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The Flying Ace
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 Post Posted: Tue Nov 15, 2005 7:08 pm    Post subject:
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An evap took out my array too.... I know it sucks, but the odds are against it happening.

I tried two evap attacks on an empty base with three motherships and an array, and once his research center went first and the next time his shipyard went first

Its not a very reliable way of taking out arrays.
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Rubens
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 Post Posted: Tue Nov 15, 2005 7:54 pm    Post subject: ...
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Mmmm i think u are wrong. The evaporators do NOT attacks buildings...
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Metody I The Evil
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 Post Posted: Tue Nov 15, 2005 8:09 pm    Post subject:
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one battle report is worth a thousand words

your class 4 vs enemy class 4: V ^
you:
1 shipyard
1 research center
1 transwarp-network
1 defensive array
enemy:
1 mothership
1 major reconstructor

1 defensive array defends in class 3: 1 ship
1 defensive array defends in class 2: 10 ships
1 defensive array defends in class 1: 50 ships


1 reconstructor reactivates in class 3: 2 ships
1 evaporator destroys 1 ship


losses:
you :
1 defensive array
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The Flying Ace
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 Post Posted: Tue Nov 15, 2005 8:18 pm    Post subject:
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if this ships LP or AP are increased or decreased it modifies LP by -5000 of 1 ship of any ship-type in the enemy fleet in the same class but some ships and buildings are immune against this effect
battlemessage: "evaporator destroys ... ships"
(battle engine syntax: trigger_plus@kill,enemy,1,this,all,evaporator destroys)
trigger_destroy it modifies LP by -5000 of 1 ship of any ship-type in the enemy fleet in the same class but some ships and buildings are immune against this effect
battlemessage: "evaporator destroys ... ships"
(battle engine syntax: trigger_destroy@kill,enemy,1,this,all,evaporator destroys)
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The Flying Ace
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 Post Posted: Wed Nov 16, 2005 2:47 am    Post subject:
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No, I used plenty of evaps. Believe me, if they could take out a shipyard/research center, I would have.

What happens is, the evaps fight in order. How about this:

Allied fleet one:
20 evaps
100 destroyers
1 mothership

Enemy fleet one:
10 apollos
1 cyclops
9 cruisers
1 mothership

In this fight, the ships will all get into their order and start fighting. The evaps will start fighting against the class three, doing nothing until the cyclops gets its turn.

If: The cyclops goes first, all the class three in the enemy fleet is destroyed. No apollos get a turn, so no destroyers are killed. No cruisers get a turn either, so every evap destroys a ship per the cyclops.
If: The cyclops goes last, All apollos would fire off, destroying the entire allied class two, and all the cruisers would kill and evap before the evaps operate, so only 11 evaps would kill class three ships.

Same goes for buildings. Four evaps against shipyard, research center, array, and twg.

Array goes first, array dies.

Shipyard goes first, all evaps try to kill the shipyard with no success, so no evap will get a shot at the array, even though the array modifies the evaps.

I dont think that evaps are too powerful. If people would pay a bit more attention to their fleets, they would find that evaps would be easy to counter.

I personally am stunned that there are so many "experienced" players out there that load their mp all into a single fleet, and hope for the best. Two fleets is good, but three is even better. Three fleets can almost ALWAYS cut one fleet down to the mothership, evaps or no.

The trick is balance. You need to take advantage of all three of your classes to have a strong fleet setup.
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Metody I The Evil
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 Post Posted: Wed Nov 16, 2005 7:34 am    Post subject:
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wait a sec, this doesn't make any sense:

You : Say, 20 evaps
Enemy : Defarray, Research Centre, Shipyard, TWG, etc.

Defarray modifies ALL evaps
====> thusly: they should wipe out the entire base. Every evap does
more damage than any building's LP, so, what, you need ONE per building.

The battle-order is of no signifficance in this particular c4 battle - cuz there's nothing to acually destroy your evaps in the c4 combat (unless he has time slippers - duh!) - besides the def-array. The other buildings act as mosquitoes (if "act" is a good way to describe "doing nothing" ), so the defarray shoots ether first, or, after the first evap does it's what, one damage

So it either should be that 20 evaps will wipe out a base (or just 4 evaps for that matter). If they can not, it's a bug
-or-
The evaps shouldn't kill buildings, especially def-arrays. So since they do, it's a bug again.
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The Flying Ace
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 Post Posted: Wed Nov 16, 2005 7:50 am    Post subject:
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No, you dont understand.

SOME ships and buildings are immune to the evaporator.

Research center and shipyard happen to be immune. (Not sure on the transwarp gate, Id have to do some experimenting if I really cared to find out.)

All I was pointing out was that the order of the battle is everything. If a shipyard happens to be first in line, every evap will try to kill that first, and they will not move on until it is gone. Just like holo clones against 50 cruisers and a flamingo. If they attack the flamingo first, your holo clones are absolutely useless.

The defense array happens to be vulnerable to evaporators, why is that a bug? It was designed that way.
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Spyder
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 Post Posted: Wed Nov 16, 2005 8:07 am    Post subject:
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The twg goes too, as do any other nice class 4 that happen to be in base.
But really, I have had stuff in base knocked out by timeslippers, I dont see the problem.
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Metody I The Evil
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 Post Posted: Wed Nov 16, 2005 11:51 am    Post subject:
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ahh, you meant "went" as in being first in the battle order, not being destroyed I thought you said "went" as in "you've wiped out those buildings"
Besides, I think the evap was intended as an anti-swank, rather than a def-array buster. Anywho, since it is indeed hard to get to the defarray by chance,I guess it should be considered a minor inconvinience
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Rubens
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 Post Posted: Wed Nov 16, 2005 7:10 pm    Post subject:
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OHH conclusion...
RC and SY are inmune to evaporators;)
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Metody I The Evil
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 Post Posted: Wed Nov 16, 2005 8:26 pm    Post subject:
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nah, real conclusion: "One fighter can no longer be considered enough for a reliable c1 base *plug* against one enemy fleet, if you have a defarray... and don't feel lucky"

One q: what are the odds of a fleet which has 176 class1, of which only one is an evaporator, of that evap being in the 50 ships the defarray destroys, and, at the same time, the defarray to be first in the battle order in c4 (e.g., out of four buildings)
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Skyfreak
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 Post Posted: Wed Nov 16, 2005 8:36 pm    Post subject:
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like i said

conclusion about this topic is in my view

24 mp for evaporator

my view that is lol
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Spyder
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 Post Posted: Wed Nov 16, 2005 10:42 pm    Post subject:
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Nah, it's balanced already, heck fighters kill it easy, its not an easy ship to use by any measure, just very effective on occasion.
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Mighty
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 Post Posted: Wed Nov 16, 2005 10:45 pm    Post subject:
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swank killer
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Spyder
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 Post Posted: Thu Nov 17, 2005 4:06 am    Post subject:
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yes, it is a swank killer, but it has to survive a class one or two battle in order to do damage, unless of course its fighing a naked swank, ie

0-0-50-1

so the naked swank is more dangerous, but more imperilled, fair enough.

Smart swankers, of which there are few, only use the naked swank in special circumstances.
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Rubens
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 Post Posted: Sun Mar 12, 2006 5:33 pm    Post subject:
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Question

2 evaps and 1 MSvs 1 crusero and the entire base including a defensive array


The evaps should kill the crusero right? They would be modified my the DA...
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spacetrace
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 Post Posted: Sun Mar 12, 2006 8:42 pm    Post subject:
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the base buildings are evaporator proof
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Rubens
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 Post Posted: Mon Mar 13, 2006 12:35 am    Post subject:
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spacetrace wrote:
the base buildings are evaporator proof


How can that answer my question?
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Connor McCloud
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 Post Posted: Mon Mar 13, 2006 9:25 am    Post subject:
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Rubens wrote:
Question

2 evaps and 1 MSvs 1 crusero and the entire base including a defensive array


The evaps should kill the crusero right? They would be modified my the DA...


No, you would lose 1 evap to the cruiser , and the DA would trigger the other evap , But the Evap will shoot into C4 because it is triggerd by a C4 if the Evap attacks the SY or RC it won't kill nothing

Greetz Connor
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Rubens
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 Post Posted: Mon Mar 13, 2006 10:59 am    Post subject:

Thats why i put 2 evaps.
Well you had experiencie about it? If that is like you said it seems pretty nice to me hehe

So 5 evaps vs 1 crusero the DA and 3 MS. without SY and RY
The crusero would be alive but i will kill the c4?
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