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this vote will decide about the future of this invention: |
this can be added to the game |
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54% |
[ 6 ] |
it needs some changes but it is a good invention |
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9% |
[ 1 ] |
i will post the needed changes here |
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9% |
[ 1 ] |
no good try another one |
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27% |
[ 3 ] |
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Total Votes : 11 |
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Author |
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tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Mon Nov 08, 2004 4:40 pm Post subject: |
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hi-jackers (class 1 ship)
the hi-jackers commands all fleets of the enemy to fly to coords (the user can fill in the coords by him self)
attack/life: 0/1
manpower: 1
researchtime: 1 d
buildingtime: 12 h
needed research:
dark tactics
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Dutchbatter Admiral


Joined: 19 Dec 2003 Posts: 848 Location: Hardenberg, the Netherlands
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no clutch 1st Lieutenant

Joined: 26 Jul 2004 Posts: 38
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Posted: Mon Nov 08, 2004 5:23 pm Post subject: |
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I like the idea, but I have one question. Will the victim of the hijacker be able to regain control of his fleets simply by logging on and altering the co-ords? If not then there should also be some sort of anti-hijacker that can be built to counter this. |
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kamekaze6 Admiral


Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Mon Nov 08, 2004 5:35 pm Post subject: |
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i think that the answer should be yes but also the hijackers have control of the fleets for some time after the attack. maybe this could replace one of the invaders
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Dutchbatter Admiral


Joined: 19 Dec 2003 Posts: 848 Location: Hardenberg, the Netherlands
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Posted: Mon Nov 08, 2004 6:23 pm Post subject: |
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When the fleet is hijacked, the hijacker can only set once the coords.
After that, the hijacker can't do anything. About the one who is hijacked, he can change the coords of his fleets, after the fleets has reched the coords.
But you can defend your planet by using invaders too (hq, fleets, com, spy, alliance invaders), cylops and defense troopers (what is founded for defending your planet for ctf attacks).
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Weylyn Admiral


Joined: 19 Jan 2004 Posts: 691 Location: The Netherlands
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Posted: Mon Nov 08, 2004 6:29 pm Post subject: |
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Hmm, it's not a good idea to make the fleet fixesd untill it reaches coords. Maybe lock it for a day at most. Imagine me sending your full fleet to 999/999/99.
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no clutch 1st Lieutenant

Joined: 26 Jul 2004 Posts: 38
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Posted: Mon Nov 08, 2004 7:30 pm Post subject: |
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I like the way you think Weylyn. My thoughts are that it would be good if the victim could log on and immediatly change the co-ords. This would make it an effective weapon only if the the intended victim was inactive or had very predictable login times. |
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Dutchbatter Admiral


Joined: 19 Dec 2003 Posts: 848 Location: Hardenberg, the Netherlands
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Posted: Mon Nov 08, 2004 8:16 pm Post subject: |
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i don'tlike the idea by cancel it when the player logs on. But the draw back what weylyn say is ok. Mabey a maximum of 48 sectors (1 day) or mabey more, but not that you send the fleets to the guest accounts 56000 ly away.
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mackman Vice Admiral

Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Tue Nov 09, 2004 12:20 am Post subject: |
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I think maybe 10 hrs max towards the guest accounts I dont think anyone should be able to have control of someones fleet like that its almost hacking how would you like somone to fly your fleet of cruisers to where ever they want causing you to lose thousands of points I say no way. |
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