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Researchtime must be shorter! |
Yes |
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63% |
[ 12 ] |
No |
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36% |
[ 7 ] |
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Total Votes : 19 |
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Dutchbatter Admiral
Joined: 19 Dec 2003 Posts: 848 Location: Hardenberg, the Netherlands
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Posted: Wed Apr 14, 2004 3:33 pm Post subject: |
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Yes a new topic to make ST better.
My opnion is that the research time of researches must be shorter. Now we can never research all ships.
Now we have researches of 6 days (campaignship and probally more ships). This is much to long!
If we make the time shorter, we can research all ships. So we can make more fleet combo's. I think this is important for noobs, they don't know what to research, so sometimes they research ships what is not nice and has a function they don't understand. At the end of the evalution they have the right ships (if they made the end). If we make the time shorter, they have sooner the ships they want. And when the start later, there is more equile change against other players.
So my point:
Research of own races 1 day.
Research of the 2 other races max 3,5 days.
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SirTaz 1st Rear Admiral
Joined: 07 Jun 2002 Posts: 247 Location: U.S.A in the state of Florida
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Posted: Wed Apr 14, 2004 3:49 pm Post subject: |
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I agree the research time on ones "self planet race" should be no more then 1 day and no more then 10-12 hours to build there own planet race ships, this way a newer player has a better chance againest them players with a higher state of evolution and it should help with the trouble that the game has about newer player or respawning planets being beat down by more evoled planets and as far as the other planet race they get to research should be no more then 3 days and no more then 12-16 hours to build them ships and this will still not let any player get to research every thing befor they reach the end of state of evolution |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Wed Apr 14, 2004 3:49 pm Post subject: |
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I voted no because it was never the intention to invent everything you can. Although I think some inventions could be shorter but certainly not all.
And giving noobs all sorts of ships is just confusing. You learn the game step by step. And as an experienced player I don't use more than I can research, in fact I research ships I never use.
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Wed Apr 14, 2004 6:34 pm Post subject: |
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first .. it is a non-scientific tactics to start a poll with a suggestive addition ( better for...)
i voted no because from my personal feel and gameplay the 3 day rhythm for the race specific stuff is nice. the longer research times for the other race stuff is ok too . you have to choose wisely your next step. this makes any account unique ... no round is like the other . i like that |
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The Stalker Captain
Joined: 04 Feb 2004 Posts: 101
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Posted: Thu Apr 15, 2004 3:36 am Post subject: |
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I think research could be shortened a little bit.
We have changed from a round system, where is was once possible to research everything, to system where that is not even remotely possible.
I think it should be possible to address both spacetrace's and Dutchbutters concerns in this regard.
But Spacetrace, choosing wisely is not something you can expect a newb to be alert to.
Heck they will se a mass destruct ship and click research as soon as they can. So they are more compromised by long researches than experienced players. |
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Dutchbatter Admiral
Joined: 19 Dec 2003 Posts: 848 Location: Hardenberg, the Netherlands
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Posted: Thu Apr 15, 2004 8:46 am Post subject: |
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Why is every account unique?
The experience players knows what to build, and build it directly again in the new account. Just what stalker says, if a noob see massive destruction ships is the first thing they build.
When i was new/noob, was the first ship i build a fleettender. I used it 1 time, after that never again (i thought it was a massive destruction ship). The ship after that was the doomstar, i have used it 2 times. So a noob lost many time for 2 ships he can't use. If players can research many/more ships, than more fleet combo's can be used, so accounts are more unique.
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Thu Apr 15, 2004 8:51 am Post subject: |
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Well the first ship I invented as noob was the eagle, which I used 5 times, and then I saw no purpose in keeping the ship. (used only 100). I think that is a matter of reading the manual.
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Thu Apr 15, 2004 11:04 am Post subject: |
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NO.
the research time is calculated that you can research nearly everything within the 90 days.
it wouldn't be good if you could use everything in each round/respawn |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Thu Apr 15, 2004 11:07 am Post subject: |
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an idea would be to reseach something somewhat faster if you have a disadvantage for it, maybe each ship of that fast-reseach will cost some MP more then, cause your technology is not so well done then |
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SirNeil 2nd Lieutenant
Joined: 15 Apr 2004 Posts: 13
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Posted: Thu Apr 15, 2004 11:43 am Post subject: |
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Maybe an invention could be added that would move MP into the research field, thus making research faster but giving you less MP. |
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SirTaz 1st Rear Admiral
Joined: 07 Jun 2002 Posts: 247 Location: U.S.A in the state of Florida
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Posted: Thu Apr 15, 2004 11:48 am Post subject: |
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"is calculated that you can research nearly everything within the 90 days"
I'm a very active player and always have injoyed to do the research and back in round 2 i was able to research every thing, But cent it was been changed back in round 3 i've never been able to do all the research again and now this is my 2rd respawn round and when my planet get to 100% state of evolution this is the list of things i'll never beable to get done and some of these ships are my planet race..
future research
ships time
bulk fighter
(mycilloid technology) 3 d 12 h
mobile repair bot 1 d
hammer 1 d
graze reactor
(mycilloid technology) 5 d 12 h
warcruiser
(human technology) 1 d 16 h .
sporator
(mycilloid technology) 1 d 18 h
pirate ship
(human technology) 1 d 18 h
cloud cruiser
(mycilloid technology) 1 d 18 h
mine-deployer
(mycilloid technology) 3 d 12 h
retraitor
(human technology) 3 d 12 h
com-invader
(human technology) 3 d 12 h
fleets-invader
(mycilloid technology) 3 d 12 h
missile-launcher 1 d
c-cannon-module 1 d
lowrider
(human technology) 3 d 12 h
jammer 2 d
combat reconstructor
(mycilloid technology) 5 d 12 h
cluster-cruiser 2 d
plague ship 2 d
deconstructor
(mycilloid technology) 5 d 12 h
plasma emitter
(mycilloid technology) 3 d 12 h
prophet
(human technology) 6 d
campaign ship
probes time
vessel scan 2 h
scout probe 1 d
trace probe 2 d
decloakingprobe 1 d
basic research
clone labs 3 d
final exploration 3 d
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The Stalker Captain
Joined: 04 Feb 2004 Posts: 101
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Posted: Thu Apr 15, 2004 11:57 am Post subject: |
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I was gonna do something like Sir Taz'z post, he saved me the trouble. |
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Dutchbatter Admiral
Joined: 19 Dec 2003 Posts: 848 Location: Hardenberg, the Netherlands
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Posted: Thu Apr 15, 2004 1:44 pm Post subject: |
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Ok, if the researchtime will be not shorter, change than the research by destroying of the research.
When the player research and his research center will be destroyed, he can start over again.
I had it once, a research of 5 days 12 hours. 3 hours for ending my research center is destroyed. I start over again (after 24h) and again a couple hours for ending my research center is destroyed again. And start over again.
It tooke me more than 2 weeks for 1 research!
So if the time of researches will not be shorter, please change than, when the research center is destroyed, that the players has not to start over again with the research. If the center is destroyed, make than a stop of 24 h.
The first 35% of my account i played only with fighter, destroyer, cruiser fleet. After that i had enough researched to make a new fleet setup.
_________________
MoC of Nazgul
The best way to defend your planet, is to attack your enemy!
All soldiers will fight, only the best soldiers win!
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ash nazg thrakatulûk, agh burzum-ishi krimpatul
[ This Message was edited by: Dutchbatter on 2004-04-15 14:46 ] |
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Dutchbatter Admiral
Joined: 19 Dec 2003 Posts: 848 Location: Hardenberg, the Netherlands
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Posted: Thu Apr 15, 2004 1:48 pm Post subject: |
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@ Taz, you need 76 extra days for all researches! Will you made it?
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Thu Apr 15, 2004 3:15 pm Post subject: |
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i don`t know - so if you need 76 days more that means, that you are able to research half of all possible researches. i think that is enough, cause you decide the researches, you need.
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limsky 1st Rear Admiral
Joined: 21 Aug 2002 Posts: 275
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Posted: Thu Apr 15, 2004 3:21 pm Post subject: |
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The research should be 20% shorter. Because however active you are, it is hard to wait up at midnight to start a new research. This is especially true for those with 1.5, 2.5, 3.5 etc. days. |
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Thu Apr 15, 2004 7:02 pm Post subject: |
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Hey wats up everybody =) I came back from my ban from teh computer for awhile. I though now might be a good time to post all my stuff.
Well, well, lets see, you want to shorten research times. Hmmm, i wonder how many time i've heard this Anyways, I say its fine the way it is. sure I'll like to research more ships, but thats your problem. Yeah it wil help noobs, but then how are they going to learn? Everytime i start a new round i learned from the previous and now know which ships i need to build first. Its like real life, you need to prioritize (lol sorry about the spelling) your research time to get wat you need.
Later =) |
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