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massive mobil ship yard
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SpaceTrace Forum Forum Index » New Technology Inventions » massive mobil ship yard
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this vote will decide about the future of this invention:
this can be added to the game
30%
 30%  [ 4 ]
it needs some changes but it is a good invention
15%
 15%  [ 2 ]
i will post the needed changes here
15%
 15%  [ 2 ]
no good try another one
38%
 38%  [ 5 ]
Total Votes : 13

Author Message
tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Sat Nov 27, 2004 11:22 pm    Post subject:
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massive mobil ship yard (class 4 ship)

it coud creat ships and it can be part of your fleet


attack/life: 0/1
manpower: 1041

speed: warp 7


this ship has a cloaking device

researchtime: 1 d
buildingtime: 12 h


human-technology
needed research:
improved field theories

battle details:fights
(battle engine syntax: f)
creates 500 combat reconstructors in your own fleet in the class they belong and the created ships will stay in that fleet after battle.
(battle engine syntax: create,self,500,stay,combat reconstructor)

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5th special forces
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Joined: 20 Sep 2004
Posts: 141

 Post Posted: Sun Nov 28, 2004 3:28 am    Post subject:
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I really like the idea behind this ship. it could really help out in an offensive situation, like recapturing the flag of your alliance.
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doomstar
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Joined: 06 May 2004
Posts: 408

 Post Posted: Sun Nov 28, 2004 9:33 am    Post subject:
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The battle syntax reads,

"creates 500 combat reconstructors in your own fleet in the class they belong and the created ships will stay in that fleet after battle,"

which has nothing to do with the ability to build different ship in the middle of space.

Also 500 Combat Reconstructors should be 3000 instead of 1041 mp, which means I gain approx 2000 mp just after a battle.
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Virus
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Joined: 21 Nov 2004
Posts: 340
Location: Worcester, England, United Kingdom, Europe, Terra

 Post Posted: Sun Nov 28, 2004 12:26 pm    Post subject:
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Shouldn't a mobile ship-yard create any amount and type of ships to your likeing?

Cheers,


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promethius2
Admiral
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Joined: 02 Jun 2004
Posts: 1842
Location: Éire

 Post Posted: Sun Nov 28, 2004 1:19 pm    Post subject:
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I really don't like the idea of this being APART of your fleet.
Perhaps this building/ship could act like a pioneer ship. But instead of dropping it on just a pre-warp planet you can drop it on any of the following:
1. An allies planet
2. Pre-warp planet
3. In the middle of space.
Also, the ship could act like a fleet and therefore, if you drop it on an enemy's planet then it gets whooped.
And if you drop it in the middle of space then you can go to those coords at transwarp speed.
Also, if you have an incoming fleet to your base. You have the choice to activate the self-destruct and only lose half the manpower.
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Spyder
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Joined: 09 Sep 2004
Posts: 565

 Post Posted: Mon Nov 29, 2004 7:07 am    Post subject:
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This one is better, from the deep past
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hell_fire
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Joined: 11 Oct 2004
Posts: 266

 Post Posted: Wed Dec 01, 2004 12:45 pm    Post subject:
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to me for some reason the ship sound like a carrier for combat recontructoners that a shipyard...... besides that i like it also sounds like you could end up with using mor mp than you actualy have

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blackmagic
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Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Sun Dec 05, 2004 10:53 pm    Post subject:

well the description does support the syntax, but not the name =) Wat a funny contradiction......100% not going to be put in game

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