in the enemy fleet in class 1
battlemessage: "ioniser increases defence of ... ships"
(battle engine syntax: mod,enemy,all,1,all,+,0,2,ioniser increases defence of)
modifies AP/LP by +2/0 of 200 ships of any ship-type in your own fleet in class 1
battlemessage: "ioniser increases attack of ... ships"
(battle engine syntax: mod,self,200,1,all,+,2,0,ioniser increases attack of)
modifies AP/LP by 0/-1000 of itself in your own fleet in the same class
battlemessage: "all ionisers destroyed ... ships"
(battle engine syntax: mod,self,all,this,itself,+,0,-1000,all ionisers destroyed)
self destructs!
(battle engine syntax: sd)
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kamekaze6
Admiral
Admiral


Joined: 12 Aug 2003
Posts: 1312
Location: Malta

 Post Posted: Thu Jun 30, 2005 11:21 am    Post subject:
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good ship i like it i know someone will say this gives the advantage to the enemy but it s supposed to be used to fight class 2 and 3 see the enemy has 150 destroyers to kill them u d need 1650 fighters but with this u d only need 1050 fighters.... bargain

(notice i added 150 fighters to the number u might calculate urself to allow for the 150 fighters which would get shot by the destroyers)
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lilkrnboi1018
Admiral
Admiral


Joined: 16 Apr 2005
Posts: 1182
Location: Pennsylvania, USA

 Post Posted: Thu Jun 30, 2005 12:45 pm    Post subject:
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yes, i too think that this is a good idea, because this ship would be a very good strategetic ship, and has advanteges along with disadvanteges.
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kamekaze6
Admiral
Admiral


Joined: 12 Aug 2003
Posts: 1312
Location: Malta

 Post Posted: Thu Jun 30, 2005 12:49 pm    Post subject:
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maybe make it cheaper

the effect is only class 1 maybe if u did it in the class it is fighting cause otherwise u use it with penguins vs class 4 and it just makes the pengs stronger and has no effect

the syntax is wrong though it only effects 200 ships and increases ur ap by 2 not 1
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compu_head
Vice Admiral
Vice Admiral


Joined: 06 Apr 2004
Posts: 416
Location: Waterford, Republic of Ireland

 Post Posted: Thu Jun 30, 2005 11:40 pm    Post subject:

Looks good to me.
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