Recent topics Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
shield generators


Post new topic   Reply to topic
SpaceTrace Forum Forum Index » Bug Reports » shield generators
View previous topic :: View next topic  
Author Message
Lord Philemon
Vice Admiral
Vice Admiral


Joined: 12 Mar 2002
Posts: 556
Location: Germany

 Post Posted: Sat Jun 29, 2002 5:18 am    Post subject:
Reply with quote

This is what the manual says:
---------------------------------------------
->
the enemy has only destroyers (10/10) and you have some destroyers and shield generators, the enemy would kill any
ship with a single shot. that means the sg would have no effect.

-> the enemy has eagles (2/10) and you have some destroyers and some sg. in this case the eagles would not kill your
destroyers with one shot, that means that your sg will detect the impacts and would save some of your destroyers (
they are really invincible after the shield appears; for that battle)
the same would happen if the enemy has fighters (1/1)
----------------------------------------------

In my battle report this happens:
2002-06-29 04:03:38
your fleet 1 fights against the base from xxxx at xxx/yyy/zz
29.06 04:03:33 - your fleet arrived

yours: 174 ships
class 1:
55 mine-deployer (0/1)
class 2:
1 destroyer (10/10)
101 missile-launchers (0/10)
2 disable ships (0/10)
class 3:
...
class 4:
...

--------------------------------------------------------------------------------
enemy: 14 ships
class 1:
2 interceptors (0/1)
class 2:
6 shield generators (0/2)
5 missile-launchers (0/10)
class 3:
...
class 4:
buildings:
...

--------------------------------------------------------------------------------
your class 1 vs enemy class 1:


53 mines deployed






2 interceptors intercept 4 ships




Losses:
You :
4 mine-deployer
Enemy :
-

--------------------------------------------------------------------------------
your class 2 vs enemy class 2:


3 missiles launched
2 disable ships affect all cruisers
and all commando-fighter
and all missile-launchers
1 destroyer vs 1 missile-launcher






29 mines explosion detected
3 shields generated
1 missile launched




Losses:
You :
-
Enemy :
3 missile-launchers
3 shield generators
53 mines



...



1. Why did only 29 mines explode, although I deployed 53?

2. Why didn't they destroy all ships? The mines deal 10 damage to an enemy ship, don't they?
 Back to top »
View user's profile Send private message
Frederik
2nd Rear Admiral
2nd Rear Admiral


Joined: 10 Jan 2002
Posts: 186

 Post Posted: Sat Jun 29, 2002 8:41 am    Post subject:
Reply with quote

Well, I think your enemy was quite lucky.
Of his 64 class 2 ships (53 mines,6 shield generatores and 5 missle launchers) 5 (3 shield and 2 missle launchers) of them followed another ship and not a mine, so they didn't got exploded. Also not all mines exploded from themself, as some of them got blown up by other mines.
So 29 mines blew up 6 of his ships and 23 mines. (the last mine only blew itself up and therefore isn't added to the BR?)
 Back to top »
View user's profile Send private message
Lord Philemon
Vice Admiral
Vice Admiral


Joined: 12 Mar 2002
Posts: 556
Location: Germany

 Post Posted: Sat Jun 29, 2002 7:07 pm    Post subject:
Reply with quote

mhm...
Ok, but why did some mines count as his ships and some as mine? I think this is unlogical...
 Back to top »
View user's profile Send private message
Frederik
2nd Rear Admiral
2nd Rear Admiral


Joined: 10 Jan 2002
Posts: 186

 Post Posted: Sat Jun 29, 2002 10:54 pm    Post subject:
Reply with quote

As you drop the mines in his fleet, they all count as his ships.
 Back to top »
View user's profile Send private message
Dougster
1st Rear Admiral
1st Rear Admiral


Joined: 14 Apr 2002
Posts: 251

 Post Posted: Sun Jun 30, 2002 8:38 am    Post subject:

I have never had any success with mine deployers mine either get shot or deploy mines which dont go off.

If anyone could tell me the correct way to use em I would most gratified.
 Back to top »
View user's profile Send private message
Display posts from previous:   
SpaceTrace Forum Forum Index » Bug Reports » shield generators
Post new topic   Reply to topic All times are GMT + 1 Hour


Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB © 2001, 2002 phpBB Group

Impressum