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| this vote will decide about the future of this invention: |
| this can be added to the game |
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30% |
[ 4 ] |
| it needs some changes but it is a good invention |
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15% |
[ 2 ] |
| i will post the needed changes here |
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15% |
[ 2 ] |
| no good try another one |
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38% |
[ 5 ] |
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| Total Votes : 13 |
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| Author |
Message |
tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Sat Nov 27, 2004 11:22 pm Post subject: |
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massive mobil ship yard (class 4 ship)
it coud creat ships and it can be part of your fleet
attack/life: 0/1
manpower: 1041
speed: warp 7
this ship has a cloaking device
researchtime: 1 d
buildingtime: 12 h
human-technology
needed research:
improved field theories
battle details:fights
(battle engine syntax: f)
creates 500 combat reconstructors in your own fleet in the class they belong and the created ships will stay in that fleet after battle.
(battle engine syntax: create,self,500,stay,combat reconstructor)
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5th special forces Captain

Joined: 20 Sep 2004 Posts: 141
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Posted: Sun Nov 28, 2004 3:28 am Post subject: |
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| I really like the idea behind this ship. it could really help out in an offensive situation, like recapturing the flag of your alliance. |
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doomstar Vice Admiral


Joined: 06 May 2004 Posts: 408
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Posted: Sun Nov 28, 2004 9:33 am Post subject: |
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The battle syntax reads,
"creates 500 combat reconstructors in your own fleet in the class they belong and the created ships will stay in that fleet after battle,"
which has nothing to do with the ability to build different ship in the middle of space.
Also 500 Combat Reconstructors should be 3000 instead of 1041 mp, which means I gain approx 2000 mp just after a battle. |
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Virus 1st Rear Admiral


Joined: 21 Nov 2004 Posts: 340 Location: Worcester, England, United Kingdom, Europe, Terra
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Posted: Sun Nov 28, 2004 12:26 pm Post subject: |
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Shouldn't a mobile ship-yard create any amount and type of ships to your likeing?
Cheers,
_________________
^Thanks To Phoenix^
^Thanks To DD^ |
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promethius2 Admiral


Joined: 02 Jun 2004 Posts: 1842 Location: Éire
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Posted: Sun Nov 28, 2004 1:19 pm Post subject: |
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I really don't like the idea of this being APART of your fleet.
Perhaps this building/ship could act like a pioneer ship. But instead of dropping it on just a pre-warp planet you can drop it on any of the following:
1. An allies planet
2. Pre-warp planet
3. In the middle of space.
Also, the ship could act like a fleet and therefore, if you drop it on an enemy's planet then it gets whooped.
And if you drop it in the middle of space then you can go to those coords at transwarp speed.
Also, if you have an incoming fleet to your base. You have the choice to activate the self-destruct and only lose half the manpower. |
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Spyder Vice Admiral


Joined: 09 Sep 2004 Posts: 565
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Posted: Mon Nov 29, 2004 7:07 am Post subject: |
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| This one is better, from the deep past |
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hell_fire 1st Rear Admiral


Joined: 11 Oct 2004 Posts: 266
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Posted: Wed Dec 01, 2004 12:45 pm Post subject: |
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to me for some reason the ship sound like a carrier for combat recontructoners that a shipyard...... besides that i like it also sounds like you could end up with using mor mp than you actualy have
_________________ thy dreams are of the other world in which we live
http://www.freewebs.com/1cbk/ |
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blackmagic Admiral


Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Sun Dec 05, 2004 10:53 pm Post subject: |
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well the description does support the syntax, but not the name =) Wat a funny contradiction......100% not going to be put in game
_________________ From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!! |
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