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constructing fleets
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spacetrace
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 Post Posted: Sat Apr 03, 2004 12:52 pm    Post subject:
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under this topic you can post constructed fleets.
these fleets may appear in game soon in this way: if you start the game you may choose a pre constructed fleet you begin the game with (but you loose the noob protection peroid of 2 days as a drawback) pls try to construct fleets in that way that they can be really constructed with mycilloids, eray ...
and choose a funky name and description
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examples:

counterattack (nanite)
this nanite class 2 centered fleet can deal with major opponents and avoids any mycilloid reconstruction activity

class 1
fighter
hammers 2

class 2
destroyers 300
mobile repair bots 200
troikas 79

class 3
cruisers 1

class 4
mothership 1
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straight eagle fleet (kazuuula)
this is the standart eagle fleet that can deal with many opponents, but it looses against a heavy apollo cruiser fleet

class 2
eagles 1000

class 3
cruiser 1

class 4
mothership 1
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mackman
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 Post Posted: Sat Jul 03, 2004 2:11 pm    Post subject:
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Class 1 killer
Eray

200 destroyers
3 spectres
100 shield generators
1 cruiser
1 mothership



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jellez
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 Post Posted: Sun Jul 04, 2004 1:35 pm    Post subject:
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99 fighters and 1 mothership


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mackman
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 Post Posted: Sun Jul 04, 2004 8:30 pm    Post subject:
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What is that??99 fighters 1 mothership?

I think the admins wants some relistic combos who the heck is gonn use that fleet to make and attack?

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BladeTech
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 Post Posted: Mon Jul 05, 2004 4:41 pm    Post subject:
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99 fighters and 1 mothership? @mackman: hmm...i should try that combo. are the destroyers meant to draw fire or fight? b/c to draw fire, eagles would be better i think

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KEPcH
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 Post Posted: Mon Jul 05, 2004 10:16 pm    Post subject:
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class 1+2 sweeper (nanite):
16 cyclopses
16 apollos
1 dread
1 major reconstructor
1 mothership
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BladeTech
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 Post Posted: Thu Jul 08, 2004 4:19 pm    Post subject:
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i you leave it at that, might as well use up all mp in apollos and cyclopses

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KEPcH
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 Post Posted: Fri Jul 09, 2004 2:32 am    Post subject:
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I like to take 1 dread, for many reasons.
And you definitely need a major.
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 Post Posted: Fri Jul 09, 2004 3:50 am    Post subject:
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I really cant talk, because I didnt take the time to work on a constructed fleet, but I think the admin want them to use only ships made by the same race. Their nanite fleet has only basic and nanite ships.

Also, I dont think they mean you start with those researched completed, but that you get those ships as a one time bonus. When they are gone you have to research that ship to build more.

Just speculation.

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Space Ghost
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 Post Posted: Fri Jul 09, 2004 10:15 am    Post subject:
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Eray attack squadron 3 fleet setup.
1000 Interceptors
1000 fighters
1000 Kamis

Destroyers as per mp allowance

4 cruisers (One is for base fleet

3 motherships.

I think the 3 fleet attack squad in various versions could be made for each race, I would choose this setup as a starter if I was able.
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blackmagic
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 Post Posted: Fri Jul 09, 2004 12:29 pm    Post subject:
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Silly Mr. Spacetrace!!! Your fleet configurations are totally n00bie. If you look, you can only have 1 hammer in a fleet. any more and they kill each other.

I myself am not willing to disclose my fleet setup becuase i seem to be the only one that seems to use it. BUT! I'm willing to give some adive for those who want to use the troika at all. DUMP THE DESTROYERS!!! All you stupid troika users disgust me. You people only carry 50 or 80 or them an plan them to be any effective. For a troika to be effective they need to be in mass numbers. There! Finally i got that out. I have been holding that in, hoping that people will learn from looking at their battle repots, but i guess not =)

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Rince
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 Post Posted: Fri Jul 09, 2004 12:44 pm    Post subject:
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Its nice to have a well preconfigured fleet, but you dont have DSP-data to attack... What if the're two dsp-probes placed on random planets (not pre-warps) close to you?

[ This Message was edited by: Rince on 2004-07-09 13:45 ]
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KEPcH
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 Post Posted: Fri Jul 09, 2004 1:09 pm    Post subject:
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I thought, to be sure your hammer get's active, you need 2 of them. The first one might get shot by the enemy, so the second one get's his turn.
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blackmagic
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 Post Posted: Fri Jul 09, 2004 2:33 pm    Post subject:
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well i have had no problem with that. when the ship first came out i had that problem, but now for some reason my hammer will shoot pretty much 100% of the time =)
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mackman
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 Post Posted: Sat Jul 10, 2004 12:36 am    Post subject:
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@blackmagic:Your not the only one who used the troika fleet I used a simular set up as yours as you know from my last round

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blackmagic
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 Post Posted: Sat Jul 10, 2004 4:57 am    Post subject:
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Last round? When was that? the 6th round or the beginning of the evolution? Actually i don't remember fighting your fleet, might as well you fleet setup. I just know that there is only a few that use the fleet setup i have. I actually have several different variations for different conditions. 1 for class3, class2, class2 and 3 and other things =) I try to find as many as i can. So far i dont think i have lost any more than 2000 net loss from my score. Sure i havelost points in battle but i uselly win them back =)

@mackman: How many troikas do you actually use? i have about 180.
BTW: Why do you have "Masterhunter" as your signiture?

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[ This Message was edited by: blackmagic on 2004-07-10 05:59 ]
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mackman
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 Post Posted: Sat Jul 10, 2004 6:20 am    Post subject:
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@Blackmagic: LOL It`s Darmadon dude!

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blackmagic
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 Post Posted: Sat Jul 10, 2004 7:16 am    Post subject:
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Really? HAHAHAHA....LOL I didn't know. well, you lack some ships that would make your ships more potent
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BladeTech
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 Post Posted: Mon Jul 12, 2004 5:13 pm    Post subject:
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lol come on blackmagic. i thot you woulda figured out who mackman was by now.

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blackmagic
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 Post Posted: Tue Jul 13, 2004 8:47 am    Post subject:

Well i guess i knew sometime ago, but i forgot. Well now i know =)

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