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Battle with Willo the wisp
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SpaceTrace Forum Forum Index » Battle reports » Battle with Willo the wisp
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blackmagic
Admiral
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Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Thu Nov 04, 2004 7:24 pm    Post subject:
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Wat the heck?!?! I come home and find this:

your class 2 vs enemy class 2: V
enemy:
1 the blob
293 willo the wisp
you:
18 destroyers
121 troikas

1 destroyer vs 1 willo the wisp




137 willow the wisp evaded jam 137 ships
121 willo the wisp vs 121 troikas
18 willo the wisp vs 18 destroyers
1 the blob vs 1 destroyer

losses:
enemy :
1 willo the wisp
you :
18 destroyers
121 troikas
score in this subbattle: -2069

I understand wat happened, but in addtition to this i had 3 other battles and in each one the willo the wisp jammed all my troikas before they split. Does the jam battle syntax come before the fight syntax? If the fight commad cam after it jammed all my ships shouldn't the "create" syntax split all my troikas before the modules fought? This is confusing. Maybe i'm thinking on this too much

Anyways something for you guys to figure out
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blackmagic
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 Post Posted: Sat Nov 06, 2004 5:57 am    Post subject:
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Nobody can figure this out??? HEY! I thought i put this in Bug reports. I still think there is a bug! How would it be far to be able to jam first? All you need to do is equal the amount of ships the enemy has. The only defence against this is the retraitor. I don't think this jamming thing should be workin that way. The Jamming should have a random turn just like all the other ships have
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mackman
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Joined: 15 Jan 2003
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Location: Orlando, Florida

 Post Posted: Sat Nov 06, 2004 6:08 am    Post subject:
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Thats one of those ships off the planets alot of them are not fair but dont worry there is not to many left on the planet and just keep some retraitors in your troikas fleet emp jamming ships seem very popular this time.

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Metody I The Evil
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Joined: 26 Dec 2002
Posts: 1243
Location: Bulgaria

 Post Posted: Sat Nov 06, 2004 7:14 am    Post subject:
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It's rather simple, really. A jamming-only fleet allows the enemy to fire once IF he gets the first shot. Any jamming ship is capable of that.

description of the jam modifier -> "jams 1 ship in the enemy fleet in the class it fights with and you get back the initiative"


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blackmagic
Admiral
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Joined: 12 Feb 2003
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Location: GP

 Post Posted: Sat Nov 06, 2004 3:57 pm    Post subject:
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Quote:

On 2004-11-06 07:14, Metody I The Evil wrote:
It's rather simple, really. A jamming-only fleet allows the enemy to fire once IF he gets the first shot. Any jamming ship is capable of that.

description of the jam modifier -> "jams 1 ship in the enemy fleet in the class it fights with and you get back the initiative"






Wat you didn't get was that this ship has the "f" syntax before teh jam. That mean that not only can it seem to jam before the battle starts, but also kill the ships it jams. If you think about it, all this person had to do was to equal the number of ships the enemy had. EX: enemy- 100 destroyers You- 101 willow of wisp
1destoyer vs 1 willow or wisp
100 WoW jams 99 destroyers

Losses:
enemy- 100 destroyers
you- 1 willow of wisp

The only way the destroyers could win was to have more than double of what the enemy had. If the enemy had nearly 300 like my guy did, you would need 600 to wipe him out.
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kamekaze6
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Joined: 12 Aug 2003
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Location: Malta

 Post Posted: Sat Nov 06, 2004 6:30 pm    Post subject:
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if it "evades it shouldn t have the power to stop ships completely. for example a willo the wisp vs a specter. ok the willo dodged the specters shot (even though it is ap 0) and the specter should destroy the class 1 but not be jammed so that it can t hit the class 1 i think it should be changed.

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blackmagic
Admiral
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 Post Posted: Sat Nov 06, 2004 6:43 pm    Post subject:
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well there's nothing wrong in jamming the specre because that's wat itz supposed to do, but the problem comes when you have a gurentee that the ship will jam before the other ships get to use their special abilities
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Metody I The Evil
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 Post Posted: Sat Nov 06, 2004 8:27 pm    Post subject:
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OK. The problem is simple. The f modifier is indeed before the jam-one. SO:
1.) It kills a ship
2.) It jams another and gets back the initiative so again 1.)

but if the f comes after the jam, then the jam modifier would be useless, it would destroy the jammed ship(?), which actually makes the jamming unecessary....

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blackmagic
Admiral
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 Post Posted: Sun Nov 07, 2004 2:24 am    Post subject:

That is why you put shuffle after the jam. That way the ship jams teh enemy and fights a different ship. This current battle syntax lets the user kill the ship it jammed...or that is my understanding

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