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| this vote will decide about the future of this invention: |
| this can be added to the game |
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66% |
[ 4 ] |
| it needs some changes but it is a good invention |
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0% |
[ 0 ] |
| i will post the needed changes here |
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0% |
[ 0 ] |
| no good try another one |
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33% |
[ 2 ] |
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| Total Votes : 6 |
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| Author |
Message |
tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Thu Feb 03, 2005 6:40 pm Post subject: |
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trap (class 3 ship)
this ship has no weopons of such only waits untill it gets fired upon. when this happens ists over charged reactor causes the whole ship the explode causing a mamouth emp pulse allied ships know the frequency of this pulse and so are not affected by it
attack/life: 0/101
manpower: 100
researchtime: 1 d
buildingtime: 12 h
kazuuula-technology
needed research:
emp technology
battle details:fights
(battle engine syntax: f)
jams 100 ships in the enemy fleet in class 3 and you get back the initiative
battlemessage: "trap initiated jamming jams"
(battle engine syntax: jam,enemy,100,3,trap initiated jamming ,n)
self destructs!
(battle engine syntax: sd)
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Jort Admiral


Joined: 06 Jan 2005 Posts: 1264 Location: Amsterdam
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Posted: Thu Feb 03, 2005 7:13 pm Post subject: |
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I think this is a good idea.
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Lord Jürgen Vice Admiral

Joined: 06 Jan 2005 Posts: 457 Location: Papendrecht, Holland!!!!!!!
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Posted: Thu Feb 03, 2005 7:13 pm Post subject: |
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funny idea, a bit strong though, but it works when class 3 is going to fight so it'll be good when ya look at mp.
I like it
_________________ Commander of the Kirbys |
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goldinage Captain


Joined: 22 Dec 2004 Posts: 120 Location: IN,USA
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Posted: Fri Feb 04, 2005 5:20 pm Post subject: |
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| raise mp and give other races some firepower like this. |
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