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stungun
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SpaceTrace Forum Forum Index » New Technology Inventions » stungun
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this vote will decide about the future of this invention:
this can be added to the game
70%
 70%  [ 7 ]
it needs some changes but it is a good invention
20%
 20%  [ 2 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
10%
 10%  [ 1 ]
Total Votes : 10

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Tue Mar 30, 2004 9:56 am    Post subject:
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stungun (class 1 ship)

fires a pulse missile into class 3, ending the class 3 battle.


attack/life: 0/1
manpower: 60

researchtime: 1 d
buildingtime: 12 h


kazuuula-technology
needed research:
emp technology

battle details:fights
(battle engine syntax: f)
creates 1 pulse missile in your own fleet in class 3
battlemessage: "pulse missile launched ... ships"
(battle engine syntax: create,self,1,3,pulse missile,pulse missile launched)
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glenmorangie
Midshipman


Joined: 30 Mar 2004
Posts: 3

 Post Posted: Tue Mar 30, 2004 10:18 am    Post subject:
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it's cool
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masterp
1st Rear Admiral
1st Rear Admiral


Joined: 11 Jun 2003
Posts: 237
Location: Germany

 Post Posted: Tue Mar 30, 2004 10:23 am    Post subject:
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if the enemy has c1 c2 c3 c4 in his fleet and you too! the missile will launched during the c1 fight in c3!
So my question is will the missile end the c3 battle before it starts! or how could i understand it?


Greets
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Dutchbatter
Admiral
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Joined: 19 Dec 2003
Posts: 848
Location: Hardenberg, the Netherlands

 Post Posted: Tue Mar 30, 2004 11:09 am    Post subject:
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Same question of me. How will it end the class 3 battle, if the class 3 battle isn't start?
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The Stalker
Captain
Captain


Joined: 04 Feb 2004
Posts: 101

 Post Posted: Tue Mar 30, 2004 12:57 pm    Post subject:
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Well the missile is fired into class 3.
It ends the battle when it gets its turn.

I had a lot of thoughts about this ship/s Originally I thought perhaps class 2 for the launch ship, but then, I thought class one might be more interesting.

Another option was to have a missile just jam one ship, but, I thought of that as a secondary option, its really the concept of a jammer being fired up into class 3 that I wanted.
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Rubens
Admiral
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Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Wed Mar 31, 2004 9:33 pm    Post subject:
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i thinks is like a canon or a misile luncher, but we already have dominator and plasma pod, and those ships havn't sd but pulse has it
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mackman
Vice Admiral
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Joined: 15 Jan 2003
Posts: 597
Location: Orlando, Florida

 Post Posted: Thu Apr 01, 2004 4:38 am    Post subject:
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Sounds like a good Idea it gets my vote!
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mdellis
1st Rear Admiral
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Joined: 12 Mar 2004
Posts: 296
Location: Aldershot, UK

 Post Posted: Thu Apr 01, 2004 1:25 pm    Post subject:
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its a good idea, but do u think its a little cheap in term of manpower? ending the class 3 battle cud b REALLY effective.
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panzerfaust
Commander
Commander


Joined: 13 Mar 2004
Posts: 85

 Post Posted: Thu Apr 01, 2004 5:00 pm    Post subject:
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I do have to agree its quiet cheap and easy, and it reminds me of other ships, like kamikaze, allthough it is easy that the stungun misses its effect. But for now, i don't think it should be added to the game, it is too simple.

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Rubens
Admiral
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Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Fri Apr 02, 2004 3:45 am    Post subject:

you can't reject a ship by her simple function... the bulk fighter is a simple ship and it is on the game... otherwise all ships inevented have to be the simplest possible, always is better if the ships has a simple function,
anybody listened to me? we already have the plasma pod, so we DO NOT need this kind of ships.
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