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this vote will decide about the future of this invention: |
this can be added to the game |
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52% |
[ 11 ] |
it needs some changes but it is a good invention |
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9% |
[ 2 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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38% |
[ 8 ] |
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Total Votes : 21 |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Tue Jun 22, 2004 8:19 pm Post subject: |
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brute maggot (class 1 ship)
within each civilization there are those shunned to the darkest areas of the globe. due to their supposed uselessness, they were rejected and ignored. surprisingly, when the call of war surfaced the so called, “maggots,” summoned forth by patriotism build the brute maggots that literally brutalize at the cost of their lives. using primitive ion beams used in metal welding, they seize 8 of their own allies and then attach themselves to larger vessels and forcefully cut to the ships engine. they then merge to the larger ship resulting in extra power, but as a consequence the vessel is destroyed.
attack/life: 0/2
manpower: 5
researchtime: 4 d
buildingtime: 12 h
needed research:
fanatic warfare
battle details:multiplies AP and LP by 0/0 of 3 ships of any ship-type in your own fleet in class 1 but some ships are immune against destruction
battlemessage: "maggot seizes 3 class 1 ships"
(battle engine syntax: destroy,self,3,1,all,maggot seizes 3 class 1 ships,n)
multiplies AP and LP by 0/0 of 5 ships of any ship-type in your own fleet in class 2 but some ships are immune against destruction
battlemessage: "maggot seizes 5 class 2 ships"
(battle engine syntax: destroy,self,5,2,all,maggot seizes 5 class 2 ships,n)
modifies AP/LP by +10/+10 of 1 ship of any ship-type in the enemy fleet in class 3
battlemessage: "maggot powers enemy ship"
(battle engine syntax: mod,enemy,1,3,all,+,10,10,maggot powers enemy ship,n)
shuffles all ships in your class 1 that still did not fight
(battle engine syntax: shuffle,self,1)
after the fight of each subbattle of your class 4 it modifies AP and LP by -5000/-5000 of 1 ship of any ship-type in the enemy fleet in class 3 but some ships and buildings are immune against this effect
battlemessage: "n ... ships"
(battle engine syntax: event,4,kill,enemy,1,3,all,n)
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Tue Jun 22, 2004 8:20 pm Post subject: |
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HEHE =) I finally thought of a ship. The admins wanted something that would put the class1 and class2 to a more upper status. So, this is what i though of. I have another one in the works. Discuss this ship and then i bring out the other
_________________ From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!! |
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doomstar Vice Admiral
Joined: 06 May 2004 Posts: 408
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Posted: Tue Jun 22, 2004 8:56 pm Post subject: |
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What exactly is the attack of the ship? I read the syntax, and quite confused.
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KEPcH Vice Admiral
Joined: 14 Jul 2003 Posts: 487
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Posted: Tue Jun 22, 2004 10:08 pm Post subject: |
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It does what is written: destroys 3 of your class1, 5 of your class2, gives +10/+10 to an enemy class3, and only destroys a class3 ship if it can last till the end of a class4 battle.
How about you let your ship destroy a class3 ship at the end of the subbattle it is fightin in. Because against a cyclops/appollo fleet, it wouldn't survive untill a class4 battle and thus be kinda useless.
And what if you don't bring any class2? How will your ships attach themselves to larger vessels and forcefully cut to the ships engine?
Otherwise... original |
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doomstar Vice Admiral
Joined: 06 May 2004 Posts: 408
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Posted: Tue Jun 22, 2004 10:32 pm Post subject: |
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@KEPcH, thank for the clarification. I was confused at the last part of the syntax.
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Wed Jun 23, 2004 1:02 am Post subject: |
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I'm sorry. I didn't realize my mistake. I was doing this i a hurry so i didn't think it through much. Here is a correction to the Battle syntax to maybe subside the problem
(battle engine syntax: create,self,3,1,fighter)
(battle engine syntax: create,self,5,2,destroyer)
(battle engine syntax: kill,self,3,1,fighter)
(battle engine syntax: kill,self,5,2,destroyer)
multiplies AP and LP by 0/0 of 3 ships of any ship-type in your own fleet in class 1 but some ships are immune against destruction
battlemessage: "maggot seizes 3 class 1 ships"
(battle engine syntax: destroy,self,3,1,fighter ,maggot seizes 3 class 1 ships,n)
multiplies AP and LP by 0/0 of 5 ships of any ship-type in your own fleet in class 2 but some ships are immune against destruction
battlemessage: "maggot seizes 5 class 2 ships"
(battle engine syntax: destroy,self,5,2,destroyer ,maggot seizes 5 class 2 ships,n)
modifies AP/LP by +10/+10 of 1 ship of any ship-type in the enemy fleet in class 3
battlemessage: "maggot powers enemy ship"
(battle engine syntax: mod,enemy,1,3,all,+,10,10,maggot powers enemy ship,n)
shuffles all ships in your class 1 that still did not fight
(battle engine syntax: shuffle,self,1)
after the fight of each subbattle of your class 4 it modifies AP and LP by -5000/-5000 of 1 ship of any ship-type in the enemy fleet in class 3 but some ships and buildings are immune against this effect
battlemessage: "n ... ships"
(battle engine syntax: event,4,kill,enemy,1,3,all,n)
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KEPcH Vice Admiral
Joined: 14 Jul 2003 Posts: 487
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Posted: Wed Jun 23, 2004 9:24 am Post subject: |
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Ok... now it's actually making less sence...
Your correction doesn't seem correct |
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Wed Jun 23, 2004 2:47 pm Post subject: |
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Yeah i know it maybe confusing. Its a complecated attack, but nowone really needs to know how =) The battle syntax just lets you have a fair battle even if you have no class2. I can explain it more when i have time. I have to go |
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steven1982 Admiral
Joined: 24 Oct 2003 Posts: 970 Location: Zwolle, the Netherlands
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Posted: Wed Jun 23, 2004 3:35 pm Post subject: |
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I like the ship so far, keep on going!!!!
greets
_________________
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BladeTech Admiral
Joined: 10 Feb 2003 Posts: 1591
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Posted: Wed Jun 23, 2004 3:48 pm Post subject: |
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the ship sounds interesting...great description and all =) but it really is complicated. you should explain it in less words to me sometime lol |
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Wed Jun 23, 2004 5:09 pm Post subject: |
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Ok. Let me see if I can explain this a little further. As the previous post recently discovered, this ship can be used with no class2. Thus, making it too powerful. Well, the battle syntax just says to create the ships that it is going to destroy. Its like having a class1 ship that has 5mp but in actuality it really has 43mp. The thing is… you don’t lose 43pts when you lose this ship. Just 5pts. When you create your own ships that you are going to destroy, you don’t harm any of the ships already in your fleet. You just sacrifice the ones you created. What makes this balanced is that after the ships are destroyed you have just lost 43pts and gave the enemy 10/10.
UNFAIR you say??? Well check it out! After the battle ends, that 110/110 crusier is destroyed. That ends with a 17pts gain. The only disadvantage to this ship is if it get killed before it shoots or if they don’t have any class3 to kill!!! LOL. Think about it. If you also have class3 and they wipe out the enemy class3…..wat ship do you have left to kill?
(I made another change: The ship destroys 2 class3 instead of 1. You will see why)
Ex battle:
Yours:
Class1
1 brute maggot
Class2
0 destroyers
Class3
2 cruisers
Enemy:
Class1
2 fighter
Class2
1 destroyer
Class3
3 cruisers
Class1 sub-battle
1 brute maggot v 2 fighters
Brute maggot activates
10/10 added to 1 class3
loss yours:
1 brute maggot
5 destroyers
3 fighters
Enemy:
0
score: -48
SOUNDS BAD??? THINK AGAIN
Class3 sub-battle
1 cruiser v 1 cruiser
1 cruiser v 1 cruiser
loss yours:
2 cruisers
Enemy:
3 cruisers
score: 60
BTW: I forgot to put the fight syntax in the battle syntax. If that’s not there, there is a guareentee that is will always shoot. So this needs to be added:
(battle syntax: f)
Here it is with all the correct battle syntax by copy and paste =) :
(battle syntax: f)
(battle engine syntax: create,self,3,1,fighter)
(battle engine syntax: create,self,5,2,destroyer)
(battle engine syntax: kill,self,3,1,fighter)
(battle engine syntax: kill,self,5,2,destroyer)
(battle engine syntax: create,self,3,1,fighter)
(battle engine syntax: create,self,5,2,destroyer)
(battle engine syntax: kill,self,3,1,fighter)
(battle engine syntax: kill,self,5,2,destroyer)
multiplies AP and LP by 0/0 of 3 ships of any ship-type in your own fleet in class 1 but some ships are immune against destruction
battlemessage: "maggot seizes 3 class 1 ships"
(battle engine syntax: destroy,self,3,1,fighter,maggot seizes 3 class 1 ships,n)
multiplies AP and LP by 0/0 of 5 ships of any ship-type in your own fleet in class 2 but some ships are immune against destruction
battlemessage: "maggot seizes 5 class 2 ships"
(battle engine syntax: destroy,self,5,2,destroyer,maggot seizes 5 class 2 ships,n)
modifies AP/LP by +10/+10 of 1 ship of any ship-type in the enemy fleet in class 3
battlemessage: "maggot powers enemy ship"
(battle engine syntax: mod,enemy,1,3,all,+,10,10,maggot powers enemy ship,n)
shuffles all ships in your class 1 that still did not fight
(battle engine syntax: shuffle,self,1)
after the fight of each subbattle of your class 4 it modifies AP and LP by -5000/-5000 of 1 ship of any ship-type in the enemy fleet in class 3 but some ships and buildings are immune against this effect
battlemessage: "n ... ships"
(battle engine syntax: event,4,kill,enemy,2,3,all,n)
If nobody starts to disscuss this ship, I will bring out my next one...... GRRRRRR.
[ This Message was edited by: blackmagic on 2004-06-24 15:37 ] |
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Thu Jun 24, 2004 2:38 pm Post subject: |
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I fixed the bug and I explained it. SO WATS EVEYBODY'S OPINION!!!!!! Gah!! WHy do we end up disscussing worthless ships and then ignore the possible ones
_________________ From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!! |
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BladeTech Admiral
Joined: 10 Feb 2003 Posts: 1591
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Posted: Thu Jun 24, 2004 3:41 pm Post subject: |
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so basically, your ship kills 3 of your class 1's, 5 of you class 2's, and gives +10/+10 to one of your enemy's class 3, and in the end kill one enemy class3? do i have it right now? |
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steven1982 Admiral
Joined: 24 Oct 2003 Posts: 970 Location: Zwolle, the Netherlands
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Posted: Thu Jun 24, 2004 3:45 pm Post subject: |
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I think that is what it does, i like the possibilities of it, and it has a good drawback offcourse.
I like it.
_________________
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BladeTech Admiral
Joined: 10 Feb 2003 Posts: 1591
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Posted: Thu Jun 24, 2004 3:49 pm Post subject: |
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yea it seems very balanced, perhaps hard to use, but in time, i'm sure, strategies will be made up to use this ship effedctively
_________________ <<== Spam Alliance Member ==>> |
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Thu Jun 24, 2004 4:06 pm Post subject: |
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If you like it. Vote for it BTW.... If you read, you put that it destroyed one, but i had made a correction and put it as 2 ships destroyed. Look at the battle more carefully and you will see why |
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BladeTech Admiral
Joined: 10 Feb 2003 Posts: 1591
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Posted: Thu Jun 24, 2004 5:22 pm Post subject: |
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i did vote for it. so it does all of what i said except that it destroys two instead of three class3s in the enemy fleet? |
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KEPcH Vice Admiral
Joined: 14 Jul 2003 Posts: 487
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Posted: Fri Jun 25, 2004 3:09 pm Post subject: |
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I have a feelin this is gonna be hard for you all to understand, but let me try: I think you should leave it like you first wanted (eventually make it 2 class3). If there are no class 2 in your fleet, it just won't destroy any (that wasn't that hard, was it?). When i asked about it, i was just joking but people didn't understand... (dumb asses).
Because now you create ships and then you destroy them (all in 1 turn), so what you are actually really doing is... NOTHING!!!
Worse, you take a 5mp ship that can create up to 40mp? So if i take 1000 of these, i can lose up to 40000mp? lmao...
And if you let it destroy 2 class 3 ships after the class 4 battle, against a cyclops it won't survive the class 3 battle, so kinda useless.
[ This Message was edited by: KEPcH on 2004-06-25 16:20 ] |
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Fri Jun 25, 2004 3:22 pm Post subject: |
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I see wat you mean, but haveing no class 2 is a problem. I thought about the class4 battle event and wasn't sure if the ship was destroyed, would the event still occur. The other option was to actually create a ship in the class3 like a plague ships and destroy a ship. But i thought people wouldn't get it.
The reason i made it to destroy the ships i created is to create imaginary mp. Its like putting a 48mp class1 ship against a 60mp class3 ship. The disadvantage of destroy 2 cruisers is that you need to destroy exactly that many else you lose 48pts. So, each succesful attack results in 12pts earned and each failed is 48 loss. That way peoploe can't build more than they are going to attack.
Now if the cyclops are a problem, i can fix that, but if you think about it.....if the battle ends as a class1 v class3, then there is not disadvantage.
If you worry about the cyclops still add this battle syntax and it will make it immune against it
(battle engine syntax: trigger_0_multiply)
HAPPY?!?!?!??!
_________________
From the deepest parts of the Galaxy ad new power is born.
Elite Hunter....Who strike down all who oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!!
[ This Message was edited by: blackmagic on 2004-06-25 16:26 ] |
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KEPcH Vice Admiral
Joined: 14 Jul 2003 Posts: 487
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Posted: Fri Jun 25, 2004 4:27 pm Post subject: |
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Nope.
Can you create imaginary mp??
So in a battle I only lose imaginary points if I take too many? Think about it: I can take 1000 of these ships, right? And you say each failure is 48 loss, right? So i could lose 48000 points, right? If a multi finds out about this, he would be nr 1 in no-time. Adding the trigger against cyclop would be too much and not very original.
I only approve the thought about creating a class 3 ship that destroys 1 or 2 of the enemy class3. |
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