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disruptor


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this vote will decide about the future of this invention:
this can be added to the game
0%
 0%  [ 0 ]
it needs some changes but it is a good invention
66%
 66%  [ 4 ]
i will post the needed changes here
33%
 33%  [ 2 ]
no good try another one
0%
 0%  [ 0 ]
Total Votes : 6

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tec_server
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Joined: 04 Nov 2002
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 Post Posted: Fri Jun 18, 2004 6:35 pm    Post subject:
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disruptor (class 2 ship)


this ship disables the effect of the sporator and the apollo cruiser.


attack/life: 0/10
manpower: 40

researchtime: 1 d
buildingtime: 12 h


e-ray-technology
needed research:
improved field theories

battle details:fights
(battle engine syntax: f)
disables the abilities of all apollo cruiser and sporators
battlemessage: "disruptor disrupted"
(battle engine syntax: disable,apollo cruiser;sporator,disruptor disrupted)
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Kardinal
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 Post Posted: Fri Jun 18, 2004 6:53 pm    Post subject:
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I like it.
An counter ship for nanite and mycilloids. And now people be gone with your Apollo's.
I say bring it on - only make the mp a bit higher. Maybe mp 50.
But a good invention.


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mdellis
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 Post Posted: Fri Jun 18, 2004 7:14 pm    Post subject:
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Wouldn't it be more characterful if it were made Kazuula technology? It is a kind of jamming/disrupting thing after all, and I dont think it fits in with the E-rays. Otherwise one of the better inventions that has come along.

Kardinal is right though, the mp should be quite high for this ship. It effectively neutralises two very very good ships, so it should have a high mp. This would make people think seriously about taking it, not just take it 'in case'. They would have to be pretty shure that appolos and sporators were going to turn up in an opponent's fleet setup.

Actually, come to think of it, how does this ship work? Does one ship jam all the appolo cruisers and sporators in an opponent's fleet? If so that is way too powerful. Perhaps it should be a 'self-destructs' ship?

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Dutchbatter
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 Post Posted: Fri Jun 18, 2004 7:32 pm    Post subject:
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This ship is to powerfull. If someone has a complete fleet with apollo's and the enmy 1 disruptor in his fleet, than all apollo's are useless. For 40 or 50 mp you can disable a fleet of apollo's for couple k points. This in combo with destroyers and or missle launchers.

Much to powerfull. And let it disable the sporator or the apollo, not both.

If it will disable the apollo, give it a limit of a couple ships. A apollo is 85 mp for every ship, and this ship a little bit more than half.

It is good a counter ship for the apollo cylops fleets, but this one is to powerfull. It will bring the balance to the otherside.

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[ This Message was edited by: Dutchbatter on 2004-06-18 20:32 ]
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Dutchbatter
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 Post Posted: Fri Jun 18, 2004 7:39 pm    Post subject:
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Or give it a limit of about 8 apollo's, and give it SD
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steven1982
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 Post Posted: Fri Jun 18, 2004 7:39 pm    Post subject:
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This ship is e-ray cause it is meant to counter Nanite and Mycciloid, e-ray is the best counter race for that, it is the race designed to do so.

On the mp question you are right though, i think it should be higher aswell, but i had little time to research, so i quickly filled in the fleets, but i am sure admin can change this into right proportions if this ship is added to the game.

On the powerfull thing, this ship is very easy to destroy by a simple destroyer, and remember the disable ship, this one disabled a lot more ships and was not found to powerfull aswell.
This one is meant to replace the disable ship
But give better things on the mp thing, how high do you think it should be.

Greets

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steven1982
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 Post Posted: Fri Jun 18, 2004 7:43 pm    Post subject:
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AND ANOTHER THING, this ship does not gain you points, it does not destroy any ships of the ennemy fleet, therefor you will need sufficient other forces, this ship only gives you the advantage of not being destroyed, and does not make it any easier to destroy apollo cruisers and/or sporators, it only removes their effect

Greets



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[ This Message was edited by: steven1982 on 2004-06-18 20:44 ]
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spacetrace
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 Post Posted: Fri Jun 18, 2004 8:08 pm    Post subject:
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it is too weak it must be:

class 2
10/8
disable apollo cruiser and sporator
mp 8
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doomstar
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 Post Posted: Fri Jun 18, 2004 8:20 pm    Post subject:
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What about disable Apollo and Cyclop? I mean the ship should be an effective strategy against player that use only Cruiser/Cyclop/Apollo as their attacking fleet.

As for the ship, I agree with the self-destruct, but you might want to add the syntax that will destroy all other Disruptor in your fleet.

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steven1982
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 Post Posted: Fri Jun 18, 2004 8:21 pm    Post subject:
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Yes i think it should destroy any other disruptors in your fleet aswell.


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doomstar
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 Post Posted: Fri Jun 18, 2004 9:47 pm    Post subject:
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What about the idea of Apollo and Cyclop? I think we should have a ship that specifically disable a specific class.

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Dutchbatter
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 Post Posted: Fri Jun 18, 2004 9:49 pm    Post subject:
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What effect has it if it will destroy all other disruptors?

It has only sence when there is a limit about the ship. If it has no limit, than you only need 1 disrupter and you don't want more in your fleet.
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darklim
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 Post Posted: Fri Jun 18, 2004 10:27 pm    Post subject:

Quote:

On 2004-06-18 21:08, spacetrace wrote:
it is too weak it must be:

class 2
10/8
disable apollo cruiser and sporator
mp 8

It's a sarcastic post or what?

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