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shield destroyer


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SpaceTrace Forum Forum Index » New Technology Inventions » shield destroyer
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this vote will decide about the future of this invention:
this can be added to the game
61%
 61%  [ 8 ]
it needs some changes but it is a good invention
23%
 23%  [ 3 ]
i will post the needed changes here
7%
 7%  [ 1 ]
no good try another one
7%
 7%  [ 1 ]
Total Votes : 13

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Fri Mar 05, 2004 11:55 pm    Post subject:
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shield destroyer (class 2 ship)

this ship is immune from appolo cruisers.


attack/life: 7/10
manpower: 6

researchtime: 1 d
buildingtime: 12 h


e-ray-technology
needed research:
advanced tactics

battle details:fights
(battle engine syntax: f)
battle engine syntax: trigger_0_destroy@
battle engine syntax: trigger_0_plus@
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darkwolf
Captain
Captain


Joined: 13 Dec 2003
Posts: 114
Location: Venezuela

 Post Posted: Fri Mar 05, 2004 11:58 pm    Post subject:
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too good to be true.. what is the drawback?!??

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[ This Message was edited by: darkwolf on 2004-03-06 04:50 ]
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nndyki
2nd Lieutenant
2nd Lieutenant


Joined: 05 Mar 2004
Posts: 22

 Post Posted: Sat Mar 06, 2004 12:54 am    Post subject:
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The ship is balance. Immune against Apollo Cruiser, but weak against Destroyer.
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kamekaze6
Admiral
Admiral


Joined: 12 Aug 2003
Posts: 1312
Location: Malta

 Post Posted: Sat Mar 06, 2004 8:59 am    Post subject:
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not balanced make it 8-10 mp

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Dutchbatter
Admiral
Admiral


Joined: 19 Dec 2003
Posts: 848
Location: Hardenberg, the Netherlands

 Post Posted: Sat Mar 06, 2004 2:42 pm    Post subject:
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Not balanced.

7 attack 6 mp.

Same attack as a eagle with wasp, only now you don't need a wasp.
Eagle wasp fleet is powerfull, but this ship is more powerfull (less mp, same attack). And apollo's can't destroy. Just what kame say, more mp about 8.
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mackman
Vice Admiral
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Joined: 15 Jan 2003
Posts: 597
Location: Orlando, Florida

 Post Posted: Sat Mar 06, 2004 3:17 pm    Post subject:
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Thats ok!If they put these on a prewarp world im gonna grab me a crap load of them.

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mackman
Vice Admiral
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Joined: 15 Jan 2003
Posts: 597
Location: Orlando, Florida

 Post Posted: Sun Mar 28, 2004 5:00 am    Post subject:
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What do you think admins?Should this ship be put in to balence out the power of the appolo fleet?maybe add some more mp but i think its a good ship to counter appolo fleets.It can be made like a class 2 blockade runner bad to fight other class 2 but good against class 3.

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steven1982
Admiral
Admiral


Joined: 24 Oct 2003
Posts: 970
Location: Zwolle, the Netherlands

 Post Posted: Sun Mar 28, 2004 5:52 am    Post subject:
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I like it allready

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Passchendaele
Lieutenant Commander
Lieutenant Commander


Joined: 24 Nov 2003
Posts: 65

 Post Posted: Sun Mar 28, 2004 6:15 am    Post subject:
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If this ship is added, apollos will become useless. This ship is all anyone would build in class two, and rightly so.

Right now, the only thing keeping class two in check is apollos. Class two can be extremely powerful, and can put a world of hurt on class three. If it werent for apollos class two would have nothing to fear.

Let's just be careful what we wish for.
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mackman
Vice Admiral
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Joined: 15 Jan 2003
Posts: 597
Location: Orlando, Florida

 Post Posted: Sun Mar 28, 2004 6:39 am    Post subject:
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No it wouldnt this ship would be made useless to fight other class 2 like eagles destroyers troikas.So I really doubt that this would be all people would build.If we up the mp to maybe 10 then that might make it a fair ship.

It would also make people think twice about attacking a class 2 fleet with appolos now they will be thinking do they have shield destroyers?

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[ This Message was edited by: mackman on 2004-03-28 08:04 ]
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Sun Mar 28, 2004 7:36 am    Post subject:
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maybe this can sound crazy, but i think, 6 or 5mp is ok. Eagles and wasp cost 15 mp, but it is a powerfull fleet, so eagles always will win vs destroyers alone, at least they are only a few ones.
So if those ships fight vs destroyer they won't win, and you can lose some pts... but for me 10 is too much mp.
I know my words weren't the bests for explain my-self, but i dont know how say it, (my idea, is not an idiom problem)
The idea of a blockade runner is good, so i think also has to be inmune to dread, attack down, etc... and the cost will be 10-13mp.
BTW there is another kind of bug,
ships whoes are already put in tec -tree are inmune to some ships, but where i can know whoes are those ships
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kokomonk
Lieutenant Commander
Lieutenant Commander


Joined: 05 Oct 2004
Posts: 75
Location: IN,usa

 Post Posted: Sun Oct 10, 2004 6:52 pm    Post subject:

this is a prety nice ship
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