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fusion lancer
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SpaceTrace Forum Forum Index » New Technology Inventions » fusion lancer
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this vote will decide about the future of this invention:
this can be added to the game
52%
 52%  [ 9 ]
it needs some changes but it is a good invention
5%
 5%  [ 1 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
41%
 41%  [ 7 ]
Total Votes : 17

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darklim
Admiral
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Joined: 15 May 2003
Posts: 1154
Location: Caracas, Venezuela

 Post Posted: Sun Aug 29, 2004 5:37 am    Post subject:
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Don't like it anyway

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blackmagic
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 Post Posted: Thu Sep 09, 2004 5:27 am    Post subject:
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why not? I think its a interesting ship. Give me a reason why you don't like it?
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darklim
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 Post Posted: Tue Sep 14, 2004 2:35 am    Post subject:
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Something called
Apollo Cruiser
Cyclop
Spectre
Dreadnought



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blackmagic
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 Post Posted: Tue Oct 05, 2004 10:15 pm    Post subject:
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Well this is more of a basic ship. Apollo cruisers and cyclops are specialzed in attacking certain classes, but wouldn't you like it if you Lancer can hold up against more fighters and take down 3 of them instead of a regular cruiser that can only destroy 1 fighter.
I feel this would add more variety. People who use apollo cruisers or cyclops or dreadnoughts may not want to use this ship as a combo in fear of getting it destroyed, but people who have a defensive or in some cases offensive fleets with just cruisers and Lancers, that works too.
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blackmagic
Admiral
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 Post Posted: Wed Mar 21, 2007 5:07 am    Post subject:
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I looked at a past invention and I kinda like this ship better now that i understand it more than i did before.

This is a good combo ship with some luck involved. I'll give 2 scenarios. Also I'm goin to add the new battle syntax below to balance it some more

SCENARIO 1
You are fighting against a medium sized class 2 fleet say 60. So this ship a total of 2 times. Tat means you can use 30 of these ship to destroy 60 class 2 destroyers with 3 lancer losses. Meanwhile after each subsequent fight one of your class 3 ships loses AP. Although the class 2 battle was one sided, if the enemy has any size of a class 3 it will take generally 2 of you class 3 ships to destroy 1 enemy cruiser.

Class2
enemy 60 destroyer vs you 30 lancers
losses:
enemy- 60 destroyers
you- 3 Lancers
Score: 255

Class 3
A)
enemy 16 cruisers vs 26 Lancers <-- in random probablity it is possible that all 26 lost LP. That mean you can only destory 13 cruisers.
losses:
enemy-13 Cruisers
You- 16 Lancers
Score : -580

B)
enemy 7 cruisers vs 26 Lancers <-- in random probablity it is possible that all 26 lost AP.
losses:
enemy-7 Cruisers
You- 7 Lancers
Score : 175


SCENARIO 2
You are using something like a swank fleet. The battle syntax states that a random class 3 ship will lose AP. So, Imagine you have a Lancer and some apollo cruisers. Lancers end up modifying apollo cruisers who already don't have any AP. That means Lancers have a better chance in attacking enemy class3 ships at full AP.

enemy 30 cruisers vs 15 Lancers
enemy 8 cruisers vs 8 apollo cruisers
In an ideal situation there somehow the lancers only modified the apollo cruisers
losses:
enemy-30 cruisers
80 destroyers
you- 8 apollo cruisers
15 Lancers
score: 1165

ON THE OTHER HAND in a nonideal it can look something like this

enemy 20 cruisers vs 10 Lancers
10 cruisers vs 5 Lancers <-- these 5 lost AP due to the fight above
so you can only destroy 4 cruisers
8 cruisers vs 8 apollo cruisers
losses:
enemy- 24 cruisers
80 destroyers
you- 15 Lancers
8 apollo cruisers
Score: 125

It can go into the negatives. Its all about luck on which ships get modified!! ^____^ how fun! RISK! Like the lotto. you can win much big or lose mucho big.





Fusion Lancer (class 3 ship)


invented by Blackmagic of Shadowball

attack/life: 101/101 <-- Wondering whether to set AP to 101 or 100
manpower: 85

researchtime: 2 d
buildingtime: 12 h


nanite-technology
needed research:
TO BE DETERMINED

battle details:

1. fights
(battle engine syntax: f)
2. modifies AP/LP by -1/0 of 1 ship of any ship-type in your own fleet in class 3
(battle engine syntax: mod,self,1,3,all,+,-1,0)
3. shuffles all ships in your class 3 that still did not fight
(battle engine syntax: shuffle,self,3)
4. fights
(battle engine syntax: f)
5. modifies AP/LP by -2/0 of 1 ship of any ship-type in your own fleet in class 3
(battle engine syntax: mod,self,1,3,all,+,-2,0)


SO........ If you bothered to read that and "UNDERSTOOD" Plz tell me wat i have missed!! Maybe there is still some tweaking needed
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Sardaukar
2nd Lieutenant
2nd Lieutenant


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 Post Posted: Wed Mar 21, 2007 6:15 am    Post subject:
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hmmm that is verryyyyyyy cool.. adds a lot more strategy.. i like it

one question though... does it have to be nanite tech??
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blackmagic
Admiral
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Joined: 12 Feb 2003
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Location: GP

 Post Posted: Wed Mar 21, 2007 6:28 am    Post subject:
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no....... I'll leave all the research and tech up to the admin or watever you guys think
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Rubens
Admiral
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Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Thu Mar 22, 2007 7:25 am    Post subject:
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blackmagic wrote:
I looked at a past invention and I kinda like this ship better now that i understand it more than i did before.

This is a good combo ship with some luck involved. I'll give 2 scenarios. Also I'm goin to add the new battle syntax below to balance it some more

SCENARIO 1
You are fighting against a medium sized class 2 fleet say 60. So this ship a total of 2 times. Tat means you can use 30 of these ship to destroy 60 class 2 destroyers with 3 lancer losses. Meanwhile after each subsequent fight one of your class 3 ships loses AP. Although the class 2 battle was one sided, if the enemy has any size of a class 3 it will take generally 2 of you class 3 ships to destroy 1 enemy cruiser.

Class2
enemy 60 destroyer vs you 30 lancers
losses:
enemy- 60 destroyers
you- 3 Lancers
Score: 255

Class 3
A)
enemy 16 cruisers vs 26 Lancers <-- in random probablity it is possible that all 26 lost LP. That mean you can only destory 13 cruisers.
losses:
enemy-13 Cruisers
You- 16 Lancers
Score : -580

B)
enemy 7 cruisers vs 26 Lancers <-- in random probablity it is possible that all 26 lost AP.
losses:
enemy-7 Cruisers
You- 7 Lancers
Score : 175


SCENARIO 2
You are using something like a swank fleet. The battle syntax states that a random class 3 ship will lose AP. So, Imagine you have a Lancer and some apollo cruisers. Lancers end up modifying apollo cruisers who already don't have any AP. That means Lancers have a better chance in attacking enemy class3 ships at full AP.

enemy 30 cruisers vs 15 Lancers
enemy 8 cruisers vs 8 apollo cruisers
In an ideal situation there somehow the lancers only modified the apollo cruisers
losses:
enemy-30 cruisers
80 destroyers
you- 8 apollo cruisers
15 Lancers
score: 1165

ON THE OTHER HAND in a nonideal it can look something like this

enemy 20 cruisers vs 10 Lancers
10 cruisers vs 5 Lancers <-- these 5 lost AP due to the fight above
so you can only destroy 4 cruisers
8 cruisers vs 8 apollo cruisers
losses:
enemy- 24 cruisers
80 destroyers
you- 15 Lancers
8 apollo cruisers
Score: 125

It can go into the negatives. Its all about luck on which ships get modified!! ^____^ how fun! RISK! Like the lotto. you can win much big or lose mucho big.





Fusion Lancer (class 3 ship)


invented by Blackmagic of Shadowball

attack/life: 101/101 <-- Wondering whether to set AP to 101 or 100
manpower: 85

researchtime: 2 d
buildingtime: 12 h


nanite-technology
needed research:
TO BE DETERMINED

battle details:

1. fights
(battle engine syntax: f)
2. modifies AP/LP by -1/0 of 1 ship of any ship-type in your own fleet in class 3
(battle engine syntax: mod,self,1,3,all,+,-1,0)
3. shuffles all ships in your class 3 that still did not fight
(battle engine syntax: shuffle,self,3)
4. fights
(battle engine syntax: f)
5. modifies AP/LP by -2/0 of 1 ship of any ship-type in your own fleet in class 3
(battle engine syntax: mod,self,1,3,all,+,-2,0)


SO........ If you bothered to read that and "UNDERSTOOD" Plz tell me wat i have missed!! Maybe there is still some tweaking needed


Like i usually answered you....No good!

xD

You are not even using maths in a right way.
First you can put on a syntax that it attacks twice...or it fights once or it has berserk...but twice?O_o
On the other hand why is it good? i just reduces the ap of your own ships...and the shuffle thing is just something cocky...they are already shuffled at the beginning of the battle.

Lets accept that the ship attack twice...which is senseless knowing it shuffles the battle order.

On the Scenario 1...it will destroy you only 1 lancer man, but there you are being unfair, you are using more mp than your enemy.
60 destroyers = 480 mp. lets say 6 lancers .
60 destroyers vs 6 lancers(attacking twice)
Score: Negative

A) There is no way all 26 could lost AP, even so...
16 cruisers vs 26 lancers
Score: Positive.(just because you are hitting twice, for an extra of 25 mp with the same AP than a cruiser??)
But you are not using the same MP.
You are using 2,5x the enemy's mp.

Scenario 2...
WTF?? score: 1165? Re-Make your operations mate...just bad.

Sorry but is so hard to explain it...even finding a special situation where the lancer wins it is unbalanced too.

worst case 98/100 but fights twice 85 mp? I don't think so.
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blackmagic
Admiral
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Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Thu Mar 22, 2007 6:29 pm    Post subject:
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you're not getting it. By lowering your own class 3 ship's AP, the modified ship can't destroy another class3 ship. Basically you have 1 ship doin the job of 2 and hopefully not getting it destroyed on the 1st hit.

that 1165pts was in the most ideal situation for yourself. I know the battle sequence is wrong. Its just a summary. Just makes it easier to explain. If your the unluckest person then all the lancer might have modified other lancers. in that case your @#%^#%$#^. Its a gamble like i said.

Yes you can input 2 fight commands. The shuffle is used so that the lancer will not attack the same ship twice -__- or i least i hope so. Just think of it as a beefed up cruiser/ plasma emitter.




Quote:

On the Scenario 1...it will destroy you only 1 lancer man, but there you are being unfair, you are using more mp than your enemy.
60 destroyers = 480 mp. lets say 6 lancers .
60 destroyers vs 6 lancers(attacking twice)
Score: Negative



It'll most likely be less negative than using cruisers. The basic idea is that it can defend against lower classes a lil better. It also has its advantages in upper classes that have higher LP such as the Flamingo
_________________
From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!!
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Fri Mar 23, 2007 3:55 am    Post subject:
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blackmagic wrote:
you're not getting it. By lowering your own class 3 ship's AP, the modified ship can't destroy another class3 ship. Basically you have 1 ship doin the job of 2 and hopefully not getting it destroyed on the 1st hit.

that 1165pts was in the most ideal situation for yourself. I know the battle sequence is wrong. Its just a summary. Just makes it easier to explain. If your the unluckest person then all the lancer might have modified other lancers. in that case your @#%^#%$#^. Its a gamble like i said.

Yes you can input 2 fight commands. The shuffle is used so that the lancer will not attack the same ship twice -__- or i least i hope so. Just think of it as a beefed up cruiser/ plasma emitter.




Quote:

On the Scenario 1...it will destroy you only 1 lancer man, but there you are being unfair, you are using more mp than your enemy.
60 destroyers = 480 mp. lets say 6 lancers .
60 destroyers vs 6 lancers(attacking twice)
Score: Negative



It'll most likely be less negative than using cruisers. The basic idea is that it can defend against lower classes a lil better. It also has its advantages in upper classes that have higher LP such as the Flamingo


Again No.

First...yes i know is the summary...now do maths.
30 cruisers 80 destroyers = ? -
15 lancers 8 apollos =?
=??

I don't get the shuffle thing...you are shuffling YOUR ships that have not attacked...IN THE CASE that the lancer has 99 of AP and it is attacking a cruiser IT WILL ATTACK IT TWICE thanks to his syntax...the shuffle dosn't affect.

Now, if i research the lancer, what will i put lancer and cruisers? i will put just lancers and thats all...my lancer could has 99/101. But it attacks TWICE....so
2 lancers(reduced ap to 99) vs 3 cruiser (see the enemy is using more mp)
IN THE WORST CASE
1 cruiser vs 1 lancer(alive)
1 lancer vs 1 cruiser(destroyed) (x2 because it fights twice and at the beginning it didn't destroy it)
1 cruiser vs 1 lancer (destroyed)
1 lancer vs 1 cruiser (x2)(Destroyed)
1 cruiser vs 1 lancer (alive)

Summary
you lost 1 lancer he loses 1 cruiser
Score: positive.

Way too powerful...Lets change cruisers for lancers?
Nah I don't think so.

Again, find another situation, i can't see a slot for this ship.
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dfcshippo
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Joined: 23 Mar 2007
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 Post Posted: Fri Mar 23, 2007 6:58 am    Post subject:
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so with a major reconstructor... hmmm nah nvm just thinking out loud...
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Fri Mar 23, 2007 7:07 am    Post subject:

dfcshippo wrote:
so with a major reconstructor... hmmm nah nvm just thinking out loud...


Mr, can i ask you why would do a major reconstructor in a fleet with the lancers invented by my friend Blackmagic?
I will like to read an answer;)
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*Adicted to ST and Hincha of Caracas F.C.
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