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Is There Any Perfect Fleet Setup?
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Blazedem0n
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 Post Posted: Wed Jul 24, 2002 9:48 pm    Post subject: Is There Any Perfect Fleet Setup?
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cause i would like to know because most the battles i have had i have lost points.....
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Lord Philemon
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 Post Posted: Wed Jul 24, 2002 10:07 pm    Post subject:
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I think good fleet compositions depend on the situation. They can only be good for certain battles.
And I also think if there was a perfect fleet composition the person who knew it wouldn't tell.
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flitze
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 Post Posted: Wed Jul 24, 2002 10:09 pm    Post subject:
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hi blazedem0n,

well, i don´t think there is anything like the perfect fleet composition because what u need to make the most points always depends on the fleet you are going to attack.

i usually went into battle with 3 fleets with dozens of class1 ships like the fighter each. but now there are ships out in space like the cyclops which kills 100 of class1 for example.

on the other side there are some common fleet setups when u know what u are going to attack like using kamikazis to attack standard ships of class 2,3 and 4 and ,of course, buildings.

and btw the answer to that question is something u have to find out by yourself like erveryone of us had to before. and if there would be something like u have asked for all the different ships would have no sense.


Flitze



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Blazedem0n
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 Post Posted: Wed Jul 24, 2002 10:40 pm    Post subject:
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yeah i know its just depends on what the oposing fleet is made up of is there a way to tell???
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peace of love
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 Post Posted: Wed Jul 24, 2002 10:42 pm    Post subject:
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hi, i was often asked to give my precious wisdom to other players

so, here we go:

a very safe fleet constellation is still the known (so actually its non of my ideas )
EAGLEFLEET:
just build a mothership, one cruiser and the rest EAGLES (nothing else !!!)

this fleet has no class 1 because it will shoot more than 1000 class1 ships.

but of course this fleet has enemies (but there are very few fleets which can beat this)
i can just think of the following ones:
a) a doomstar.
b) fleets with more than 3000 fighters.
c) a good mix of destroyers and shieldgenerators (but nothing else)..

--> a) and b) are easy to spot by a dsp...
--> b) and c) are very seldom played.

but of course there are some backdrows:
a) you will lose the cruiser and in the next battle most probably your mothership. so you can only do one battle.
b) due to the lost cruiser there is the possibily that you lose SOME points (less than 100) (see c) )
c) your fleet is worthless if the enemy decides to have very few class1 and class2 .

this fleet is constructed to destroy (allmost the whole enemy class1 AND class2). if the enemy has a fleet likje this (very probably) you ll gain a lot of points .
if not you only lose FEW poinst (except the above named counterfleets)

this fleet is safe against huge class3 and especially cyclopses and shochwave cruisers...

at the moment there are this many eagles in game:

eagle 38 1.7k 43 6.6k

(i wonder whether there will be more soon )

peace
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Lord Philemon
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 Post Posted: Wed Jul 24, 2002 10:45 pm    Post subject:
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You can't see the exact composition of a fleet. But you can send a deep scan probe to the place you want to attack and it will tell you how many class 1, 2, 3 and 4 ships there are and how many fleets. It is a bit poker to build your fleets according to the dsp-data but if you don't have too much bad luck it works.
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Lord Philemon
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 Post Posted: Wed Jul 24, 2002 10:54 pm    Post subject:
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Hey that was mean! you answered right before me.
btw: I think there are several other possibilities to make an eagle fleet useless, such as:
1)multi-emp vessels
2)troika modules
3)mine-deployers + moquitos and no class two
But I think the best one is:
4)a simple destroyer fleet

I must admit that 2) and 3) aren't too good if you really think of it and that you need many destroyers to destroy the eagle fleet...and of course you can only use most tactics if you think/know the enemy fleet has got eagles (clear).

[ This Message was edited by: Lord Philemon on 2002-07-25 00:08 ]
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 Post Posted: Wed Jul 24, 2002 11:05 pm    Post subject:
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a very good i just wanted other players to post other counterfleets

1)multi-emp vessels
--> is no good deal. no can force a draw with them as one multiemp cost as much as the three eagles it jams. so with 350 multiemps you can can force a draw, but with some less the multiemps get punished.
2)troika modules
--> yes, this is an alternative i forgor. but actually i hardly saw anoone playing those (especially not in hordes )
3)mine-deployers + moquitos and no class two
--> no, that player loses and noone would build 800 minedeployers and 800 mosquitoes if he is sane
But I think the best one is:
4)a simple destroyer fleet
--> yes that one is good too (i forgot - but i wrote this sg stuff, which is quite more effective !!!) against a pure destroyer fleet the eagles will lose about 400 pts.

- but still the risk connected with the eaglefleet is small compared with the chances you have when fighting more normal fleets..

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Lord Philemon
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 Post Posted: Wed Jul 24, 2002 11:14 pm    Post subject:
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I didn't see you had destroyers combined with shield generators... just read sg and overread the rest .
And: You're right, the eagle fleet is very good.

[ This Message was edited by: Lord Philemon on 2002-07-25 00:14 ]
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 Post Posted: Wed Jul 24, 2002 11:35 pm    Post subject:
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of COURSE i know the constellation of the SUPER-Fleet .. but I can't tell you that

every fleet can be beaten ..
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Blazedem0n
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 Post Posted: Wed Jul 24, 2002 11:38 pm    Post subject:
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i still dont have all these reserches done... i hope i weill get them in time do you know what i should reserch what is useless and what is good
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flitze
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 Post Posted: Thu Jul 25, 2002 12:10 am    Post subject:
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hi,

u should do all possible researches because they´re all quite useful in time.

well i forgot to say: read carefully what u wanna research. accidently hitting researches like "final exploration" is really common but annoyingly.


LOL

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Blazedem0n
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 Post Posted: Thu Jul 25, 2002 12:15 am    Post subject:
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ive her that that happens and whats so big about using three fleets i dont use 1 really and i hardly use probs.....
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Dougster
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 Post Posted: Thu Jul 25, 2002 12:22 am    Post subject:
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I always thought a fleet of kamis could hurt a large eagle fleet.

The other drawback with the eagle fleet is that is doesnt really score heavily, because as peace said its only good for one battle, however I have seen one player use a modified version with some success.(less eagles more cruisers)
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Blazedem0n
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 Post Posted: Thu Jul 25, 2002 12:37 am    Post subject:
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so you guys are saying i should have kamis and eagles in my fleet?
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Dougster
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 Post Posted: Thu Jul 25, 2002 1:27 am    Post subject:
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NO, that is not what we were saying, we were thinking of counters to an all eagle fleet.
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 Post Posted: Thu Jul 25, 2002 9:49 am    Post subject:
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@blazedemon, the eagle is one very easy invention which can be done easily after a few days.
as you do not need other ship, except the cruiser and the mothership (which you have from the beginning) it should not be to much afford to research all needed ship for this tactic

@dougster:
a)a fleet of kamikazis will exactly draw against an eagles fleet.
b) as i didnt see blazedemon in the top ten yet i thought he did not need information of more effective (BUT MORE RISKY!!!!) tactics.
after all you seem to be one of those top ten players if you think a fleet which...

.. has very few enemies (still 3 or 4 types of counterfleets -of which some are rather special- are knoen).
... has in normal battles a maximum loss of about 400 points but could with a greater possibility win 1000-3000 points.


fazit: this fleet was good and is still good (especially an alliance play *).
i played it quite often in round 1 and 2 and it served me allways well (and i think i havent scored that badly )

*= blazedemon you asked about alliance play as well...
just a few words (s.o. could maybe put a more elaborated answer into the topic were your originally asked about it !?!?)
--> you have transwarp.
--> you can see incommings
--> you have the mtg
--> you have allies which help you attacking and defnding:
in this case (eagles):
go to an enemies base with your eagles fleet and bash class 1 and 2. if thats not enough maybe followed by an ally with another eagles fleet or some interceptors and destroyers.
the next ally will find enemies class3 (and then class4>) ready for slaughter ....
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 Post Posted: Thu Jul 25, 2002 11:14 am    Post subject:
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@peace
I think they downgraded the kami since last round
I count 3000 kamis vs 1000 eagles as a gain of 1000 points.
Of course I could be wrong, I dont add up to good.
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Dougster
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 Post Posted: Thu Jul 25, 2002 11:17 am    Post subject:
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I actually started this round using an eagle fleet, I like it a lot. Particularly with an ally.
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 Post Posted: Thu Jul 25, 2002 11:25 am    Post subject:

no, i think kamikazi against eagle will in any case end in a draw (+/- 4 pts).
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