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this vote will decide about the future of this invention: |
this can be added to the game |
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61% |
[ 8 ] |
it needs some changes but it is a good invention |
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23% |
[ 3 ] |
i will post the needed changes here |
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7% |
[ 1 ] |
no good try another one |
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7% |
[ 1 ] |
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Total Votes : 13 |
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Author |
Message |
tec_server Technology Bot

Joined: 04 Nov 2002 Posts: 1746
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Posted: Fri Mar 05, 2004 11:55 pm Post subject: |
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shield destroyer (class 2 ship)
this ship is immune from appolo cruisers.
attack/life: 7/10
manpower: 6
researchtime: 1 d
buildingtime: 12 h
e-ray-technology
needed research:
advanced tactics
battle details:fights
(battle engine syntax: f)
battle engine syntax: trigger_0_destroy@
battle engine syntax: trigger_0_plus@
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darkwolf Captain

Joined: 13 Dec 2003 Posts: 114 Location: Venezuela
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Posted: Fri Mar 05, 2004 11:58 pm Post subject: |
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too good to be true.. what is the drawback?!??
_________________
"If it takes more than one hit, you´re not doing it right" -True about Mantis-
[ This Message was edited by: darkwolf on 2004-03-06 04:50 ] |
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nndyki 2nd Lieutenant

Joined: 05 Mar 2004 Posts: 22
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Posted: Sat Mar 06, 2004 12:54 am Post subject: |
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The ship is balance. Immune against Apollo Cruiser, but weak against Destroyer. |
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kamekaze6 Admiral


Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Sat Mar 06, 2004 8:59 am Post subject: |
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not balanced make it 8-10 mp
_________________ STFU N00B!!!!111!1!
Click!! |
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Dutchbatter Admiral


Joined: 19 Dec 2003 Posts: 848 Location: Hardenberg, the Netherlands
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Posted: Sat Mar 06, 2004 2:42 pm Post subject: |
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Not balanced.
7 attack 6 mp.
Same attack as a eagle with wasp, only now you don't need a wasp.
Eagle wasp fleet is powerfull, but this ship is more powerfull (less mp, same attack). And apollo's can't destroy. Just what kame say, more mp about 8.
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mackman Vice Admiral

Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Sat Mar 06, 2004 3:17 pm Post subject: |
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Thats ok!If they put these on a prewarp world im gonna grab me a crap load of them.
_________________ SBR A former -TO- empire member. |
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mackman Vice Admiral

Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Sun Mar 28, 2004 5:00 am Post subject: |
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What do you think admins?Should this ship be put in to balence out the power of the appolo fleet?maybe add some more mp but i think its a good ship to counter appolo fleets.It can be made like a class 2 blockade runner bad to fight other class 2 but good against class 3.
_________________ SBR A former -TO- empire member. |
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steven1982 Admiral


Joined: 24 Oct 2003 Posts: 970 Location: Zwolle, the Netherlands
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Posted: Sun Mar 28, 2004 5:52 am Post subject: |
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I like it allready
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Passchendaele Lieutenant Commander


Joined: 24 Nov 2003 Posts: 65
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Posted: Sun Mar 28, 2004 6:15 am Post subject: |
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If this ship is added, apollos will become useless. This ship is all anyone would build in class two, and rightly so.
Right now, the only thing keeping class two in check is apollos. Class two can be extremely powerful, and can put a world of hurt on class three. If it werent for apollos class two would have nothing to fear.
Let's just be careful what we wish for. |
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mackman Vice Admiral

Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Sun Mar 28, 2004 6:39 am Post subject: |
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No it wouldnt this ship would be made useless to fight other class 2 like eagles destroyers troikas.So I really doubt that this would be all people would build.If we up the mp to maybe 10 then that might make it a fair ship.
It would also make people think twice about attacking a class 2 fleet with appolos now they will be thinking do they have shield destroyers?
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[ This Message was edited by: mackman on 2004-03-28 08:04 ] |
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Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
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Posted: Sun Mar 28, 2004 7:36 am Post subject: |
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maybe this can sound crazy, but i think, 6 or 5mp is ok. Eagles and wasp cost 15 mp, but it is a powerfull fleet, so eagles always will win vs destroyers alone, at least they are only a few ones.
So if those ships fight vs destroyer they won't win, and you can lose some pts... but for me 10 is too much mp.
I know my words weren't the bests for explain my-self, but i dont know how say it, (my idea, is not an idiom problem)
The idea of a blockade runner is good, so i think also has to be inmune to dread, attack down, etc... and the cost will be 10-13mp.
BTW there is another kind of bug,
ships whoes are already put in tec -tree are inmune to some ships, but where i can know whoes are those ships |
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kokomonk Lieutenant Commander

Joined: 05 Oct 2004 Posts: 75 Location: IN,usa
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Posted: Sun Oct 10, 2004 6:52 pm Post subject: |
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this is a prety nice ship  |
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