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field conversion complex


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this vote will decide about the future of this invention:
this can be added to the game
56%
 56%  [ 13 ]
it needs some changes but it is a good invention
17%
 17%  [ 4 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
26%
 26%  [ 6 ]
Total Votes : 23

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tec_server
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 Post Posted: Sat Nov 06, 2004 7:22 pm    Post subject:
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field conversion complex (class 4 ship)


through the use of gamma-tesla technology this building creates a large field that enable all ships at base to sacrifice their attack power for double their defence power. small manpower is used for activating the convesion complex.


attack/life: 0/200
manpower: 150

researchtime: 4 d
buildingtime: 12 h


needed research:
improved field theories

battle details:
battle engine syntax:

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blackmagic
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 Post Posted: Sat Nov 06, 2004 7:28 pm    Post subject:
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HEYHEYHEY!!! I just made a tech out of the top of my head. LIke in 5 mins i think....Wat you think? Wat came to my mind was to have an alternate to having a cloak generator. Suppose you was only going to be gone for 2 days or so. You don't want to recycle all you ships just to build it. This way all you ships can be a kind of super defencive mode. You don't lost anything by useing it except the 150mp. Say someone is trying to attack you and you was gone. Its like doubling the number of ships you have. The only downsize is that you probably won't win points....but you keep most of you fleet =P Sound good?

Sorry about the picture.....Didn't think it would be that big......It said that it would resize it but i guess it didn't

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mdellis
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 Post Posted: Sun Nov 07, 2004 12:36 am    Post subject:
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Cool. Only I think that that is part of the point; when you go on the offencive you have to leave your base poorly defended. Its a risk you have to take. You just have to try to minimise the risk in other ways. Travel as quick as possible, win the battle and return with all haste. It might become a no-brainer choice at only 150mp. Everyone would have one.

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blackmagic
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 Post Posted: Sun Nov 07, 2004 2:22 am    Post subject:
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I wouldn't say it was a no brainer. I wouldn't want to have one my self. The thing is, if the person with the complex is attacked he can not win points unless the other guy was stupid and brought commando-fighters or something
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blackmagic
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 Post Posted: Mon Nov 08, 2004 7:31 am    Post subject:
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Yea!!! Good votes so far!! Look like one of the few inventions recently that had any good votes at all. Plz post any corrections for this building or wat you think of it. It will also kick the crappy inventions down the list
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kamekaze6
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 Post Posted: Mon Nov 08, 2004 4:13 pm    Post subject:
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this happens only to your base fleet?? maybe it would be good on more fleets like here:
also could there be a check box like that for cloaking, when ticked it activates onthe fleet u tick if not to be used on other fleets maybe one on the base fleet

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blackmagic
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 Post Posted: Wed Nov 10, 2004 4:09 am    Post subject:
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I think this building should apply to all fleets, but once you build it, it stays activated. The only way you can get rid of the building is to recycle it. Don't you agree?
I think we should invent newer buildings that do different things =)
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blackmagic
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 Post Posted: Mon Nov 22, 2004 12:47 am    Post subject:
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Yeah good votes, but i need more responces please!!! More positive responces and votes!!
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fleetleader
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 Post Posted: Mon Nov 22, 2004 3:21 pm    Post subject:
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I wouldn't use but others would! I like it!!!!
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blackmagic
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 Post Posted: Mon Nov 29, 2004 3:12 am    Post subject:
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well i guess that counts as support =P
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hell_fire
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 Post Posted: Wed Dec 01, 2004 12:50 pm    Post subject:
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this sounds pretty good to me any complaints?

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blackmagic
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 Post Posted: Sun Dec 05, 2004 11:04 pm    Post subject:
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no complaints from me of course

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zzz
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 Post Posted: Mon Dec 06, 2004 3:28 pm    Post subject:
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Auto defense sucks it dosen't need any tactic
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mdellis
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 Post Posted: Mon Dec 06, 2004 3:54 pm    Post subject:
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Believe me, it is a very good concept, but what I don't like is everyone could maintain them at their base all the time for very minimal mp. I guess the no attack is a downside, but losing a few hundred points is both cheaper and more convenient then losing a shipyard, twg and research centre.

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blackmagic
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 Post Posted: Mon Jan 10, 2005 4:26 am    Post subject:

your reseasoning does make sense but you are wrong on 1 part. If you keep a fairly large fleet while you have this building running then it would most likely be more appealing to lose a building rather than an entire fleet. Also, it has no way to fight bac so a person can easily beseige the planet unless you recycle your building.

In other words: Not everybody will use it. More for an emergancy thing. Say a gangbang LOL

_________________
From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!!
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