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Flying soucer as MS
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Czar Petar
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Joined: 01 Feb 2005
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 Post Posted: Thu Feb 10, 2005 2:41 am    Post subject:
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I was attacked by 1500 penguins and one flying soucer. nothing else. MS came 5 minutes later...

I know there was a bug that you could send fleet, and remove ms from it at last moment. I thought it was fixed.

Also very iritating...
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Spyder
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 Post Posted: Thu Feb 10, 2005 2:51 am    Post subject:
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Not a bug, a tactic, who used it??

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Czar Petar
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 Post Posted: Thu Feb 10, 2005 3:01 am    Post subject:
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No tactic, a bug...

if it is a tactic, then it should be in manual. new players should know for 'tactic'

also there was a bug ith Battle Pause if you joined fleets, then you would have 'unbattled' fleet, alougth one of those just battled.

Tactic is how you combine ships, but how you move it is a rule. and all the rules must be in manual, or community will never grow.
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Spyder
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 Post Posted: Thu Feb 10, 2005 3:06 am    Post subject:
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Bollocks, the rule is, a flying saucer can only move by itself. You can always move ships from fleet to fleet. If you move say 1500 penguins into a fleet flying a saucer, the fleet stops dead, according to the Rule.

If the players has managed to do that over your planet, that is the tactic.

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Czar Petar
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 Post Posted: Thu Feb 10, 2005 3:12 am    Post subject:
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No he did it BEFORE!!!

And then he sent fleet with FS and 1500 P

And then ms!
not over my planet. he came to my planet like that!
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doomstar
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 Post Posted: Thu Feb 10, 2005 3:13 am    Post subject:
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What are you talking about Spyder? To move a fleet to attack, without a Mothership is a bug. No argument since that is the point of giving class 4 warp ability.
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Spyder
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 Post Posted: Thu Feb 10, 2005 3:47 am    Post subject:
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@Lou, if what you say is correct, I have no idea.

@ Doom two fleets travelling together have always been able to move ships from one to the other. If one of the fleets is a saucer and you move something into that fleet, The fleet stops moving. This is what I thought had happened to lou. So the point about class 4 warp ability is irrelevent. I repeat @lou who did it, the only person I know who uses this tactic is one of yourn, and it obviously wasnt him.


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Connor McCloud
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 Post Posted: Thu Feb 10, 2005 8:29 am    Post subject:
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If you move your ships to a FS then this fleet will stop at the nearest coords , so they will battle without a MS and your Penguines don't recycle . I know Darkrider of zonnetje uses this tactic and he is not TO
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kamekaze6
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 Post Posted: Thu Feb 10, 2005 8:48 am    Post subject:
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u better hope admin fixes it soon motherfucker, i always have a flying saucer

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Dutchbatter
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 Post Posted: Thu Feb 10, 2005 10:19 am    Post subject:
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Quote:

On 2005-02-10 03:47, Spyder wrote:

@ Doom two fleets travelling together have always been able to move ships from one to the other. If one of the fleets is a saucer and you move something into that fleet, The fleet stops moving. This is what I thought had happened to lou. So the point about class 4 warp ability is irrelevent. I repeat @lou who did it, the only person I know who uses this tactic is one of yourn, and it obviously wasnt him.




Spyder has right, in this way it works. But the admin knows about this, i already told him a couple months ago about this bug/problem/tactic. He asked to it on me, so i told him how it works. But it isn't fixed, so i think this will be a tactic and no bug, because admins fix bugs.

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[ This Message was edited by: Dutchbatter on 2005-02-10 10:19 ]
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Dutchbatter
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 Post Posted: Thu Feb 10, 2005 10:20 am    Post subject:
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But there are more players who is using this tactic, i know 2 players who use it. But they are not TO. One of them who is using it i have in my DSP, i have no DSP on players of my own ally
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Weylyn
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 Post Posted: Thu Feb 10, 2005 10:50 am    Post subject:
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Now here's something new...

Seeing as how I practically always use penguins, I might want to remember this... Like you said, all is fair in love and war...

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Dutchbatter
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 Post Posted: Thu Feb 10, 2005 12:54 pm    Post subject:
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Indeed weylyn. You can use it on me, is allowed and i am not gonna cry if you gonna attack me. As long it is possible to use, it is allowed.

So take your benefit with this, so i will do it also
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Grolsch
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 Post Posted: Thu Feb 10, 2005 2:02 pm    Post subject:
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Both should not be possible.

Lou's bug is a bug

The oter is also because you are not at his base but mostly you are at 0.40 sectors (= 40 ly = 40 * 365 * 3600 * 3.00E5 km) from it. And the rule is that the fs can only provide warp for itself so it should stop at that point. But since that is not implemented, it is rounded off and you at the base. So it is a bug in the form that you travel (maximum of) 15 minutes illegal (by warp 5)

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Brutus
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 Post Posted: Thu Feb 10, 2005 2:19 pm    Post subject:
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Its a bug. Maybe i am wrong, but if u take your ms to another fleet and then the penguins and flying saucer should stop. Cause only class4 has warp abilities, so flying saucer and penguins cant fly any further
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kamekaze6
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 Post Posted: Thu Feb 10, 2005 4:31 pm    Post subject:
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lol so if u get stuck at 333.4/399/39 for example how do u get ur fleet back?? do u have to like respawn??

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steven1982
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 Post Posted: Thu Feb 10, 2005 5:12 pm    Post subject:
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Just don't make it possible to move ships in a sole flying saucer fleet while in flight

Problem solved

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Achilles
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 Post Posted: Thu Feb 10, 2005 8:45 pm    Post subject:
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The same thing can be done with motherships alone, no flying saucers needed. The only reason flying saucers are used is because they are cheaper, so you can have a larger fleet to drop.

Problem not solved.

As far as I am concerned, problem non existant. If someone is going to take the time to drop ships on you, he deserves the points (if he wins). There are a lot of risks to using this tactic. It is easy to strand your own ships, you MUST log on in time, and sometimes you have to make sacrifices to get your ships out.

If it were a bug, admin would have outlawed it when they first heard about it, probably about a year ago, when it was first developed.
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JaM
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Joined: 23 Mar 2003
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 Post Posted: Thu Feb 10, 2005 9:11 pm    Post subject:
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That with the motherships is solved. And you do NOT need to log on in time. Moving ships between ships, setting attitudes and set other targets can be donce full automatically with a schedueler (the defacto cron suffice) and the Admiral python module.
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Guidop
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Joined: 30 Nov 2004
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 Post Posted: Thu Feb 10, 2005 9:39 pm    Post subject:

well Lou

lets talk about an other bug during that battle

i checked 2 minutes before the DSP on you
there was only class 4 at you base
i moved the penguins 2 the same minute to the flying saucer and you still got nothing else on your base fleet

and than i have to find out in the BR you have ships in all classes

just instantly from 1 second to the other

thats what i call a bug if not scrambled i want to see wat ships are on places

and if you drop penguins this way they don't recycle but thats only an advance if you fighting more fleets at the same coords

why wasn't my DSP not accurate and calling yes just in time produktion was ready
get lost i don't believe that than there would be more produced than just needed course battle before was not that long ago so you didn't have enough produktion time to adapt it on my fleets attacking you

greetz

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