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de-stabilisation probe
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SpaceTrace Forum Forum Index » Possible new Technologies » de-stabilisation probe
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this vote will decide about the future of this invention:
this can be added to the game
50%
 50%  [ 17 ]
it needs some changes but it is a good invention
11%
 11%  [ 4 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
38%
 38%  [ 13 ]
Total Votes : 34

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tec_server
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 Post Posted: Thu Jul 08, 2004 3:20 pm    Post subject:
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de-stabilisation probe


with a high energy beam this probe can disrupt the warp field of one fleet within it¸s reach.
due to warp-core overload the fleet is forced to pull out of warp and re stabalise the warp core, which will take 1 hour of hard work.
due to the high energy of the beam, the probe can only be used once every 12 hrs.
also the probe does not work when a scrambler probe is active in the area.


scanradius: 5

speed: warp 10

researchtime: 1 d


nanite-technology
needed research:
improved field theories

battle details:
battle engine syntax:
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admin
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 Post Posted: Thu Jul 08, 2004 3:34 pm    Post subject:
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it can only reach fleets, that are on a hyperjump to a target within a sector within it`s scanradius. then the subspace carrier waves of that fleets are already close enough to real-space.

and the probe could be destroyed in the process.
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KEPcH
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 Post Posted: Thu Jul 08, 2004 3:40 pm    Post subject:
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Can be fun to use, but fucked up when it's used against you. Otherwise, nice. But since it only works every 12 hours, no self-destrust needed i think.
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blackmagic
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 Post Posted: Thu Jul 08, 2004 3:40 pm    Post subject:
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I like the idea, but i'm wondering. Wounldn't it be too advantagous for putting at the BH? Wat happens if an alliance start to sent 1 of these probes like every two hours. They can keep fleets from attacking for quite awhile
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Kardinal
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 Post Posted: Thu Jul 08, 2004 3:46 pm    Post subject:
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I agree with BlackMagic. You could mess up the whole BH. And for big alliances it would be possible to shut down complete planets.
It could be useful if it sends out a signal that makes a warp core unstable, but de stabilaze its own warp core too so that it blows up.
And I wonder about the probes, there are 9 probes to build, but you can have only three or four active. And this probe for one would be rather tricky to use. If you are lucky a fleet passes by, otherwise.....
I say we leave the probes for what they are and try to concentrate on ships and researches. But this is what I think about it.

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steven1982
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 Post Posted: Thu Jul 08, 2004 3:52 pm    Post subject:
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For the BH problem, there is one simple solution, one scrambler probe can disrupt all De-stabilisation probes within it's reach, and therefor this tactic can easily be countered, also a fleet pulled out of warp is only disabled for 1 hour, after that it can fly through, to it's destination.
There are a lot of other tactics to make sure the probe will not work.

Quote:
it can only reach fleets, that are on a hyperjump to a target within a sector within it`s scanradius.


make sure your fleets destination is not within it's radius and nothing will happen, pull your fleet out of warp yourself when you fly above your destination coords. etc.

Greets

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doomstar
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 Post Posted: Fri Jul 09, 2004 4:28 am    Post subject:
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@Steven1982, I believe the description will cause any fleet that come within the scan radius of the probe to drop out of warp, which will prevent the strategy of dropping out of warp in your enemy coordinate.

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 Post Posted: Fri Jul 09, 2004 10:23 am    Post subject:
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Well then i should have made the discription maybe a bit more clear, but i believe that
Quote:
with a high energy beam this probe can disrupt the warp field of one fleet within it¸s reach.

And
Quote:
the probe can only be used once every 12 hrs


should say enough, that not any fleet will be dropped out of warp, the probe should be controllable i think, so you can choose which fleet you want to drop out of warp, and because admin filled in that it can only target fleets which have a hyperjumpgate within it's reach, my strategy will work.

Offcourse i am allways right, i invented the thing

Greets

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blackmagic
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 Post Posted: Fri Jul 09, 2004 11:55 am    Post subject:
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well i suppose its a good idea, but like most other probes..it probably won't be used much. Look at the trace probe, osillation, etc.... People just don't use them much. Just hope this can have a bigger impact than the others did

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doomstar
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 Post Posted: Fri Jul 09, 2004 5:50 pm    Post subject:
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Since most experience players know the strategy "exiting out of warp at their designated target", the probe has no reason to exist.
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Dutchbatter
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 Post Posted: Fri Jul 09, 2004 6:40 pm    Post subject:
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All things are said, but i like this invention, so if it is up to me, add it.
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Zamprano
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 Post Posted: Fri Jul 09, 2004 6:56 pm    Post subject:
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@doomstar: you said it yourself... most expirienced players know the strategy, and not all players are expirienced.
There wil always be n00bs to use it against them, so why not add this probe? i would like to use it on some players

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jellez
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 Post Posted: Fri Jul 09, 2004 7:08 pm    Post subject:
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this invention is good
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KEPcH
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 Post Posted: Fri Jul 09, 2004 7:16 pm    Post subject:
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Ow yeah, let's invent stuff to beat up n00bs, and let them leave the game before they understand anything....
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Kardinal
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 Post Posted: Fri Jul 09, 2004 7:49 pm    Post subject:
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Quote:
Ow yeah, let's invent stuff to beat up n00bs, and let them leave the game before they understand anything....


I don't exactly know what you are trying to say. But I think taht I can speak for most veteran and experienced players to say that they know the importance of new players and will act likewise. So there will be no more n00b bashing then there would be now.


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blackmagic
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 Post Posted: Sat Jul 10, 2004 4:34 am    Post subject:
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Unknowingly we need them n00bs. They are the potential people that will add to the number of players in spacetrace (Which we really need) and they are the people that the top players get a lot of thier points from.

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lord scythe
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 Post Posted: Sat Jul 10, 2004 10:13 am    Post subject:
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i agree this would be harsh on new player and a real pain in the ass.

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darklim
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 Post Posted: Mon Jul 12, 2004 4:43 pm    Post subject:
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I have give a use to the Trace Probe
Put one on your base and will record all the coordinates of fleet in its scanradius.
You might don't have the coordinate of your enemie and this is a solution
About this probe...
I will research Final Exploration, make 4 probe and put them all in an enemy base, so he cannot help his alliance from others attack

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BladeTech
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 Post Posted: Tue Jul 13, 2004 4:04 pm    Post subject:
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has anyone mentioned anything about the picture of the probe. it looks very...cool...
@Kardinal: unfortunately, there are not all veterans in this game now is there?

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blackmagic
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 Post Posted: Thu Jul 15, 2004 11:41 pm    Post subject:

well beside me and you =) we played for a long time now
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