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Missile-launchers


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SpaceTrace Forum Forum Index » Newbie Help » Missile-launchers
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Lethal
1st Lieutenant
1st Lieutenant


Joined: 04 Mar 2002
Posts: 39

 Post Posted: Wed Jun 19, 2002 3:10 pm    Post subject:
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2002-06-19 14:00:43
your fleet 1 fights against the base from Dr Evil of Evilness is Great at 454/491/41
19.06 04:59:07 - your fleet arrived

yours: 1044 ships
class 1:
250 mosquitoes (0/3)
500 interceptors (0/1)
class 2:
78 destroyers (10/10)
113 eagles (2/10)
70 missile-launchers (0/10)
class 3:
32 cruisers (100/100)
class 4:
1 mothership (0/1000)

--------------------------------------------------------------------------------
enemy: 45 ships
class 2:
1 shield generator (0/2)
1 c-cannon-module (0/4)
class 3:
43 cruisers (100/100)
class 4:
buildings:
1 transwarp-network (0/100)
1 research center (0/3500)
1 shipyard (0/3500)

--------------------------------------------------------------------------------
your class 1 vs enemy class 2:








1 shield generated




Losses:
You :
-
Enemy :
-

--------------------------------------------------------------------------------
your class 2 vs enemy class 2:


3 missiles launched
1 eagle vs 1 c-cannon-module
1 destroyer vs 1 c-cannon-module






1 shield generated




Losses:
You :
-
Enemy :
1 c-cannon-module

--------------------------------------------------------------------------------
your class 3 vs enemy class 3:


2 missiles vs 1 cruiser
31 cruisers vs 31 cruisers






32 cruisers vs 32 cruisers
1 cruiser vs 1 missile




Losses:
You :
32 cruisers
3 missiles
Enemy :
31 cruisers

--------------------------------------------------------------------------------
your class 4 vs enemy class 4:












Losses:
You :
-
Enemy :
-

--------------------------------------------------------------------------------
Summary:
your losses:
class 3:
32 cruisers
3 missiles

enemy losses:
class 3:
31 cruisers
class 2:
1 c-cannon-module

score: -40


Why the hell only 3 of my missile launchers launched their missiles??? If all would have launched I think I would have made some points...
Its illogigal! Please change this!



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Dougster
1st Rear Admiral
1st Rear Admiral


Joined: 14 Apr 2002
Posts: 251

 Post Posted: Wed Jun 19, 2002 3:17 pm    Post subject:
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No it's not illogical, the class 2 battle was over before they could launch so they didnt. Thats how the game works.
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Lord Bejeeta
1st Lieutenant
1st Lieutenant


Joined: 14 Jun 2002
Posts: 40
Location: United States

 Post Posted: Thu Jun 20, 2002 7:54 am    Post subject:
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Thats gotta suck but dont feel bad Ive made some mistakes lately too! Im fixing them by killing the guy off though! I think hes inactive anyways because I hit his fleet 2 times and his planet 1 time and havent seen any reaction and never ever do I see him on!
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Lord Bejeeta
1st Lieutenant
1st Lieutenant


Joined: 14 Jun 2002
Posts: 40
Location: United States

 Post Posted: Thu Jun 20, 2002 7:55 am    Post subject:
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By the way if you guys want his co-ords just ask me!
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Bilerator
1st Rear Admiral
1st Rear Admiral


Joined: 10 Jan 2002
Posts: 203
Location: Germany

 Post Posted: Thu Jun 20, 2002 7:19 pm    Post subject:

I think it is NOT good that you post the coords in the br and that Bejeeta wants to post coords, too .. That's not a fair behaviour, STOP THAT !!!
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