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Should the top10 be changed? |
Yes |
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52% |
[ 9 ] |
Better make that a new stats |
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35% |
[ 6 ] |
No |
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11% |
[ 2 ] |
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Total Votes : 17 |
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Metody I The Evil Admiral


Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Fri Oct 22, 2004 10:32 am Post subject: |
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Currently, the top10 stats is anything but accurate. The top10 before the respawn-system was a good indicator indeed, it practically answered the question "How many points has the player made", or, to perephrase it, "How many points has the player made for the 30 days that passed since the round started" for example.
Now, with the respawns, the top10 answers the question: "Who has the highest points now", but then again, it doesn't represent the "top" part
I suggest that the top10 has a slightly different approach - instead of showing the score, it should show score, divided by evolution. For example:
Player 1 - 10 000 points and is 20% evolved
Player 2 - 7 000 points and is 10% evolved.
The coefficients would be: P1 = 500 and P2 - 700, thusly P2 will be above P1 in the top10. Thusly, the one who scores more in less time will be shown to be better than the one who has more but in a long period of time. Which, in my opinion would show that P2 is a better player than P1
I think it's easier to program, it just adds a division instead of showing the original score
It can also be a completely new stats, e.g. it can be the top10 and the original point-based top10 can be renamed to "High scores"
What do you guys think?
_________________ _____________________________________________
"Unity creates power"
Khan Kubrat to his 5 sons |
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no clutch 1st Lieutenant

Joined: 26 Jul 2004 Posts: 38
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Posted: Fri Oct 22, 2004 11:44 am Post subject: |
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I like this idea. When I look at the stats I would like to see some sort of indicater of the players level of ability. This way I could look at the stats and choose a target to test myself or avoid depending on my level of ability. |
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Dutchbatter Admiral


Joined: 19 Dec 2003 Posts: 848 Location: Hardenberg, the Netherlands
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Posted: Fri Oct 22, 2004 12:49 pm Post subject: |
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Yes i agree, the top 10 was good for the round sytems. But now everybody start at an other day.
So, just a percentage of the score. Just in forum you see, % of messages a day.
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Rince Lieutenant Commander

Joined: 08 May 2004 Posts: 51 Location: Germany
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Posted: Fri Oct 22, 2004 12:54 pm Post subject: |
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Indeed, the TopTen-list should get an update.
I like Metodys idea, but it need a little change. If you score 2000 points with an evolution rate of 2% = 1000. So, you're able to get into the topten by one single attack. Maybe the minimum evolution rate to get into the topten could be set at 10 or 15%. |
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Metody I The Evil Admiral


Joined: 26 Dec 2002 Posts: 1243 Location: Bulgaria
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Posted: Fri Oct 22, 2004 2:16 pm Post subject: |
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*lightbulb smiley ^^*
Or, even better, it can be both - the 10 highest scores, but sorted by their points/time ratio
_________________ _____________________________________________
"Unity creates power"
Khan Kubrat to his 5 sons |
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admin Board Admin


Joined: 09 Jan 2002 Posts: 2938
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Posted: Fri Oct 22, 2004 2:32 pm Post subject: |
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very good idea, we will implement that |
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Shade Vice Admiral


Joined: 08 Jul 2003 Posts: 510 Location: UK, Denmark, Belgium, South Africa
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Posted: Tue Jan 04, 2005 12:05 pm Post subject: |
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Hey admins..
We've been waiting a few months for this very much needed idea!
any chances it will be implemented soon??
If it's to much work, could we not atleast show the players evo in the top 10 or something?
gogogogogo!!
_________________ !! Total Ownage !! |
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kandos- Vice Admiral


Joined: 18 Oct 2004 Posts: 649 Location: England
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Posted: Tue Jan 04, 2005 12:48 pm Post subject: |
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yeah just what i was thinking! (well not really i just felt like spamming!!)
cough cough...
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Guidop Lieutenant Commander

Joined: 30 Nov 2004 Posts: 73
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Posted: Tue Jan 04, 2005 2:27 pm Post subject: |
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i like the idea
but i'm new why is the round systen lost then
the advantage i think in round system is that everybody has an equal evolution
if players start in the middle for example new players than let them have the research immidiate for the days they missed
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promethius2 Admiral


Joined: 02 Jun 2004 Posts: 1842 Location: Éire
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Posted: Tue Jan 04, 2005 3:21 pm Post subject: |
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This shuold be added (if possible) for alliances too.
ADD IT!
ADD IT!
ADD IT!
_________________ Calvin: I'm a genius, but I'm a misunderstood genius.
Hobbes: What's misunderstood about you?
Calvin: Nobody thinks I'm a genius. |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Tue Jan 04, 2005 9:30 pm Post subject: |
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i already thought it and said it, but seems like methody can explain better
we neeed it!!!but when i thought it i had the same problem of rice,and i never got a solution, i think a 10% of minimal evolution will be good. I mean maybe the one who wins 2k pts in his first day wont has the same lucky or the same targets the next day, but if he can continue about his 10% of evolution it will shown how good is him. |
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